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Use a unique name for CMake build-time-make-directory.
If CMake calls vulkan_compile_shader multiple times and the shader directory does not exist in the build directory then add_custom_target will be called multiple times with a target name of build-time-make-directory which is not allowed. Adding the filename of the input file to target name allows this to work and fixes the build. Signed-off-by: Robert Quill <robert.quill@imgtec.com>
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