This is a simulation of 3D character movements using rigged models, and camera controls. The intent is to explore and 3D character animations and states, camera binding and orbiting, as well as optimizing and modularizing the 3D movement script as much as possible.
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This is a simulation of 3D character movements using rigged models, and camera controls.
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Joknaa/FlatLand
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This is a simulation of 3D character movements using rigged models, and camera controls.
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