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Naevatec
- Madrid, Spain
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17:38
(UTC +01:00) - https://kiremate.github.io/
- in/bloodmask
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3D_Scene_OpenGL
3D_Scene_OpenGL PublicA 3D scene rendered using OpenGL, featuring camera control, mesh rendering, skybox, and texture management. The project leverages object-oriented programming and advanced OpenGL techniques.
C++
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3D_Scene_Renderer
3D_Scene_Renderer PublicA simple 3D rendering engine designed for educational purposes, featuring camera control, mesh loading, and rasterization.
C++
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BloodEngine
BloodEngine PublicBloodEngine is a flexible and extensible game engine developed in C++ and SDL2 for educational purposes. It employs an Entity/Component/System (ECS) architecture to manage game objects, rendering, …
C++
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Bloodmask_Asset_Manager
Bloodmask_Asset_Manager PublicBlood Asset Manager is a middleware tool for game developers, facilitating comprehensive asset management through a Unity frontend and a C++ backend DLL.
C++
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RealTimeChat
RealTimeChat PublicA real-time chat application built in C++ using Berkeley Sockets. Supports cross-platform functionality for Windows, Linux, and Unix-like systems.
C++ 2
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Weasel-Unity-Implementation
Weasel-Unity-Implementation PublicUnity-based simulation of Dawkins' Weasel program, demonstrating the concept of cumulative selection through random mutations.
C#
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