Cubism 4 SDK for Unity R7
wada-at-live2d-com
released this
25 May 02:48
·
12 commits
to master
since this release
Added
- The number of render textures used can now be increased arbitrarily.
- The maximum number of masks when using multiple render textures has been increased to "number of render textures * 32".
- You can also continue to use the pre-R6_2 method.
- Importing a model now generates a MaskTexture asset containing the model's name.
- It is generated only if the model prefab has not been generated.
- Add the function of checking consistency on importing a MOC3. (
CubismMoc.CreateFrom
)- This feature is enabled by default.Please see the following manual for more information.
- Add component for changing Multiply Color / Screen Color from parent part.
- Components are automatically added to each part object of the model when the model is imported.