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Releases: Majrusz/MajruszsProgressiveDifficultyMod

Majrusz's Progressive Difficulty 1.2.1 (1.17.1)

04 Aug 15:33
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  • fixed game crash on Forge 1.17.1-37.0.22+

Majrusz's Progressive Difficulty 1.2.0 (1.17.1)

03 Aug 20:13
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  • changed minimum required Majrusz Library version from 2.0.0 to 2.1.0
  • temporary removed all structures
  • added Parasite mob
  • added Infested effect
  • added Nausea effect to Recall Potion
  • added certain special abilities to End items
  • increased End Axe damage from 12 to 13
  • changed certain textures
  • reduced Enderman trigger distance
  • fixed bug with Bleeding
  • updated to minecraft 1.17.1

Majrusz's Progressive Difficulty 1.1.0

02 Jul 18:06
15803a2
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  • added 10 crafting advancements
  • added 28 standard advancements
  • added chance for Wither Skeleton Skull to Wither Treasure Bag
  • added Gunpowder to Creeperling's loot table
  • changed Hermes Boots tooltip
  • fixed few recipe groups

Majrusz's Progressive Difficulty 1.0.0

15 Jun 17:40
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  • updated Majrusz Library version from 1.7.0 to 2.0.0
  • removed all Inventory Items! (Lucky Rock, etc.) (THIS MAY LEAD TO WEIRD BUGS ON EXISTING WORLDS!)
  • added new configs to Undead Army
  • added new special Zombie that is spawned whenever player dies from Bleeding or was killed by a Zombie
  • added Raid Treasure Bag
  • added Recall Potion (special drop from Raid Treasure Bag)
  • added Ocean Shield (rare drop from Elder Guardian Treasure Bag)
  • added 2 new abilities for Elite Skeleton: triple shot and quick shot
  • increased Bleeding base damage frequency (from 0.2 damage per second to 0.25 damage per second)
  • decreased Elite Skeleton attack speed by 33%
  • replaced Fisherman Emblem with enchanted Fishing Rod and increased its chance to drop from 7.5% to 20% (Fisherman Treasure Bag)
  • replaced Trident with enchanted Ocean Shield and increased its chance to drop from 5% to 15% (Elder Guardian Treasure Bag)
  • updated certain items texture
  • Wither does not start Master Mode any longer
  • changed /regionaldifficulty command to /clampedregionaldifficulty and added shortcut command /crd
  • changed /gamestate command to /currentgamestate
  • fixed bug with Undead Army notification
  • fixed missing config for Creeperling
  • fixed bug with certain values not being properly scaled by Clamped Regional Difficulty
  • fixed bug with Evoker spawning without the Totem of Undying
  • fixed other minor bugs

Majrusz's Progressive Difficulty 0.7.0

30 May 18:07
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  • changed minimum required Majrusz Library version from 1.6.0 to 1.7.0
  • added new mob: Creeperling (smaller version of Creeper)
  • added extra bonus for regional difficulty when the player reaches Expert Mode and Master Mode (+0.15 and +0.3 respectively)
  • added command for checking current regional difficulty (with Expert Mode and Master Mode modifiers)
  • added new item: Golden Bandage
  • added 2 new Inventory items: Idol of Fertility and Certificate of Taming
  • added new effect: Bleeding Immunity
  • added new mechanic for Inventory items: effectiveness (Fisherman Emblem, Lucky Rock etc.)
  • added all Inventory items to Villager trades
  • Creeper now on explosion may spawn certain amount of Creeperlings (Normal Mode: up to 1, Expert Mode: up to 3, Master Mode: up to 5)
  • Creeper now takes only 10% of the damage dealt by other Creepers (Expert Mode)
  • Creeper's explosion will now ignite nearby Creepers (Expert Mode)
  • Slimes can now apply Slowness (Expert Mode)
  • changed Lucky Rock's loot tables
  • changed certain items rarity
  • changed certain tooltips and config comments
  • changed textures of most of the items
  • fixed bug with Giant Seed having a chance to drop twice
  • fixed certain minor bugs

Majrusz's Progressive Difficulty 0.6.1

21 May 08:03
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  • decreased default maximum explosion multiplier from x8 to x2
  • fixed bug crashing the game when something exploded
  • fixed bug with sidekicks having a chance to be a leader and spawning another sidekicks

Majrusz's Progressive Difficulty 0.6.0

20 May 10:22
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  • changed minimum required Majrusz Library version from 1.5.0 to 1.6.0
  • added new AI goal to creepers (they can now explode when the player is behind the wall)
  • explosions are now up to 4 times bigger
  • explosions can now leave fire behind (from Expert Mode)
  • added Giant Seed
  • added Lucky Rock
  • added chinese language (thanks to @qsefthuopq)
  • added new loot to End Ships and Flying Phantom structures
  • added new Endermite spawners to End Ships
  • added new model for Hermes Boots
  • updated/changed most of the textures
  • increased Fisherman Emblem's luck bonus from 2/3/4 to 3/4/5
  • increased chance for Fisherman Emblem from 5% to 7.5% (Fisherman Treasure Bag)
  • increased movement speed bonus for Hermes Boots from 20% to 25%
  • Wither Sword now have only 33.3% chance to drop instead of 100% (Wither Treasure Bag)
  • changed End Ingot crafting recipe
  • fixed bug with generating End Ships and Flying Phantom structures
  • fixed bug with Llama spit having a chance to apply Bleeding
  • fixed bug with Fisherman Emblem being always active
  • fixed bug with entities not having always their damage and health increased (mostly in structures)
  • fixed bug with Endermans always triggering teleport on attack
  • fixed compatibility issue with Performant (skeletons were not doing anything)
  • fixed certain item tooltips and config comments
  • removed structure block hidden inside Flying Phantom structure

Majrusz's Progressive Difficulty 0.5.4

13 May 08:42
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  • Treasure Bags do not replace Elder Guardian and Ender Dragon loot any longer (more compatibility with other mods)
  • changed certain misleading comments in config file
  • fixed bug with structure generation on flat worlds
  • fixed bug with Bleeding having a chance to apply another Bleeding (permanent Bleeding)
  • fixed bug with Bleeding pushing the player in certain direction

Majrusz's Progressive Difficulty 0.5.3

21 Apr 13:33
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  • changed minimum required Majrusz Library version from 1.3.0 to 1.5.0
  • added config list of entities that starts Expert and Master Modes
  • added config list of dimensions that starts Expert and Master Modes
  • added config list for entities that should be immune to bleeding
  • added crafting recipes for Undead Army leather armor (made from Tattered Cloths)
  • entering any dimension now always starts Expert Mode (can be disabled in config)
  • changed required items fished for Fisherman Treasure Bag reward from 30/20/10 to 20/15/10
  • changed some of the config comments
  • fixed bug with gamestate command not always changing game state properly
  • fixed bug with Villagers not converting to Zombie Villagers after dying from Bleeding that was caused by Zombies
  • fixed bug with Bleeding not being visible sometimes
  • fixed bug with Treasure Bags that were rewarding the player with loot even though they were disabled
  • fixed bug with player getting rewarded sometimes with more than one Treasure Bag
  • fixed bug with Pillager's Wolf not despawning at all
  • fixed bug with End Armor not being immune to lava and fire
  • fixed bug with structure generation on flat worlds causing the game to crash

Majrusz's Progressive Difficulty 0.5.2

09 Mar 07:36
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  • updated mod to version 1.16.5
  • added ability for End Leggings
  • added new config for Fall Damage debuffs
  • fixed crash with generating structures in flat worlds
  • fixed bug with Elite Skeletons and Giants spawning in well lit places
  • fixed bug with random crashes