Skip to content

Unreal Engine 4 port of the Windows API for the PS5 DualSense controller created at Ohjurot/DualSense-Windows

License

Notifications You must be signed in to change notification settings

KITATUS/DualSense-Windows

 
 

Folders and files

NameName
Last commit message
Last commit date

Latest commit

 

History

30 Commits
 
 
 
 
 
 
 
 
 
 
 
 
 
 

Repository files navigation

DualSense on Windows [API]

Windows API for the PS5 DualSense controller. Written in C++ for C++. This API will help you using the DualSense controller in your windows C++ Applications / Projects.

❗ ​Warning: The current release state is still a preview release. The library may not work as intended!

Features

  • Reading all button input from the controller
  • Reading the analog sticks and analog triggers
  • Reading the two finger touch positions
  • Reading the Accelerometer and Gyroscope
  • Using the haptic feedback for default rumbleing
  • Controlling the adaptive triggers (3 Types of effects) and reading back the users force while active
  • Controlling the RGB color of the lightbar
  • Setting the player indication LEDs and the microphone LED

The library is still in active development and will be extended with additional features soon. Consider checking out our Road-map for further information.

Using the API

  1. Download the DualSenseWindows_VX.X.zip file from the latest release found at the Release Page
  2. Unzip the archive to your computer
  3. Read the DualSenseWindows.pdf PDF documentation to get the specific information for your current release

If you don't want to mess your time documentation - this is the minimal example on how to use the library:

#include <Windows.h>
#include <ds5w.h>
#include <iostream>

int main(int argc, char** argv){
   	// Array of controller infos
	DS5W::DeviceEnumInfo infos[16];
	
	// Number of controllers found
	unsigned int controllersCount = 0;
	
	// Call enumerate function and switch on return value
	switch(DS5W::enumDevices(infos, 16, &controllersCount)){
		case DS5W_OK:
        // The buffer was not big enough. Ignore for now
		case DS5W_E_INSUFFICIENT_BUFFER:
			break;
			
		// Any other error will terminate the application
		default:
			// Insert your error handling
			return -1;
	}
    
    // Check number of controllers
    if(!controllersCount){
		return -1;
	}

	// Context for controller
	DS5W::DeviceContext con;
	
	// Init controller and close application is failed
	if(DS5W_FAILED(DS5W::initDeviceContext(&infos[0], &con))){
		return -1;
	}
    
   	// Main loop
	while(true){
		// Input state
		DS5W::DS5InputState inState;
	
		// Retrieve data
		if (DS5W_SUCCESS(DS5W::getDeviceInputState(&con, &inState))){
			// Check for the Logo button
			if(inState.buttonsB & DS5W_ISTATE_BTN_B_PLAYSTATION_LOGO){
				// Break from while loop
				break;
			}
		
            // Create struct and zero it
			DS5W::DS5OutputState outState;
			ZeroMemory(&outState, sizeof(DS5W::DS5OutputState));

			// Set output data
			outState.leftRumble = inState.leftTrigger;
			outState.rightRumble = inState.rightTrigger;

			// Send output to the controller
			DS5W::setDeviceOutputState(&con, &outState);
		}
	}
	
	// Shutdown context
	DS5W::freeDeviceContext(&con);
    
    // Return zero
   	return 0;
}

Known issues

  • When the controller being shut down while connected via Bluetooth (Holding the PS button). The lib will encounter a dead lock within getDeviceInputState(...) call. The function will return as soon as the controller is getting reconnected. Not encountering over USB, over USB the expected DS5W_E_DEVICE_REMOVED error is returned.

Special thanks to

I have partially used the following sources to implement the functionality:

Important Informations about Trademarks