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Increased version to 0.8.0
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JonasReich committed Oct 31, 2021
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2 changes: 1 addition & 1 deletion .version
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0.7.0
0.8.0
2 changes: 1 addition & 1 deletion OpenUnrealUtilities.uplugin
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{
"FileVersion": 3,
"Version": 1,
"VersionName": "0.7.0",
"VersionName": "0.8.0",
"FriendlyName": "OpenUnrealUtilities",
"Description": "Open source Unreal Engine 4 utilities extending both C++ and Blueprint functionality.",
"Category": "Other",
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16 changes: 13 additions & 3 deletions README.md
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### Versions

- Latest plugin version: 0.7.0
- Supported UE4 versions: 4.26
- Latest plugin version: 0.8.0
- Supported UE4 versions: 4.27

The plugin is still in a pre-1.0 development phase, so the API of many utilities is still up to change a lot.

#### Versions History (Summary)

Short summary of version changes so you don't have to sift through the entire history to find out what changed (roughly):

- **0.8.0**
- Upgrade to UE 4.27
- Added lexical operators for Blueprint
- Simplified message log functions and added UE_LOG-like macros
- Reworked bitmask utilty functions to work with both engine enums and custom enums that implement OUU bitmask traits
- Debugging tools
- Added gameplay debugger category type list which simplifies registering of debugger categories
- Added enhanced ability system gameplay debugger category
- Added actor map window
- Moved all debugging tools into new module OUUDeveloper
- **0.7.0**
- Added plugin logo (matching to Open Unreal Conventions)
- Improved clang compatibility for PS4/Linux targets (still not guaranteed to run on those platforms)
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- Various fixes and stability improvements
- Unified plugin log category usages
- **0.3.0**
- Upgrade to 4.26
- Upgrade to UE 4.26
- New Utilities: Ring Aggregator, Sequential Frame Scheduler
- Module Cleanup
- **0.2.0** Split repo into master and develop branches
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