Releases: Majrusz/MajruszsProgressiveDifficultyMod
Releases · Majrusz/MajruszsProgressiveDifficultyMod
Majrusz's Progressive Difficulty 1.2.1 (1.17.1)
- fixed game crash on Forge 1.17.1-37.0.22+
Majrusz's Progressive Difficulty 1.2.0 (1.17.1)
- changed minimum required Majrusz Library version from 2.0.0 to 2.1.0
- temporary removed all structures
- added Parasite mob
- added Infested effect
- added Nausea effect to Recall Potion
- added certain special abilities to End items
- increased End Axe damage from 12 to 13
- changed certain textures
- reduced Enderman trigger distance
- fixed bug with Bleeding
- updated to minecraft 1.17.1
Majrusz's Progressive Difficulty 1.1.0
- added 10 crafting advancements
- added 28 standard advancements
- added chance for Wither Skeleton Skull to Wither Treasure Bag
- added Gunpowder to Creeperling's loot table
- changed Hermes Boots tooltip
- fixed few recipe groups
Majrusz's Progressive Difficulty 1.0.0
- updated Majrusz Library version from 1.7.0 to 2.0.0
- removed all Inventory Items! (Lucky Rock, etc.) (THIS MAY LEAD TO WEIRD BUGS ON EXISTING WORLDS!)
- added new configs to Undead Army
- added new special Zombie that is spawned whenever player dies from Bleeding or was killed by a Zombie
- added Raid Treasure Bag
- added Recall Potion (special drop from Raid Treasure Bag)
- added Ocean Shield (rare drop from Elder Guardian Treasure Bag)
- added 2 new abilities for Elite Skeleton: triple shot and quick shot
- increased Bleeding base damage frequency (from 0.2 damage per second to 0.25 damage per second)
- decreased Elite Skeleton attack speed by 33%
- replaced Fisherman Emblem with enchanted Fishing Rod and increased its chance to drop from 7.5% to 20% (Fisherman Treasure Bag)
- replaced Trident with enchanted Ocean Shield and increased its chance to drop from 5% to 15% (Elder Guardian Treasure Bag)
- updated certain items texture
- Wither does not start Master Mode any longer
- changed /regionaldifficulty command to /clampedregionaldifficulty and added shortcut command /crd
- changed /gamestate command to /currentgamestate
- fixed bug with Undead Army notification
- fixed missing config for Creeperling
- fixed bug with certain values not being properly scaled by Clamped Regional Difficulty
- fixed bug with Evoker spawning without the Totem of Undying
- fixed other minor bugs
Majrusz's Progressive Difficulty 0.7.0
- changed minimum required Majrusz Library version from 1.6.0 to 1.7.0
- added new mob: Creeperling (smaller version of Creeper)
- added extra bonus for regional difficulty when the player reaches Expert Mode and Master Mode (+0.15 and +0.3 respectively)
- added command for checking current regional difficulty (with Expert Mode and Master Mode modifiers)
- added new item: Golden Bandage
- added 2 new Inventory items: Idol of Fertility and Certificate of Taming
- added new effect: Bleeding Immunity
- added new mechanic for Inventory items: effectiveness (Fisherman Emblem, Lucky Rock etc.)
- added all Inventory items to Villager trades
- Creeper now on explosion may spawn certain amount of Creeperlings (Normal Mode: up to 1, Expert Mode: up to 3, Master Mode: up to 5)
- Creeper now takes only 10% of the damage dealt by other Creepers (Expert Mode)
- Creeper's explosion will now ignite nearby Creepers (Expert Mode)
- Slimes can now apply Slowness (Expert Mode)
- changed Lucky Rock's loot tables
- changed certain items rarity
- changed certain tooltips and config comments
- changed textures of most of the items
- fixed bug with Giant Seed having a chance to drop twice
- fixed certain minor bugs
Majrusz's Progressive Difficulty 0.6.1
- decreased default maximum explosion multiplier from x8 to x2
- fixed bug crashing the game when something exploded
- fixed bug with sidekicks having a chance to be a leader and spawning another sidekicks
Majrusz's Progressive Difficulty 0.6.0
- changed minimum required Majrusz Library version from 1.5.0 to 1.6.0
- added new AI goal to creepers (they can now explode when the player is behind the wall)
- explosions are now up to 4 times bigger
- explosions can now leave fire behind (from Expert Mode)
- added Giant Seed
- added Lucky Rock
- added chinese language (thanks to @qsefthuopq)
- added new loot to End Ships and Flying Phantom structures
- added new Endermite spawners to End Ships
- added new model for Hermes Boots
- updated/changed most of the textures
- increased Fisherman Emblem's luck bonus from 2/3/4 to 3/4/5
- increased chance for Fisherman Emblem from 5% to 7.5% (Fisherman Treasure Bag)
- increased movement speed bonus for Hermes Boots from 20% to 25%
- Wither Sword now have only 33.3% chance to drop instead of 100% (Wither Treasure Bag)
- changed End Ingot crafting recipe
- fixed bug with generating End Ships and Flying Phantom structures
- fixed bug with Llama spit having a chance to apply Bleeding
- fixed bug with Fisherman Emblem being always active
- fixed bug with entities not having always their damage and health increased (mostly in structures)
- fixed bug with Endermans always triggering teleport on attack
- fixed compatibility issue with Performant (skeletons were not doing anything)
- fixed certain item tooltips and config comments
- removed structure block hidden inside Flying Phantom structure
Majrusz's Progressive Difficulty 0.5.4
- Treasure Bags do not replace Elder Guardian and Ender Dragon loot any longer (more compatibility with other mods)
- changed certain misleading comments in config file
- fixed bug with structure generation on flat worlds
- fixed bug with Bleeding having a chance to apply another Bleeding (permanent Bleeding)
- fixed bug with Bleeding pushing the player in certain direction
Majrusz's Progressive Difficulty 0.5.3
- changed minimum required Majrusz Library version from 1.3.0 to 1.5.0
- added config list of entities that starts Expert and Master Modes
- added config list of dimensions that starts Expert and Master Modes
- added config list for entities that should be immune to bleeding
- added crafting recipes for Undead Army leather armor (made from Tattered Cloths)
- entering any dimension now always starts Expert Mode (can be disabled in config)
- changed required items fished for Fisherman Treasure Bag reward from 30/20/10 to 20/15/10
- changed some of the config comments
- fixed bug with gamestate command not always changing game state properly
- fixed bug with Villagers not converting to Zombie Villagers after dying from Bleeding that was caused by Zombies
- fixed bug with Bleeding not being visible sometimes
- fixed bug with Treasure Bags that were rewarding the player with loot even though they were disabled
- fixed bug with player getting rewarded sometimes with more than one Treasure Bag
- fixed bug with Pillager's Wolf not despawning at all
- fixed bug with End Armor not being immune to lava and fire
- fixed bug with structure generation on flat worlds causing the game to crash
Majrusz's Progressive Difficulty 0.5.2
- updated mod to version 1.16.5
- added ability for End Leggings
- added new config for Fall Damage debuffs
- fixed crash with generating structures in flat worlds
- fixed bug with Elite Skeletons and Giants spawning in well lit places
- fixed bug with random crashes