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Iteration 2

Sacha Lévy edited this page Oct 11, 2019 · 36 revisions

Iteration 2 - UI-Mockup, Controller Interfaces, Cucumber mappings

Introduction

In this iteration, our team implemented

Features Assigned and UI Mockup Creation

As instructed in the documents, the features were distributed equally amongst the team members who created the corresponding UI Mockups using the Pencil UI prototyping tool. You will find the task distribution below and here.

Feature Number Feature Assigned Member
1 Start a new game Vanessa Ifrah
2 Provide or select user name Vanessa Ifrah
3 Set total thinking time Andrew
4 Initialize board Andrew
5 Rotate wall Shuby Mao
6 Grab wall Enan Ashaduzzaman
7 Move wall Shuby Mao
8 Drop wall Enan Ashaduzzaman
9 Save position Mitchell Keeley
10 Load position Mitchell Keeley
11 Validate position Sacha Lévy
12 Switch player / Update board Sacha Lévy

Implementation

UI MockUps

Feature 11: Validate Position (Sacha Lévy) Validate position is integrated within any move made by a player on the board. User interface characteristics linked to this feature:

  • notifying player when a forbidden move is attempted by displaying a pop-up dialog box asking the player to retry

Feature 12: Switch Player (Sacha Lévy) Switching player is automatically triggered by a player making a successful move. User interface characteristics linked to this feature:

  • letting the clocks of the players stop and run (clock of the player who just made his move stops and vis-versa)
  • notifying the players of their turn by using a pop-up dialog box
  • shading the command buttons of the player not moving
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