Skip to content

Commit

Permalink
Update README.md
Browse files Browse the repository at this point in the history
  • Loading branch information
Kippykip authored Nov 29, 2021
1 parent 9fcb4f2 commit 4b5b157
Showing 1 changed file with 3 additions and 3 deletions.
6 changes: 3 additions & 3 deletions README.md
Original file line number Diff line number Diff line change
Expand Up @@ -15,13 +15,13 @@ A pre-compiled shareware rom can be found over at the **[Releases](https://githu
- ~~Gamma is in the options now instead of a hotkey~~
- ~~Gamma/Autorun settings now save save slots~~
- ~~Gamma is now a slider, and is colour corrected for the frontlit/non-lit GBA displays.~~
- ~~FPS Counter is now accessable via a cheat~~
*All of the above changes have been merged into doomhack's main branch*
- Other minor bug fixes and optimisations
- Created properly resized title screen images (TITLEPIC is rendered via CPUBlockCopy rather than drawing from the IWAD, making it more responsive)
- Unused shareware IWAD content is removed to build a smaller rom
- New MS GS WAVETABLE music for Doom 1, made by [Sakitoshi](https://www.romhacking.net/community/2272/)
- FPS Counter is now accessable via a cheat


**TODO:**
- Recreate Final Doom: Evilution / TNT.WAD's music in impulsetracker
- Get Doom II running smoothly, and re-port the music in impulsetracker as well
Expand Down Expand Up @@ -87,4 +87,4 @@ You may need to edit the msys2.bat with notepad and change the path to go to you

6) The project should build GBADoom.gba and GBADoom.elf. It will take about 5 minutes or so. You may see a lot of warning messages on the screen. These are normal.

7) Copy GBADoom.gba (this is the rom file) to your flash cart or run in a emulator.
7) Copy GBADoom.gba (this is the rom file) to your flash cart or run in a emulator.

0 comments on commit 4b5b157

Please sign in to comment.