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const board = document.getElementById('board'); | ||
const cells = document.querySelectorAll('.cell'); | ||
const statusDisplay = document.getElementById('status'); | ||
const resetButton = document.getElementById('reset'); | ||
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let currentPlayer = 'X'; | ||
let gameActive = true; | ||
let gameState = ['', '', '', '', '', '', '', '', '']; | ||
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const winningConditions = [ | ||
[0, 1, 2], | ||
[3, 4, 5], | ||
[6, 7, 8], | ||
[0, 3, 6], | ||
[1, 4, 7], | ||
[2, 5, 8], | ||
[0, 4, 8], | ||
[2, 4, 6], | ||
]; | ||
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function handleCellClick(event) { | ||
const clickedCell = event.target; | ||
const clickedCellIndex = parseInt(clickedCell.getAttribute('data-index')); | ||
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if (gameState[clickedCellIndex] !== '' || !gameActive) { | ||
return; | ||
} | ||
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gameState[clickedCellIndex] = currentPlayer; | ||
clickedCell.classList.add(currentPlayer.toLowerCase()); | ||
clickedCell.innerHTML = currentPlayer; | ||
checkResult(); | ||
} | ||
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function checkResult() { | ||
let roundWon = false; | ||
for (const condition of winningConditions) { | ||
const [a, b, c] = condition; | ||
if (gameState[a] === '' || gameState[b] === '' || gameState[c] === '') { | ||
continue; | ||
} | ||
if (gameState[a] === gameState[b] && gameState[a] === gameState[c]) { | ||
roundWon = true; | ||
break; | ||
} | ||
} | ||
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if (roundWon) { | ||
statusDisplay.innerHTML = `Player ${currentPlayer} has won!`; | ||
gameActive = false; | ||
return; | ||
} | ||
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if (!gameState.includes('')) { | ||
statusDisplay.innerHTML = 'It\'s a draw!'; | ||
gameActive = false; | ||
return; | ||
} | ||
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currentPlayer = currentPlayer === 'X' ? 'O' : 'X'; | ||
statusDisplay.innerHTML = `It's ${currentPlayer}'s turn.`; | ||
} | ||
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function handleCellHover(event) { | ||
const clickedCell = event.target; | ||
if (clickedCell.classList.contains('x') || clickedCell.classList.contains('o')) { | ||
return; | ||
} | ||
clickedCell.style.cursor = 'pointer'; | ||
} | ||
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function resetGame() { | ||
gameActive = true; | ||
currentPlayer = 'X'; | ||
gameState = ['', '', '', '', '', '', '', '', '']; | ||
statusDisplay.innerHTML = `It's ${currentPlayer}'s turn.`; | ||
cells.forEach(cell => { | ||
cell.classList.remove('x', 'o'); | ||
cell.innerHTML = ''; | ||
}); | ||
} | ||
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cells.forEach(cell => { | ||
cell.addEventListener('click', handleCellClick); | ||
cell.addEventListener('mouseover', handleCellHover); | ||
}); | ||
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resetButton.addEventListener('click', resetGame); | ||
statusDisplay.innerHTML = `It's ${currentPlayer}'s turn.`; |
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body { | ||
font-family: Arial, sans-serif; | ||
display: flex; | ||
justify-content: center; | ||
align-items: center; | ||
height: 100vh; | ||
background-color: #f4f4f4; | ||
margin: 0; | ||
} | ||
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.container { | ||
text-align: center; | ||
} | ||
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.board { | ||
display: grid; | ||
grid-template-columns: repeat(3, 100px); | ||
grid-template-rows: repeat(3, 100px); | ||
gap: 5px; | ||
margin: 20px auto; | ||
} | ||
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.cell { | ||
width: 100px; | ||
height: 100px; | ||
background-color: #fff; | ||
display: flex; | ||
align-items: center; | ||
justify-content: center; | ||
font-size: 36px; | ||
cursor: pointer; | ||
border: 2px solid #ccc; | ||
} | ||
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.cell:hover { | ||
background-color: #f0f0f0; | ||
} | ||
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.cell.x { | ||
color: #ff5722; | ||
} | ||
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.cell.o { | ||
color: #2196f3; | ||
} | ||
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button { | ||
padding: 10px 20px; | ||
font-size: 16px; | ||
cursor: pointer; | ||
} | ||
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#status { | ||
font-size: 20px; | ||
margin-top: 20px; | ||
} |