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Bump MSRV to 1.65
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KyleMayes committed Oct 17, 2023
1 parent 24e7a63 commit 384a8d3
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8 changes: 4 additions & 4 deletions .github/workflows/ci.yml
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runs-on: ubuntu-latest
env:
RUST_LOG: info
RUST_VERSION: 1.64.0
RUST_VERSION: 1.65.0
steps:
# Checkout
- name: Checkout Repository
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runs-on: ubuntu-latest
env:
RUST_LOG: info
RUST_VERSION: 1.64.0
RUST_VERSION: 1.65.0
steps:
# Checkout
- name: Checkout Repository
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runs-on: ubuntu-latest
env:
RUST_LOG: info
RUST_VERSION: 1.64.0
RUST_VERSION: 1.65.0
steps:
# Checkout
- name: Checkout Repository
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runs-on: ubuntu-latest
env:
RUST_LOG: info
RUST_VERSION: 1.72.0
RUST_VERSION: 1.73.0
BINDGEN_VERSION: 0.68.1
steps:
# Checkout
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2 changes: 1 addition & 1 deletion .github/workflows/update.yml
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Expand Up @@ -21,7 +21,7 @@ jobs:
runs-on: ubuntu-latest
env:
RUST_LOG: info
RUST_VERSION: 1.72.0
RUST_VERSION: 1.73.0
BINDGEN_VERSION: 0.68.1
steps:
# Checkout
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2 changes: 1 addition & 1 deletion CHANGELOG.md
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## [0.23.0] - UNRELEASED

### Changed
- Bumped MSRV to 1.64
- Bumped MSRV to 1.65
- Added `no_std` compability for `vulkanalia` and `vulkanalia-sys` crates
- Make all extendable output structs parameters in command wrappers (see [#213](https://github.com/KyleMayes/vulkanalia/issues/213) for details)

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2 changes: 1 addition & 1 deletion README.md
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[![Crate](https://img.shields.io/crates/v/vulkanalia)](https://crates.io/crates/vulkanalia)
[![Documentation](https://docs.rs/vulkanalia/badge.svg)](https://docs.rs/vulkanalia)
[![CI](https://img.shields.io/github/actions/workflow/status/KyleMayes/vulkanalia/ci.yml?branch=master)](https://github.com/KyleMayes/vulkanalia/actions?query=workflow%3ACI)
![MSRV](https://img.shields.io/badge/MSRV-1.64.0-blue)
![MSRV](https://img.shields.io/badge/MSRV-1.65.0-blue)

Vulkan bindings for Rust.

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2 changes: 1 addition & 1 deletion tutorial/book/src/development_environment.md
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# Development environment

In this chapter we'll set up your environment for developing Vulkan applications by installing the Vulkan SDK for your operating system. This tutorial assumes you already have a working Rust (1.64+) development environment.
In this chapter we'll set up your environment for developing Vulkan applications by installing the Vulkan SDK for your operating system. This tutorial assumes you already have a working Rust (1.65+) development environment.

## Cargo project

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2 changes: 1 addition & 1 deletion tutorial/book/src/introduction.md
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Expand Up @@ -16,7 +16,7 @@ With that out of the way, let's cover some prerequisites for following this tuto

* A graphics card and driver compatible with Vulkan ([NVIDIA](https://developer.nvidia.com/vulkan-driver), [AMD](http://www.amd.com/en-us/innovations/software-technologies/technologies-gaming/vulkan), [Intel](https://software.intel.com/en-us/blogs/2016/03/14/new-intel-vulkan-beta-1540204404-graphics-driver-for-windows-78110-1540))
* Experience with Rust
* Rust 1.64 or later
* Rust 1.65 or later
* Some existing experience with 3D computer graphics

This tutorial will not assume knowledge of OpenGL or Direct3D concepts, but it does require you to know the basics of 3D computer graphics. It will not explain the math behind perspective projection, for example. See [this online book](https://paroj.github.io/gltut/) for a great introduction of computer graphics concepts. Some other great computer graphics resources are:
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