MandelBulb rendered as a Point Cloud for IOS, uses Swift and Metal
Work in progress. Calculates various MandelBulb equations as a 288x288x288 Point Cloud, and allows you specify which portions are rendered, and how they are colored.
Swift 4 uses Metal for compute shaders and 3D rendering shader.
Also has MandelBox amd stacked Julia sets modes.
Need help: Why does a Release build quit running immediately from XCode, even though the app runs fine on the iPad when you run it directly?