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debugging audio can be loudly painful
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debugging audio can be loudly painful

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MatheusKS95/README.md

Hi there 👋

I'm Matheus K. Schaefer, a programmer from Brazil. I'm interested in multimedia and tools programming, mostly in "lower level" programming languages such as C.

SpaceCrap2, a game made by me

Things I'm working on 🔭

I'm a freelance programmer. I use Bitbucket to host most of my own projects, with some moving to Gitlab, Github is mostly a dump for other stuff. I'm currently working in a videogame of my own. I'm also working with helper libraries for video game development, real-time rendering and utilities. Most of my code is written in C, but I know other languages as well (including, but not limited to: Java, C#, Lua, JavaScript).

I'm learning 🌱

Currently I'm learning modern and next-gen graphics APIs in order to work on my games and to improving my C and shading knowledge. So, this includes SDL's WIP GPU API and WebGPU (on desktop), also planning to get my hands dirty with Vulkan, and I already use OpenGL 4+ on my projects. I'm also learning new libraries (and creating them) and using them to work with my tools.

Portfolio 🧲

You can see my portfolio here. It's WIP however and needs improvements.

Note

All my publicly available repositories are my own personal projects. No work-related code is available here (due to NDAs and trade secrets).

Preferred programming languages ⚒️

C C# Lua

Tech stuff I like to work with 📼

SQLite SDL OpenGL raylib WebAssembly Emscripten

Pinned Loading

  1. SuperBasicMusicPlayer SuperBasicMusicPlayer Public

    Super simplified music player made using SDL

    C 2

  2. CLuaExample CLuaExample Public

    Small example using C and Lua and integration of both.

    C

  3. LuaAPITest LuaAPITest Public archive

    Testing/learning using Lua API on a C project (also using Raylib)

    Lua 1

  4. TinyBlinnPhong TinyBlinnPhong Public

    Basic OpenGL Blinn-Phong shading demo that I need for reference purposes, not for production.

    C 2