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Add new map "Beige Sunshine Mall" by oMikekiMo #324
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yeah, he was already informed ^^ just didn't have time to update the PR earlier. Now the PR is complete. |
Thank you guys for looking at this, I think you are right about the team placement. My original thought was to put the teams in the delivery bays but I thought it might be too dark. Could maybe put them inside a shop, I don't know, I am open to ideas at this point. Looking at the defects in the flooring and roads you can tell I started rushing, thanks for pointing out the defects and potholes they all need sorting out. The gaps for the domes were intentional, they are based on the albert hall in london which has no connection between the dome and the building to allow for expansion/contraction. Maybe i will add some visually obvious support so it looks like that's how its meant to be. As for the red/orange thing, I am colourblind a little so i will take you at your word but is what you're saying about the colours a consensus view? i do see how the red and orange are similar but they don't seem as similar as purple/blue to me. |
I have gone round and found all the bad double doors I believe, well spotted, I have also fixed a few minor decoration points mainly with ceilings in shops. I don't want to add a garden to the outside because I am trying to make players go inside the mall, if they are outside they will be open to snipers. I don't want to add torches because it will encourage tunneling, I have tried to design this one with the opposite goals of Appleton, ie that there is nothing worthwhile hidden underground. As for the signs, they are not really a problem are they? I am limited with the blocks we have to give an impression of real places so the furthest I will go is to replace them with ctf_map signs but it would make them the only indestructable nodes in the map which would not fit my design philosophy that everything should be breakable. |
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Cool map, I really like the tile effect created by the combination of silver sandstone block and silver sandstone. Some remarks. First of all, the giant empty spaces around the mall (see screenshot) kind of bother me, the area is still part of the map because it is accessible but somehow feels like it isn't, I think it would already be a major improvement if you added some vegetation there. Also I noticed that the map is enabled for classic mode but doesn't have any ores, this is usually a requirement for maps enabled for Classic. I'm also not sure about the nade fight, it's quite a small map (as in the flags are not too far from each other) and there are a lot of smaller rooms so I'm not sure how well that'll work. We can give it a try of course, it's a quick fix if it causes problems.
@omikekimo As Kat already pointed out, you should add ores if you want to enable the map for classic mode. :) |
I will be adding some extra bits to this map soon, I will go with the consensus and put some decoration outside so that it looks less bland, and some ores. I am just a bit busy at the moment so its hard to give designing this the attention that it deserves. Thank you all for looking at it for me, i will try to get it looked at within the next few weeks. |
@HobbitPower for me you can delete the tag |
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