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Make compute work
macOS (Metal) #1908: Commit 2a24600 pushed by RobDangerous
September 13, 2024 08:02 4m 54s main
September 13, 2024 08:02 4m 54s
Support compute pipelines and UAV textures
macOS (Metal) #1907: Commit 5f45f19 pushed by RobDangerous
September 12, 2024 22:59 4m 14s main
September 12, 2024 22:59 4m 14s
Add resource transitions for descriptor set resources
macOS (Metal) #1906: Commit 21713ef pushed by RobDangerous
September 11, 2024 16:07 3m 59s main
September 11, 2024 16:07 3m 59s
Copy buffers to textures and take care of buffer alignment
macOS (Metal) #1905: Commit 355bf92 pushed by RobDangerous
September 10, 2024 22:28 4m 29s main
September 10, 2024 22:28 4m 29s
Create samplers properly
macOS (Metal) #1904: Commit 9d89cbe pushed by RobDangerous
September 10, 2024 19:22 4m 9s main
September 10, 2024 19:22 4m 9s
Support more descriptor types
macOS (Metal) #1903: Commit bcb31dd pushed by RobDangerous
September 10, 2024 08:22 5m 13s main
September 10, 2024 08:22 5m 13s
Simplify descriptor management
macOS (Metal) #1902: Commit 20cc674 pushed by RobDangerous
September 9, 2024 19:47 5m 50s main
September 9, 2024 19:47 5m 50s
Set some descriptors
macOS (Metal) #1901: Commit df288d8 pushed by RobDangerous
September 9, 2024 16:45 4m 25s main
September 9, 2024 16:45 4m 25s
Do some D3D12 descriptor set setup work
macOS (Metal) #1900: Commit d698c5b pushed by RobDangerous
September 4, 2024 23:36 6m 53s main
September 4, 2024 23:36 6m 53s
Copy in the offset allocator for now (beware the license)
macOS (Metal) #1899: Commit 28838ae pushed by RobDangerous
September 4, 2024 22:46 5m 19s main
September 4, 2024 22:46 5m 19s
Add a buffer destroy function
macOS (Metal) #1898: Commit a77461f pushed by RobDangerous
September 4, 2024 20:45 4m 53s main
September 4, 2024 20:45 4m 53s
Start handling descriptor heaps
macOS (Metal) #1897: Commit ac1f631 pushed by RobDangerous
September 3, 2024 21:58 3m 38s main
September 3, 2024 21:58 3m 38s
Update Kong
macOS (Metal) #1896: Commit 3904a42 pushed by RobDangerous
September 3, 2024 08:40 6m 6s main
September 3, 2024 08:40 6m 6s
Update kmake
macOS (Metal) #1895: Commit b0c6afa pushed by RobDangerous
September 3, 2024 08:13 3m 58s main
September 3, 2024 08:13 3m 58s
Do not include the Kong shaders for the Kope-API for now
macOS (Metal) #1894: Commit 5ac6f0e pushed by RobDangerous
September 2, 2024 23:56 4m 4s main
September 2, 2024 23:56 4m 4s
Refine some function names
macOS (Metal) #1893: Commit e6610c8 pushed by RobDangerous
September 2, 2024 22:29 6m 46s main
September 2, 2024 22:29 6m 46s
Set a render-target and some random scissor and viewport to make D3D1…
macOS (Metal) #1892: Commit 6b9858f pushed by RobDangerous
September 2, 2024 22:16 4m 19s main
September 2, 2024 22:16 4m 19s
Implement a draw command
macOS (Metal) #1891: Commit 6085134 pushed by RobDangerous
September 2, 2024 21:42 4m 51s main
September 2, 2024 21:42 4m 51s
Make a pipeline compile
macOS (Metal) #1890: Commit 9eaa786 pushed by RobDangerous
September 2, 2024 17:00 3m 43s main
September 2, 2024 17:00 3m 43s
Create pipelines
macOS (Metal) #1889: Commit 8e0449e pushed by RobDangerous
September 1, 2024 21:59 3m 55s main
September 1, 2024 21:59 3m 55s
Fix Android even more
macOS (Metal) #1888: Commit 29281cf pushed by RobDangerous
September 1, 2024 18:23 20m 27s main
September 1, 2024 18:23 20m 27s
Fix addBackend for Kope
macOS (Metal) #1887: Commit 7205d4a pushed by RobDangerous
September 1, 2024 18:13 23m 41s main
September 1, 2024 18:13 23m 41s
Fix Android some more
macOS (Metal) #1886: Commit 993068b pushed by RobDangerous
September 1, 2024 18:13 23m 35s main
September 1, 2024 18:13 23m 35s
Fix Android
macOS (Metal) #1885: Commit 2fbb2ec pushed by RobDangerous
September 1, 2024 18:07 5m 14s main
September 1, 2024 18:07 5m 14s
Merge branch 'thereisnokope'
macOS (Metal) #1884: Commit ab6bb45 pushed by RobDangerous
September 1, 2024 18:02 3m 42s main
September 1, 2024 18:02 3m 42s