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Setup OpenGL uniform buffers
macOS #33: Commit fd9584b pushed by RobDangerous
October 6, 2023 18:28 51s main
October 6, 2023 18:28 51s
[GLSL] Fix vertex outputs and fragment inputs
macOS #32: Commit d7d483e pushed by RobDangerous
October 6, 2023 17:34 45s main
October 6, 2023 17:34 45s
Add a missing semicolon
macOS #31: Commit b19efd8 pushed by RobDangerous
October 6, 2023 17:27 2m 22s main
October 6, 2023 17:27 2m 22s
Fix sample calls in GLSL
macOS #30: Commit ae09c2e pushed by RobDangerous
October 6, 2023 17:16 1m 3s main
October 6, 2023 17:16 1m 3s
Unify the naming of compiler-generated types and vars
macOS #29: Commit 6dfecc0 pushed by RobDangerous
October 6, 2023 15:37 42s main
October 6, 2023 15:37 42s
[Metal] Fix syntax
macOS #28: Commit 86ed4a0 pushed by RobDangerous
October 6, 2023 14:42 1m 8s main
October 6, 2023 14:42 1m 8s
[Metal] Fix sample_lod
macOS #27: Commit 5e212b3 pushed by RobDangerous
October 6, 2023 14:29 1m 4s main
October 6, 2023 14:29 1m 4s
Use depth for Tools clones in the workflows
macOS #26: Commit f23d743 pushed by RobDangerous
October 6, 2023 14:00 54s main
October 6, 2023 14:00 54s
Fix Metal samplers
macOS #25: Commit e42e76b pushed by RobDangerous
October 6, 2023 13:48 10m 58s main
October 6, 2023 13:48 10m 58s
Fix a bunch of Metal things
macOS #24: Commit fe5efbf pushed by RobDangerous
October 6, 2023 13:24 1m 15s main
October 6, 2023 13:24 1m 15s
Adjust the C output for Metal
macOS #23: Commit e46c8fb pushed by RobDangerous
October 6, 2023 10:51 9m 13s main
October 6, 2023 10:51 9m 13s
Create some special C code for WebGPU
macOS #22: Commit 720a716 pushed by RobDangerous
October 5, 2023 16:43 19m 48s main
October 5, 2023 16:43 19m 48s
Implement D3D9 shader compilation
macOS #21: Commit 58c466a pushed by RobDangerous
October 5, 2023 13:14 1m 1s main
October 5, 2023 13:14 1m 1s
Fix the HLSL headers
macOS #20: Commit e46b86c pushed by RobDangerous
October 4, 2023 23:15 38m 18s main
October 4, 2023 23:15 38m 18s
Fix the shader header include
macOS #19: Commit 69b9079 pushed by RobDangerous
October 4, 2023 22:23 43m 43s main
October 4, 2023 22:23 43m 43s
Fix the read_next_file entry check
macOS #18: Commit fdebd29 pushed by RobDangerous
October 4, 2023 21:24 32m 38s main
October 4, 2023 21:24 32m 38s
Add a dot
macOS #17: Commit f1fc3b4 pushed by RobDangerous
October 4, 2023 20:40 12m 51s main
October 4, 2023 20:40 12m 51s
Improve directory file iteration
macOS #16: Commit 5a3b56b pushed by RobDangerous
October 4, 2023 20:07 10m 48s main
October 4, 2023 20:07 10m 48s
Improve error messages
macOS #15: Commit 4a301c1 pushed by RobDangerous
October 4, 2023 19:39 1m 19s main
October 4, 2023 19:39 1m 19s
[GLSL] Fix input member access and vector constructors
macOS #14: Commit b991132 pushed by RobDangerous
October 4, 2023 17:56 1m 0s main
October 4, 2023 17:56 1m 0s
Fix GLSL writing
macOS #13: Commit 3f50ee5 pushed by RobDangerous
October 4, 2023 16:04 6m 3s main
October 4, 2023 16:04 6m 3s
Do not print the functions and types in release mode
macOS #12: Commit 86546c7 pushed by RobDangerous
October 4, 2023 14:50 8m 38s main
October 4, 2023 14:50 8m 38s
Support all versions of Direct3D
macOS #11: Commit 9eb8cae pushed by RobDangerous
October 4, 2023 14:04 7m 18s main
October 4, 2023 14:04 7m 18s
Revert "git add the FreeBSD binary"
macOS #10: Commit 48f75da pushed by RobDangerous
October 4, 2023 13:20 1m 28s main
October 4, 2023 13:20 1m 28s
git add the FreeBSD binary
macOS #9: Commit e7de7a2 pushed by RobDangerous
October 4, 2023 12:57 1m 21s main
October 4, 2023 12:57 1m 21s