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feat(Engine): Clock, Window, Config, Math and Engine module implemented
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MasterLaplace committed Oct 18, 2023
1 parent 936571d commit e005197
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60 changes: 60 additions & 0 deletions Engine/Config/GraphicsLibrary/graphics.h
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/*
** EPITECH PROJECT, 2023
** Title: Engine-3D
** Author: MasterLaplace
** Created: 2023-10-12
** File description:
** graphics
*/

#ifndef GRAPHICS_H_
#define GRAPHICS_H_

////////////////////////////////////////////////////////////
// Define an enum for the graphics libraries
////////////////////////////////////////////////////////////
enum GraphicsLibrary {
CSFML,
SFML,
SDL,
OPENGL,
VULKAN,
DIRECTX
};

////////////////////////////////////////////////////////////
// Define the default graphics library
////////////////////////////////////////////////////////////
#define GRAPHICS_LIBRARY_DEFALUT CSFML

#ifndef GRAPHICS_LIBRARY
#define GRAPHICS_LIBRARY GRAPHICS_LIBRARY_DEFALUT
#endif

////////////////////////////////////////////////////////////
// Include the appropriate header based on the enum value
////////////////////////////////////////////////////////////
#ifdef GRAPHICS_LIBRARY
#if GRAPHICS_LIBRARY == CSFML
#include <SFML/Graphics.h>
#elif GRAPHICS_LIBRARY == SFML
#include <SFML/Graphics.hpp>
#elif GRAPHICS_LIBRARY == SDL
#include <SDL2/SDL.h>
#elif GRAPHICS_LIBRARY == OPENGL
#include <GL/glew.h>
#include <GL/gl.h>
#include <GL/glu.h>
#include <GLFW/glfw3.h>
#elif GRAPHICS_LIBRARY == VULKAN
#include <vulkan/vulkan.h>
#include <GL/glew.h>
#include <GLFW/glfw3.h>
#elif GRAPHICS_LIBRARY == DIRECTX
#include <d3d11.h>
#else
#error "[Config@GraphicsLibrary]: No graphics library or invalid graphics library."
#endif
#endif

#endif /* !GRAPHICS_H_ */
126 changes: 126 additions & 0 deletions Engine/Config/OperatingSystem/distribution.h
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/*
** EPITECH PROJECT, 2023
** Title: Engine-3D
** Author: MasterLaplace
** Created: 2023-10-12
** File description:
** distribution
*/

#ifndef DISTRIBUTION_H_
#define DISTRIBUTION_H_

////////////////////////////////////////////////////////////
// Check if we need to mark functions as extern "C"
////////////////////////////////////////////////////////////
#ifdef __cplusplus
#define ENGINE_EXTERN_C extern "C"
#else
#define ENGINE_EXTERN_C extern
#endif


////////////////////////////////////////////////////////////
// Identify the operating system
////////////////////////////////////////////////////////////
#if defined(_WIN32) || defined(__WIN32__)

// Windows
#define ENGINE_SYSTEM_WINDOWS

#elif defined(linux) || defined(__linux)

// Linux
#define ENGINE_SYSTEM_LINUX

#elif defined(__APPLE__) || defined(MACOSX) || defined(macintosh) || defined(Macintosh)

// MacOS
#define ENGINE_SYSTEM_MACOS

#elif defined(__FreeBSD__) || defined(__FreeBSD_kernel__)

// FreeBSD
#define ENGINE_SYSTEM_FREEBSD

#else

// Unsupported system
#error [Config@Distribution]: This operating system is not supported by ENGINE library.

#endif


////////////////////////////////////////////////////////////
// Define helpers to create portable import / export macros for each module
////////////////////////////////////////////////////////////
#if defined(ENGINE_SYSTEM_WINDOWS)

// Windows compilers need specific (and different) keywords for export and import
#define ENGINE_API_EXPORT extern "C" __declspec(dllexport)
#define ENGINE_API_IMPORT ENGINE_EXTERN_C __declspec(dllimport)

// For Visual C++ compilers, we also need to turn off this annoying C4251 warning
#ifdef _MSC_VER

#pragma warning(disable : 4251)

#endif

#else // Linux, FreeBSD, Mac OS X

#if __GNUC__ >= 4

// GCC 4 has special keywords for showing/hidding symbols,
// the same keyword is used for both importing and exporting
#define ENGINE_API_EXPORT extern "C" __attribute__ ((__visibility__ ("default")))
#define ENGINE_API_IMPORT ENGINE_EXTERN_C __attribute__ ((__visibility__ ("default")))

#else

// GCC < 4 has no mechanism to explicitely hide symbols, everything's exported
#define ENGINE_API_EXPORT extern "C"
#define ENGINE_API_IMPORT ENGINE_EXTERN_C

#endif

#endif

////////////////////////////////////////////////////////////
// Cross-platform warning for deprecated functions and classes
//
// @example:
// struct ENGINE_DEPRECATED MyStruct
// {
// ...
// };
//
// ENGINE_DEPRECATED void global_func();
////////////////////////////////////////////////////////////
#if defined(ENGINE_NO_DEPRECATED_WARNINGS)

// User explicitly requests to disable deprecation warnings
#define ENGINE_DEPRECATED

#elif defined(_MSC_VER)

// Microsoft C++ compiler
// Note: On newer MSVC versions, using deprecated functions causes a compiler error. In order to
// trigger a warning instead of an error, the compiler flag /sdl- (instead of /sdl) must be specified.
#define ENGINE_DEPRECATED __declspec(deprecated)

#elif defined(__GNUC__)

// g++ and Clang
#define ENGINE_DEPRECATED __attribute__ ((deprecated))

#else

// Other compilers are not supported, leave class or function as-is.
// With a bit of luck, the #pragma directive works, otherwise users get a warning (no error!) for unrecognized #pragma.
#pragma message("ENGINE_DEPRECATED is not supported for your compiler, please contact the ENGINE team")
#define ENGINE_DEPRECATED

#endif

#endif /* !DISTRIBUTION_H_ */
46 changes: 46 additions & 0 deletions Engine/Config/Version/version.h
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/*
** EPITECH PROJECT, 2023
** Title: Engine-3D
** Author: MasterLaplace
** Created: 2023-10-12
** File description:
** version
*/

#ifndef VERSION_H_
#define VERSION_H_

////////////////////////////////////////////////////////////
// Define the ENGINE version
////////////////////////////////////////////////////////////
#ifdef FLAG_VERSION_MAJOR
#define ENGINE_VERSION_MAJOR FLAG_VERSION_MAJOR
#else
#define ENGINE_VERSION_MAJOR 0
#endif

#ifdef FLAG_VERSION_MINOR
#define ENGINE_VERSION_MINOR FLAG_VERSION_MINOR
#else
#define ENGINE_VERSION_MINOR 1
#endif

#ifdef FLAG_VERSION_PATCH
#define ENGINE_VERSION_PATCH FLAG_VERSION_PATCH
#else
#define ENGINE_VERSION_PATCH 0
#endif

////////////////////////////////////////////////////////////
// Define the ENGINE version string
////////////////////////////////////////////////////////////
// Helper macro to convert a macro to a string
#define STRINGIFY(x) STRINGIFY_(x)
#define STRINGIFY_(x) #x

#define ENGINE_VERSION_STRING \
STRINGIFY(ENGINE_VERSION_MAJOR) "." \
STRINGIFY(ENGINE_VERSION_MINOR) "." \
STRINGIFY(ENGINE_VERSION_PATCH)

#endif /* !VERSION_H_ */
23 changes: 23 additions & 0 deletions Engine/Config/config.h
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/*
** EPITECH PROJECT, 2023
** Title: Engine-3D
** Author: MasterLaplace
** Created: 2023-10-12
** File description:
** config
*/

#ifndef CONFIG_H_
#define CONFIG_H_

////////////////////////////////////////////////////////////
// Include the appropriate header based on the platform used:
// - the GraphicsLibrary used by the user (OpenGL, Vulkan, DirectX, etc.)
// - the OperatingSystem used by the user (Windows, Linux, MacOS, etc.)
// - the Version of the Engine used by the user (0.0.1, 0.1.0, 1.0.0, etc.)
////////////////////////////////////////////////////////////
#include "GraphicsLibrary/graphics.h"
#include "OperatingSystem/distribution.h"
#include "Version/version.h"

#endif /* !CONFIG_H_ */
85 changes: 85 additions & 0 deletions Engine/Engine/Clock/clock.c
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/*
** EPITECH PROJECT, 2023
** Title: Engine-3D
** Author: MasterLaplace
** Created: 2023-10-12
** File description:
** clock
*/

#include "engine_clock.h"

engine_clock_t *clock_create(void)
{
engine_clock_t *clock = (engine_clock_t*)malloc(sizeof(engine_clock_t));
#if GRAPHICS_LIBRARY == CSFML
clock->clock = sfClock_create();
#elif GRAPHICS_LIBRARY == SFML
clock->clock = new sf::Clock();
#elif GRAPHICS_LIBRARY == SDL
clock->clock = SDL_CreateClock();
#elif GRAPHICS_LIBRARY == OPENGL
clock->clock = GL_CreateClock();
#elif GRAPHICS_LIBRARY == VULKAN
clock->clock = VK_CreateClock();
#endif
return clock;
}

void clock_destroy(engine_clock_t *clock)
{
#if GRAPHICS_LIBRARY == CSFML
sfClock_destroy(clock->clock);
#elif GRAPHICS_LIBRARY == SFML
delete clock->clock;
#elif GRAPHICS_LIBRARY == SDL
SDL_DestroyClock(clock->clock);
#elif GRAPHICS_LIBRARY == OPENGL //using glwf for opengl and vulkan
GL_DestroyClock(clock->clock);
#elif GRAPHICS_LIBRARY == VULKAN
VK_DestroyClock(clock->clock);
#elif GRAPHICS_LIBRARY == DIRECTX
DX_DestroyClock(clock->clock);
#endif
free(clock);
}

void clock_restart(engine_clock_t *clock)
{
#if GRAPHICS_LIBRARY == CSFML
sfClock_restart(clock->clock);
#elif GRAPHICS_LIBRARY == SFML
clock->clock->restart();
#elif GRAPHICS_LIBRARY == SDL
SDL_RestartClock(clock->clock);
#elif GRAPHICS_LIBRARY == OPENGL
GL_RestartClock(clock->clock);
#elif GRAPHICS_LIBRARY == VULKAN
VK_RestartClock(clock->clock);
#elif GRAPHICS_LIBRARY == DIRECTX
DX_RestartClock(clock->clock);
#endif
}

float clock_get_f_delta_time(engine_clock_t *clock)
{
#if GRAPHICS_LIBRARY == CSFML
float delta_time = sfTime_asSeconds(sfClock_getElapsedTime(clock->clock));
return sfClock_restart(clock->clock), delta_time;
#elif GRAPHICS_LIBRARY == SFML
float delta_time = clock->clock->getElapsedTime().asSeconds();
return clock->clock->restart().asSeconds(), delta_time;
#elif GRAPHICS_LIBRARY == SDL
float delta_time = SDL_GetElapsedTime(clock->clock);
return SDL_RestartClock(clock->clock), delta_time;
#elif GRAPHICS_LIBRARY == OPENGL
float delta_time = GL_GetElapsedTime(clock->clock);
return GL_RestartClock(clock->clock), delta_time;
#elif GRAPHICS_LIBRARY == VULKAN
float delta_time = VK_GetElapsedTime(clock->clock);
return VK_RestartClock(clock->clock), delta_time;
#elif GRAPHICS_LIBRARY == DIRECTX
float delta_time = DX_GetElapsedTime(clock->clock);
return DX_RestartClock(clock->clock), delta_time;
#endif
}
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