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Only set one viewport/scissor (the others are only used via SV_Viewpo…
Update Samples #441: Commit 663d43d pushed by RobDangerous
September 17, 2024 12:15 3m 17s main
September 17, 2024 12:15 3m 17s
Set an optimized clear value
Update Samples #440: Commit eba9a51 pushed by RobDangerous
September 17, 2024 12:04 2m 15s main
September 17, 2024 12:04 2m 15s
Kick out hardcoded texture sizes
Update Samples #439: Commit ec9a93a pushed by RobDangerous
September 17, 2024 11:54 30s main
September 17, 2024 11:54 30s
Support multiple render targets and pimp the copy functions
Update Samples #438: Commit 17b2ad7 pushed by RobDangerous
September 17, 2024 11:43 29s main
September 17, 2024 11:43 29s
Make render targets work
Update Samples #437: Commit 5620fca pushed by RobDangerous
September 17, 2024 10:01 26s main
September 17, 2024 10:01 26s
Change kope_d3d12_descriptor_set_set_bvh_view_srv to directly use the…
Update Samples #436: Commit dd3d838 pushed by RobDangerous
September 17, 2024 00:29 8m 22s main
September 17, 2024 00:29 8m 22s
Update Kong once more
Update Samples #435: Commit a683925 pushed by RobDangerous
September 17, 2024 00:28 25s main
September 17, 2024 00:28 25s
Update Kong some more
Update Samples #434: Commit d706b74 pushed by RobDangerous
September 16, 2024 23:59 7m 9s main
September 16, 2024 23:59 7m 9s
Update Kong
Update Samples #433: Commit b0f49b8 pushed by RobDangerous
September 16, 2024 23:56 1m 10s main
September 16, 2024 23:56 1m 10s
Support bvh updates
Update Samples #432: Commit 5c9f9fe pushed by RobDangerous
September 16, 2024 12:51 31s main
September 16, 2024 12:51 31s
Use the provided transforms
Update Samples #431: Commit 7e64c54 pushed by RobDangerous
September 16, 2024 12:21 10m 20s main
September 16, 2024 12:21 10m 20s
Kick out DirectXMath
Update Samples #430: Commit b93b780 pushed by RobDangerous
September 16, 2024 12:16 8m 9s main
September 16, 2024 12:16 8m 9s
Add scale matrices
Update Samples #429: Commit fc56f41 pushed by RobDangerous
September 16, 2024 12:15 27s main
September 16, 2024 12:15 27s
Unify matrix functionality
Update Samples #428: Commit 244e691 pushed by RobDangerous
September 16, 2024 11:58 30s main
September 16, 2024 11:58 30s
Fix the bvh
Update Samples #427: Commit a83e0c8 pushed by RobDangerous
September 16, 2024 11:09 1m 3s main
September 16, 2024 11:09 1m 3s
Implement texture to texture copy
Update Samples #426: Commit 8009020 pushed by RobDangerous
September 16, 2024 07:35 36s main
September 16, 2024 07:35 36s
Support buffer srvs
Update Samples #425: Commit db6641c pushed by RobDangerous
September 16, 2024 00:19 4m 30s main
September 16, 2024 00:19 4m 30s
Add an option to use nvapi
Update Samples #424: Commit 278c2ee pushed by RobDangerous
September 16, 2024 00:19 31s main
September 16, 2024 00:19 31s
Try to trace some rays
Update Samples #423: Commit 930495f pushed by RobDangerous
September 15, 2024 18:00 26s main
September 15, 2024 18:00 26s
Build a raytracing hierarchy
Update Samples #422: Commit 2837c7f pushed by RobDangerous
September 15, 2024 16:30 26s main
September 15, 2024 16:30 26s
Build raytracing volumes
Update Samples #421: Commit 36dcd53 pushed by RobDangerous
September 15, 2024 11:34 27s main
September 15, 2024 11:34 27s
Start adding a raytracing API
Update Samples #420: Commit 384f958 pushed by RobDangerous
September 15, 2024 02:06 26s main
September 15, 2024 02:06 26s
Make ray pipelines compile
Update Samples #419: Commit 23b92f3 pushed by RobDangerous
September 14, 2024 08:45 36s main
September 14, 2024 08:45 36s
Try to create raytracing pipelines
Update Samples #418: Commit 61b0095 pushed by RobDangerous
September 13, 2024 16:25 54s main
September 13, 2024 16:25 54s
Make compute work
Update Samples #417: Commit 2a24600 pushed by RobDangerous
September 13, 2024 08:02 31s main
September 13, 2024 08:02 31s