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Vulkan CTS 1.3.2.0

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@mnetsch mnetsch released this 17 May 03:58
· 3520 commits to main since this release

New Tests

  • Test message passing using permuted indices
  • Add a GraphicsFuzz coverage test
  • Run dynamic_state tests for pipeline library
  • Improve AHB image_formats subtest log output
  • Test primitive ID is not affected by culling
  • Extend FSR multiview tests
  • Add tests for VK_EXT_image_view_min_lod extension
  • Extend conditional rendering tests to use buffer with device local memory
  • Test dynamic descriptors with different stage visibility
  • Add 8-bit blend_operation_advanced tests
  • Added vkCmdCopyQueryPoolResults() tests with count==1 and stride=0
  • Run FSR tests for pipeline library
  • Basic tests for VK_KHR_graphics_pipeline_library
  • Add tests for zero initialize workgroup memory
  • vulkan: KHR_format_feature_flags2 modifier coverage
  • dEQP-VK.pipeline.graphics_library
  • Add miscellaneous tests for pipeline library
  • Add imageStore tests that write constant values
  • Check dynamic viewports with depth clip control
  • Move draw buffers indexed tests from ES3.1 to ES3 group
  • Support VK_KHR_portability_enumeration
  • Rewrite portability check for Amber tests
  • vulkan: Templatize the DRM format modifier tests
  • Fix feature checks in rasterization order attachment tests
  • Add coverage for transition between compute and indirect draw
  • Rework platform memory limits
  • Enable EGL AHB tests
  • Added tests to check vkGetPhysicalDeviceImageFormatProperties with VK_IMAGE_CREATE_EXTENDED_USAGE_BIT
  • Add a batch of GraphicsFuzz coverage tests
  • Test EarlyFragmentTests effect on color output and sample counting
  • Enable VK_KHR_pipeline_library in default device
  • Test pSetLayouts in graphics_pipeline_library
  • Actually test compatible depth/stencil attachment formats
  • modifiers: Use dedicated memory consistently
  • Rename VK_KHR_graphics_pipeline_library to EXT
  • Rename mustpass master branch to main
  • Verify Depth/Stencil Write conditions
  • Add tests for VK_EXT_primitives_generated_query
  • Add VK_EXT_graphics_pipeline_library to extensions_data.txt
  • Improve coverage of MSAA copies
  • Add a check that drmFormatModifierTilingFeatures has at least one bit set
  • Add more power of two checks
  • Add tests for surfaceless queries
  • Add depth and stencil multisample copy tests
  • Test more depth/stencil formats in load_store_op_none tests
  • Add tests to verify compressed texture downloads to non-zero mip levels
  • Merge master to graphics_pipeline_library branch
  • Add coverage for depth bias with polygon topologies and fill modes
  • Don't filter out some VK_NV extensions used in tests
  • Test SRGB formats with UNIFORM_TEXEL_BUFFERs
  • Handle VK_PIPELINE_CREATE_RAY_TRACING_NO_NULL_* flags
  • Test constant and dynamically uniform subgroup shuffle deltas
  • Add dynamic state to instancing tests
  • Add color output check to early fragment sample count tests
  • Use common code for robustness2 tests
  • Create custom device when testing VK_NV_shading_rate_image
  • Handle cases added with merge from master
  • Resolve multisample image tests with renderArea < attachment size
  • Run pipeline tests for pipeline library
  • OpPtrEqual OpPtrNotEqual for non-variable pointers

Fixes

  • Add check for ES compatibility extensions with Desktop OpenGL
  • Fix OpenGL implicit conversions tests
  • Fix extension promotions
  • Fix arguments for image test reference generation
  • Fix MSVC C++17 build
  • Add queue ownership release in modifier tests
  • Check for visibility in external_memory_host test
  • Avoid using unsupported rasterization order feature struct
  • Limit number of storage buffers in divide by zero compute test
  • Wait for idle queue after submitting an empty job
  • Fix GLES CTS mustpass files moved after GPL merge
  • Avoid division by zero in calculateThreshold
  • fix GL46 vector construction sizing
  • Fix build issues with older NDKs
  • Fix dEQP-VK.subgroups.size_control.compute.required_subgroup_size_*_require_full_subgroups
  • Fix memory leaks when creating test hierarchy
  • Improve and fix quad randomization in vertex array test
  • Fixed non zero mip compressed texture tests failure
  • Make texel conversion ignore unused channels
  • Avoid logging to stdout in buffer mem requirements tests
  • Parse test case result version when converting to XML
  • Use associated physical device from custom instance
  • Do not query unsupported structures
  • Fix GCC 11 misleading indentation warning
  • PGQ bug fixes
  • Use the correct attachment parameter when not the default FBO
  • Fix signed integer overflow in shader precision tests
  • Fix fragment_shader_interlock vs fragment_shading_rate tests
  • Remove a wrong qualityWarning for fbo completeness test
  • Fix DeqpTestRunnerTest
  • Fix dEQP-VK.image.sample_texture.* tests write out-of-bounds bug
  • Use getDevice() instead of m_logicalDevice.get() so it works in both paths
  • Fix link time optimization tests
  • Regenerate main/gl45-master.txt
  • Increase tolerance in fp64 mat3determinant compute
  • Fix subgroup size control failure logging
  • Assert that isnan and isinf cases cover intended classes
  • Improve max image samples check in KHR-GL46.multi_bind test
  • Use queues and entrypoints from custom device
  • Reduce framebuffer size on some graphicsfuzz tests
  • Fix freeing custom device in dynamic state tests
  • Fix lossy layout transitions in modifier tests
  • Fix waived tests being able to crash suite
  • Restore the default pipeline layout creation flag
  • Fix accidentally removed extension
  • fix invalid buffer bind size in KHR-GL46.sparse_buffer_tests.BufferStorageTest
  • Fixes Conditional Rendering local memory tests
  • Fix warnings with clang and GCC
  • Wait for deferred operations before obtaining RT pipeline handle
  • Reduce advertised sys mem on 32 bit Android
  • Use proper image tiling in synchronization test support checks
  • Fix incorrect layout transition in modifier tests
  • gl4cMapBufferAlignmentTests: ensure that the GL_ARB_buffer_storage extension is present
  • Fix acceleration structure vertex and index flushes
  • Fix signed integer overflow in shader operator tests
  • Remove unused variables from occlusion query tests
  • Remove EnableBlendCase from ES 3.1
  • Fix ARB_sparse_texture commit tests texture allocation
  • Fix compilation issues with ShaderLibraryCase assert
  • Check extension support before using its image extended usage bit
  • Fixes pipeline library merge
  • Keep track which SBT records are needed and initialize all needed ones
  • Fix extension data for EXT_texel_buffer_alignment
  • Fix negative shift in bitfieldExtract tests
  • Fix one more missed extension promotion
  • Update known conformance version for 1.3.1.1
  • Query default FBO Depth, Stencil only when format requires
  • Fix Zlib depedency
  • Limit dimensionality of arrays-of-arrays in random SSBO tests
  • Increase tolerance in mat3 determinant compute test
  • Modify pipeline library tests to always specify the layout
  • Check for graphics pipeline library support in FSR tests
  • Fix bad merge affecting create_device_unsupported_features test
  • Fix rounding issues with texture generation shader
  • Fix 32-bit compilation warning
  • GCC 11 build fixes for opengl-es-cts-3.2.7 branch
  • Synchronize input attachment reads in IO chains
  • Fix division by zero errors

Improvements

  • Update KC-CTS for MR40
  • Simplify isDeviceFunctionalitySupported
  • Update Android CTS files for 2022
  • Add more video exclusions to gen_framework.py
  • Update README.md files, replacing old link
  • Rework extensions_data and mandatory_features
  • Update docs to use python3 executable where required
  • Add support for building with Visual Studio 2022
  • Switch the branch to the main mustpass
  • Notice of withdrawal of Vulkan CTS 1.2.5.x
  • Remove duplicate makeComputePipeline definitions
  • Update known conformance version for 1.3.2.0
  • Reduce and amortize memory allocations in RT utilities
  • Update KC CTS
  • framework: unify TestPackage behaviour between ES 3.1 and 3.2
  • Update vulkan-docs version
  • Use standard type definitions on all platforms
  • Add missing formats to mapTextureFormat