Note: This repository is an unofficial continuation of Town of Us due to the original repository being discontinued.
An Among Us mod that adds a bunch of roles, modifiers and game settings
Join our Discord if you have any problems or want to find people to play with!
Crewmate Roles
- Aurial
- Detective
- Haunter
- Investigator
- Mystic
- Oracle
- Seer
- Snitch
- Spy
- Tracker
- Trapper
- Sheriff
- Vampire Hunter
- Veteran
- Vigilante
- Altruist
- Medic
- Engineer
- Imitator
- Mayor
- Medium
- Prosecutor
- Swapper
- Transporter
Neutral Roles
- Amnesiac
- Guardian Angel
- Survivor
- Doomsayer
- Executioner
- Jester
- Phantom
- Arsonist
- Juggernaut
- Plaguebearer
- The Glitch
- Vampire
- Werewolf
Impostor Roles
- Escapist
- Grenadier
- Morphling
- Swooper
- Venerer
- Bomber
- Traitor
- Warlock
- Blackmailer
- Janitor
- Miner
- Undertaker
Modifiers
- Aftermath
- Bait
- Diseased
- Frosty
- Multitasker
- Torch
- Button Barry
- Flash
- Giant
- Radar
- Lovers
- Sleuth
- Tiebreaker
- Disperser
- Double Shot
- Underdog
Among Us - Version | Mod Version | Link |
---|---|---|
2023.6.13s & 2023.6.13e | v5.0.1 | Download |
2023.6.13s & 2023.6.13e | v5.0.0 | Download |
2023.3.28s & 2023.3.28e | v4.0.6 | Download |
2023.3.28s & 2023.3.28e | v4.0.5 | Download |
2023.3.28s & 2023.3.28e | v4.0.4 | Download |
2023.2.28s & 2023.2.28e | v4.0.3 | Download |
2022.12.14s & 2022.12.14e | v4.0.2 | Download |
2022.12.14s & 2022.12.14e | v4.0.1 | Download |
2022.12.14s & 2022.12.14e | v4.0.0 | Download |
2022.10.25s & 2022.10.25e | v3.4.0 | Download |
2022.8.24s & 2022.8.24e & 2022.9.20s & 2022.9.20e | v3.3.2 | Download |
2022.8.24s & 2022.8.24e & 2022.9.20s & 2022.9.20e | v3.3.1 | Download |
2022.8.24s & 2022.8.24e & 2022.9.20s & 2022.9.20e | v3.3.0 | Download |
2022.6.21s & 2022.6.21e & 2022.7.12s & 2022.7.12e | v3.2.0 | Download |
2022.3.29s & 2022.3.29e & 2022.4.19e | v3.1.0 | Download |
2022.3.29s & 2022.3.29e & 2022.4.19e | v3.0.1 | Download |
2022.3.29s & 2022.3.29e & 2022.4.19e | v3.0.0 | Download |
2021.12.15s & 2021.12.15e Until 2022.2.24s & 2022.2.24e | v2.6.5 | Download |
2021.12.15s & 2021.12.15e Until 2022.2.24s & 2022.2.24e | v2.6.4 | Download |
2021.6.30s & 2021.6.30e & 2021.7.20e | v2.6.4 | Download |
2021.12.15s & 2021.12.15e Until 2022.2.24s & 2022.2.24e | v2.6.3 | Download |
2021.6.30s & 2021.6.30e & 2021.7.20e | v2.6.3 | Download |
2021.12.15s & 2021.12.15e Until 2022.2.24s & 2022.2.24e | v2.6.2 | Download |
2021.6.30s & 2021.6.30e & 2021.7.20e | v2.6.2 | Download |
2021.12.15s & 2021.12.15e Until 2022.2.24s & 2022.2.24e | v2.6.1 | Download |
2021.6.30s & 2021.6.30e & 2021.7.20e | v2.6.1 | Download |
2021.12.15s & 2021.12.15e Until 2022.2.24s & 2022.2.24e | v2.6.0 | Download |
2021.6.30s & 2021.6.30e & 2021.7.20e | v2.6.0 | Download |
2021.12.15s & 2021.12.15e Until 2022.2.24s & 2022.2.24e | v2.5.1 | Download |
2021.12.15s & 2021.12.15e Until 2022.2.24s & 2022.2.24e | v2.5.0 | Download |
2021.6.30s & 2021.6.30e & 2021.7.20e | v2.5.0 | Download |
2021.12.15s & 2021.12.15e Until 2022.2.24s & 2022.2.24e | v2.4.2 | Download |
2021.12.15s & 2021.12.15e Until 2022.2.24s & 2022.2.24e | v2.4.1 | Download |
2021.11.9.5s & 2021.11.9.5e | v2.4.0 | Download |
2021.6.30s & 2021.6.30e & 2021.7.20e | v2.3.4 | Download |
2021.6.30s & 2021.6.30e & 2021.7.20e | v2.3.3 | Download |
2021.6.30s & 2021.6.30e & 2021.7.20e | v2.3.2 | Download |
2021.6.30s & 2021.6.30e & 2021.7.20e | v2.3.1 | Download |
2021.6.30s & 2021.6.30e & 2021.7.20e | v2.3.0 | Download |
2021.6.30s & 2021.6.30e & 2021.7.20e | v2.2.1 | Download |
2021.6.30s & 2021.6.30e & 2021.7.20e | v2.2.0 | Download |
2021.6.15s & 2021.6.15e | v2.1.4 | Download |
2021.6.15s & 2021.6.15e | v2.1.3 | Download |
2021.6.15s & 2021.6.15e | v2.1.2 | Download |
2021.6.15s & 2021.6.15e | v2.1.1 | Download |
2021.5.10s | v2.0.4 | Download |
2021.5.10s | v2.0.3 | Download |
2021.4.12s & 2021.4.14s | v2.0.2 | Download |
2021.4.12s | v2.0.1 | Download |
2021.3.31.3s | v2.0.0 | Download |
2021.3.5s | v1.2.0 | Download |
2021.3.5s | v1.1.0 | Download |
2020.12.19s | v1.1.0 | Download |
2020.12.19s | v1.0.3 | Download |
2020.12.19s | v1.0.2 | Download |
2020.12.19s | v1.0.1 | Download |
2020.12.19s | v1.0.0 | Download |
Changelog
v5.0.1
- Bug Fix: Airship Ladders work again
v5.0.0
- New Role: Doomsayer
- New Role: Vampire
- New Role: Vampire Hunter
- New Role: Prosecutor
- New Role: Warlock
- New Role: Oracle
- New Role: Venerer
- New Role: Aurial
- Reworked Detective
- Reworked Mayor
- New Modifier: Frosty
- New Modifier: Aftermath
- Removed Blind
- Neutral Non-Killing settings split into Neutral Benign and Neutral Evil
- New Setting: First round shield for first death in prior game
- New Setting: Guardian Angel target evil percentage
- Removed Settings for disabling name plates and level numbers
- Guardian Angel targets can now be a Neutral Killer
- Bug Fix: Plaguebearer no longer turns into Pestilence early
- Added a new version of Snitch to Cultist
v4.0.6
- Bug Fixes: Reverted alot of the changes from the last few patches...
v4.0.5
- Bug Fix: Exile Functions now work when someone disconnects right after being assassinated
v4.0.4
- Compatibility with the new Among Us version v2023.3.28
- Haunter/Phantom/Traitor spawn adjustments
v4.0.3
- Compatibility with the new Among Us version v2023.2.28
- New Setting: Who can see dead players on admin (under Spy)
- Bug Fix: Transporter and Glitch get everyone alive on their transport/mimic menus
- Bug Fix: Undertaker can no longer drag bodies to unreportable positions
- Bug Fix: Players can no longer infinitely vent in Hide & Seek
- Bug Fix: Swapper swap bugs... all of them... I think
- Optimisation: As Imitator you no longer need to deselect someone to select another player
- Medic Shields and Guardian Angel Protects now stop a Bomb detonation and Arsonist ignites
v4.0.2
- Bug Fix: Cultist no longer doesn't automatically set the Impostors to 1 for the game mode
- Bug Fix: Dead people no longer interfere with how many people die to a bomb
- Added a new Examine Report to Detective
- Engineer Fix Per Round/Game changed to Uses throughout the game
- Made Medic & Trapper imitatable for the Imitator
- Added indications so the dead can see who the Guardian Angel and Executioner targets are
- Removed option for Snitch to be hidden on Game Start
v4.0.1
- Fixed the Kill Button not working in Hide & Seek
v4.0.0
- Compatibility with the new Among Us version v2022.12.14
- New Role: Imitator (Replacing Time Lord)
- New Role: Bomber (Poisoner rework)
- New Game Mode: Cultist
- New Game Mode Roles: Necromancer & Whisperer as well as Crewmate/Impostor variants of already existing roles
- New Setting: Enable Hidden Roles
- New Settings for hidden roles
- New Setting: Undertaker Drag Speed
- Bug Fix: Executioner/Guardian Angel turned Amnesiac/Jester/Survivor no longer have red text after changing role
- Amnesiac remembering a role no longer makes their task list swap with the player they remembered
- Bug Fix: Amnesiac no longer sees themself with the remembered players' modifier
- Bug Fix: Amnesiac no longer loses tasks if the person they remembered from disconnects or vice versa
- Bug Fix: Underdog kill timer is now in sync with normal kill cooldowns
- Bug Fix: Underdog now has the correct kill cooldown on game start
- Bug Fix: Underdog now can have a kill cooldown below 10secs
- Bug Fix: Miner's mines are no longer invisible in certain places
- Bug Fix: Undertaker no longer can make a body become invisible in certain places
- Bug Fix: Neutral Killers now get correct cooldowns when attacking a vesting Survivor or a Guardian Angel shield
- Adjusted the Trapper's trap & Grenadier's flash radius so they scale correctly
v3.4.0
- New Role: Escapist
- New Modifier: Radar
- New Modifier: Disperser
- New Modifier: Multitasker
- New Modifier: Double Shot
- New Settings: Arsonist/Jester has Impostor Vision
- New Setting: Arsonist Ignite Cooldown removed when they're the final killer
- Reporting bodies now spreads the Plaguebearer's infection
- Changed Underdog from a role to a modifier
- Changed Blind to a Crewmate Modifier
v3.3.2
- New Setting: Snitch doesn't see Traitor
- New Settings: Neutral Killing Roles can assassinate
- Bug Fix: People no longer show as Phantom/Haunter when they're not
v3.3.1
- Bug Fix: The game no longer occasionally freezes after a meeting
v3.3.0
- New Game Mode: All Any
- New Game Mode: Killers Only
- New Settings for Random Maps
- New Settings for Automatically adjusting settings depending on the map
- New Settings for Better Polus (and some adjustments were added as well)
- Split Settings Menu into 5 different menus (however settings are still loaded from the main one)
- Added 2 more Settings slots (bringing the total to 5)
- Bug Fix: Sheriff can no longer get the report button through walls
- Bug Fix: Starting Impostor Kill Cooldown is now always set to the right amount
- Bug Fix: Amnesiac remembering Traitor no longer makes another Traitor spawn
- Bug Fix: Underdog now gets the correct cooldown when there is more then 1 Impostor
- Bug Fix: An Impostor killing a Diseased player will now get the correct cooldown
- Bug Fix: The only person who will know they have a GA is the GA target (if target knows they have a GA)
- Bug Fix: Revived players from Poisoner kills no longer instantly die at the start of the next meeting
v3.2.0
- Compatability with the new Among Us version thanks to MyDragonBreath
- New Role: Plaguebearer/Pestilence
- New Role: Werewolf
- New Role: Trapper
- New Role: Detective
- New Modifier: Blind (replacing Drunk)
- Arsonist Rework: Douse and Ignite are on the same cooldown, however to ignite they must be standing next to one of their douses
- New Settings: Vigilante/Assassin can guess lovers
- New Setting: Traitor does not swap colours for Seer
- New Settings: Sheriff can shoot Werewolf/Plaguebearer
- New Settings: Min and Max Neutral Killing/Non-Killing Roles
- Setting Change: Traitor does not spawn if Glitch is alive to Traitor does not spawn if Neutral Killing is alive
- Survivor can now win with neutral killing roles and can get a Survivor only win
- Tasks can now be set above the maximum default values
- Transporter can now die to a Veteran on alert if they transport the Veteran
- Bug Fix: Impostors on high ping can no longer kill multiple players
- Bug Fix: Poisoned players now die before a meeting and not during a meeting
- Bug Fix: Glitch and Poisoner can no longer kill/poison in vents
- Bug Fix: Underdog now gets the correct cooldown when killing a diseased player
- Bug Fix: Phantom/Haunter now appear in the correct places
- Bug Fix: The Blackmailer now sees the correct colour name of their teammates depending on if they are blackmailed or not
- Bug Fix: Lag is no longer caused when attempting to repick the Traitor
v3.1.0
- Submerged Compatibility mostly thanks to MyDragonBreath
- New Setting: Assassins can guess Crewmate Modifiers
- New Setting: Assassins and Vigilante can guess after voting
- New Settings: Guardian Angel knows their target's role and Guardian Angel's target knows they have a Guardian Angel
- New Settings: Bait minimum and maximum delay
- New Setting: Diseased Kill Multiplier
- New Setting: Flash Speed
- New Setting: Giant Speed
- New Setting: Disable meeting skip button
- Bug Fix: Kill buttons should have the correct text and sprite now
- Bug Fix: Glitch kills no longer bypass Survivor Vests and GA Protects
- Lighter and Darker indicators for Medic
v3.0.1
- Bug Fix: All the flashes on screen now work again
- Bug Fix: Amnesiac turned Sheriff/Glitch/Impostor now has a kill button again
- Bug Fix: The kill button now has the word 'Kill' on it again
- Bug Fix: The Blackmailer's blackmail button will now not always show active even when not near someone
- Blackmailer now only has an initial cooldown, meaning the cooldown doesn't reset after a use now
v3.0.0
- New Role: Medium
- New Role: Survivor
- New Role: Guardian Angel
- New Role: Blackmailer
- New Role: Mystic
- Camouflager removed
- New Settings for Vigilante to kill each type of Neutral role
- New Settings for Assassins to kill each type of Neutral role
- Bug Fix: Executioner will always get a target unless there is no feasible target
- Bug Fix: Executioner will always win when their target is voted out
- The future Phantom, Haunter and Traitor will change depending on the current circumstances
- Bug Fix: Abilities can no longer be used while loading into a game
- Added an option to cycle backwards for Assassins and Vigilante
v2.6.5
- Fixed Amnesiac remembering Poisoner interaction
- Fixed Button Barry not working during sabotages
- Fixed Poisoner interactions against Medic shields and Veteran alerts
- Transporting now works a little differently
- If a player is transported when they are in a position out of bounds while on something like a ladder, it rejects the transport
- Glitch and Transporter can now be lovers
v2.6.4
- Fixed Transporter bugging out after transporting a dead body
- Reduced Tracker arrow lag
- Fixed bug with Swapper where you wouldn't appear as dead after being assassinated with your swap targets already selected
- Fixed Medic shield not protecting the target from impostors if the Shield Breaks option is off
- Fixed Medic reports saying the wrong color if the body's killer was morphed
- Fixed Investigator showing a morphed player's footprints as the color of the player they were morphed into
- Ghosts no longer briefly appear after a player dies
v2.6.3
- Fixed the bug where games don't end (Sorry about that)
- Fixed Bait not causing a self-report sometimes
- Fixed Amnesiac turned Impostor not being able to kill
- Fixed Traitor not being able to kill
- Fixed Impostors not being able to kill a player revived by an Altruist
- Fixed Flash and Giant not appearing to move at the correct speed for other players
- Changed Giant and Flash colors
- Split Classic Nameplates setting into Disable Level Icon and Disable Background Cosmetics
v2.6.2
- Fixed End Game Tracker Bug
- Fixed Snitch Arrows
- Added Olive Colour
- Dead bodies are now removed after meetings
- Added an option for Amnesiac Arrows
- Fixed the issue where if a player is transported as they jump in a vent they are freezed in place
v2.6.1
- Fixed Poisoner killing Bait after another report resulting in a duplicated meeting
- Fixed the issue where the Snitch spawning as Crewmate would see their name gold
- Fixed Amnesiac remembering Transporter becoming an Impostor
- Fixed Tracker Arrows
v2.6.0
- Fixed killing the Bait instantly banning everyone
- Fixed Tracker lag
- Seer adjustments
- Settings for task tracking
- Added a flash radius setting for Grenadier
- New Role: Traitor
- New Role: Transporter
- New Modifier: Sleuth
- Fixed Snitch/Haunter meetings when someone disconnects
- Fixed Amnesiac/Snitch and Amnesiac/Mayor interactions
- Jester can vent Setting
- Made Modifiers disable upon death
- Made anything that affects the colour of names disable upon death
v2.5.1
- Fixed Amnesiac/Impostor Interaction
v2.5.0
- Changed Lovers to a Modifier
- Added Loving Impostor Percentage Setting
- Added Neutral Lover Setting
- Changed Assassin from a Role to a Default Ability
- New Role: Amnesiac (replacing Shifter)
- New Role: Veteran
- New Role: Poisoner
- New Role: Tracker
- New Modifier: Bait
- Renamed Retributionist to Vigilante
- End Game Summary Added
- In Game Task Tracking Added
v2.4.2
- New Hats
- Bug Fix for Mayor Abstain Button
- Readded the Missing Modstamp
v2.4.1
- Support for the new version of Among Us on v2021.12.15
v2.4.0
- Support for the new version of Among Us on v2021.11.9.5
v2.3.4
- Reverted the change made to Mayor as it had an unintended concequence for Assassin and Retributionist
v2.3.3
- Added the remaining hats with credits from ToU v2.2.1-t
- Added some new hats from Pigoletto
- Removed Acron’s hats as he requested their removal
- Bug Fix: Lovers no longer win if the other disconnects
- Bug Fix: Mayor votes no longer double on a disconnect
- Bug Fix: When Shifter shifts with Arsonist, the douse also shifts now
- Bug Fix: Shifter can now ignite after shifting with the Arsonist
- Bug Fix: Impostors no longer see their teammate’s name go pink at the end of the meeting if their teammate is a Loving Impostor
- Bug Fix: Investigator no longer lags the player into oblivion
- Bug Fix: The game no longer infinitely tries to distribute crewmate modifiers when there are more modifiers than crewmates
- Bug Fix: Shield now breaks when Medic disconnects
v2.3.2
- Bug Fix: Sheriff no longer instantly ends the game and bans the host for hacking
- Bug Fix: Retributionist/Mayor interaction
- Bug Fix: Executioner always gets a target now
- Executioner can not have Lovers, Swapper, Mayor or Retributionist as their target
- Made it so dead Impostors don’t see Haunter arrows
- Made it so if Haunter reveals Neutral roles, all Neutral roles are alerted when Haunter is nearly finished tasks
- Removed alert for Phantom
- All hats with credits from v2.2.1-t have been added
- Removed the settings about when Phantom/Haunter can be clicked and replaced them with ‘tasks remaining when they can be clicked’
- Removed the settings for Phantom/Haunter to have less tasks
- Changed kill cooldown bonus for Underdog from 2.5-10secs to 2.5-30secs
v2.3.1
- Removed Modded Handshake as that was causing the host to crash
- Minor Bug Fixes
v2.3.0
- New Role: Retributionist (Assassin Crewmate)
- New Role: Haunter (basically the Phantom but a Crewmate, once tasks are finished Impostors are revealed)
- New Role: Grenadier (blinds Crewmates with flashbangs)
- Added the remaining missing hats from v2.0.4 and prior
- Glitch cooldowns adjusted to be the same as other roles
- Made Swapper able to get Button Barry Modifier
- Button Barry vision no longer reduced after Button Barry ability was used
- Standardised starting cooldowns to not be decreased (for round start only) for all roles
- Added alert for when Phantom is nearly finished
- Glitch does not get notification for Snitch unless Snitch sees neutral roles
- Made it so Impostors know when Snitch is done all tasks
- Reworked how Phantom is set because of Haunter addition
- Gray colour changed to ‘Darker’ for Medic reports
- Made the Seer unable to see through the disguises of Morphling and Glitch
- Split shifter into two settings, who can Shifter shift on and what shifted becomes
- Setting for Sheriff can kill Executioner
- Setting for Morphling, Swooper, Undertaker and Glitch to vent
- Setting for Undertaker to vent while dragging a body
- Setting for Mayor, Swapper, Jester, Executioner and Arsonist to not be able to button
- Setting for Executioner becomes Shifter on target death
- Setting for Phantom to do less tasks
- Setting for Assassin to assassinate Snitch via ‘Crewmate’ guess
- Underdog changes: Setting to choose kill cooldown bonus
- Setting for Underdog to not have increased kill cooldown when 2+ imps
- Settings for the Phantom to not be clickable before and after alert
- Setting for Shifter to win with Crewmates
- Setting for starting cooldowns on game start for all roles (a general setting)
- Setting for when Snitch is revealed
- Settings for clicking Phantom, one for before alert and the other for after alert
- Setting for Snitch to not see Impostor names mid-meeting
- Time Lord rewind time decreased from 3-15secs to 2-5secs
- Time Lord cooldown increased from 10-40secs to 10-60secs
- The maximum number of kills an Assassin can do during a meeting increased from 1-5 to 1-15
- Bug Fix: Host no longer sees Undertaker dragging a body after they dropped it
- Bug Fix: Host now has correct cooldowns on game start
- Bug Fix: Investigator footprint interval fixed (lag not entirely fixed)
- Bug Fix: Fixed the issue where Torch/Diseased were not given to anyone
- Bug Fix: Made it so the Phantom only has to upload data and not download it
- Bug Fix: Phantom no longer spawns in the admin vent
v2.2.1
- Fix for the credits removed in v2.0.3
v2.2.0
- Compatibility for v2021.6.30
- Role percentages now change by 10%, or 5% if you hold shift
- New Drag/Drop Buttons for the Undertaker
- New Button Image for the Button Barry
- Phantom can't switch between vents
- Increased Max Cooldown for the Shifter to 60s
- Swapper can no longer get the Button Barry Modifier
- Glitch can no longer get the Button Barry Modifier
- Mayor votes are refunded if the player disconnects
- Mayor votes are refunded if the player is killed by the assassin
- Handshake refactor
- Fix for the Crashing Issues
- Fix for the Interaction Shifter/Giant
- Fix for the Interaction Shifter/Engineer
- Fix for the Interaction Glitch/Jester
- Fix for the Interaction Morphling/Giant
- Fix for the Altruist Body Issues
- Fix for the Assassin DC Issues
- Fix for the Executioner Spawn Issues
- Fix for the Phantom Vent Spawn Issues
- Fix for the Phantom Walking Through Walls Issues
- Fix for the Phantom Doors Issues
- Fix for the Phantom Tasks Issues
- Fix for the Swooper Invisible Issues
- Fix for the Time Lord Flashing Ability Issues
- Fix for the Time Lord Rewind Vent Issues
- Fix for the Undertaker Dragging Issues
- Fix for the Underdog Cooldown Issues
- Fix for the Giant Modifier Size Issues
- Fix for the State Of Dead/DC Bodies In Meeting Issues
- Fix for the Voting Visual Issues
- Minor enhancements and bug fixes
v2.1.4
- New Role (Phantom, Undertaker, Underdog)
- Custom Color
- Hats
- Fix for launching issues
- Fix for the Voting issues
- Fix for the disconnect issue
- Fix for the username placement
- Fix for the Medic
- Fix for the Spy
- Fix for the Mayor
- Fix for the Arsonist
- Fix for the Assassin
- Fix for the Phantom
- Modded Handshake
- Child is removed
- Minor enhancements and bug fixes
v2.1.3
- Fix the launch issue
- Fix for the swooper role
- Fix for the janitor role
- Minor enhancements and bug fixes
v2.1.2
- Crucial bug fixes
v2.1.1
- 2021.6.15 support, Epic Games compatibility and Assassin Role
v2.0.4
- Crucial bug fixes
v2.0.3
- 2021.5.10s support
v2.0.2
- 2021.4.14s support and temporary auth fixes
v2.0.1
- 2021.4.12s support
v2.0.0
- Airship support!
- New role - Altruist
- New modifiers - Giant & Button Barry
- Airship comms fix built-in
- Bug fixes with Lovers, Time Lord etc.
- New hats based on streamers!
- Investigator cannot spawn on airship due to too much lag with handling footprints
v1.2.0
- New roles (see above)
- New modifiers (see above)
- Exporting and Importing game settings which sync between versions 1.2.0 and future versions
- Disconnect fix
- Mayor additions - Abstain button, Option for Mayor's extra votes to be anonymous
- Option for dead to see the roles of everyone
- Custom colours now work!
v1.1.0
- New roles (see above)
- New modifiers (see above)
- The Engineer has been changed to the ExtraRoles version
- Backend overhaul! This will make it easier to add new roles
- New Button Art!
- Maps and Impostor Count can be changed from the Lobby!
- Shadows for the Custom Colours
- Fixes
- The Jester and The Shifter unable to fix Sabotages
- The Time Lord's Rewind not auto-force closing tasks
- The Q button not working for Sheriff
- The Shifter's Shift looking too much like a Kill
- Changing colours would render you weirdly green in normal Among Us
v1.0.3
Fixes:
- Engineer being able to Fix every sabotage
- The Investigator being able to revive people voted out (and instead made it an option)
- Footprints not appearing if a person walks over old footprints
- Graphical glitch where Jester and Lovers simultaneously win
- Players spawning back into positions from the last game when time is rewound right at the beginning of a new game
- Graphical Bug of Time Lord's name not being blue in Meetings
- Fixed Medbay Scan not working for custom colours
v1.0.2
Fixes:
- The Swapper being unable to vote Swapper unable to vote
- Mayor Vote Bank ending up negative
- Anonymous Voting not working when Mayor is in a game
- Chats not working in the lobby
- Sheriff desync (I think)
- Buttons being able to be used during meetings
v1.0.1
Fixes errors of not being able to launch.
- Among Us
- Steam or Epic Games
1. Download the Town of Us version corresponding to the installed Among Us version.
2. Go to your Steam library.
3. Right-click Among Us > click Manage
> click Browse local files
.
4. In the File Explorer, delete the entire Among Us
folder.
5. Go back to your Steam library.
6. Right-Click Among Us > click Properties...
> click LOCAL FILES
.
7. Click on VERIFY INTEGRITY OF GAME FILES...
.
8. Wait for Steam to download a clean version of Among Us.
9. Duplicate the new Among Us Folder.
10. Rename it to Among Us - ToU
.
11. Double-click on the zip file you downloaded.
12. Drag all the files from the zip file in the new ToU folder.
13. Finally, launch Among Us.exe
from that folder.
A first launch may take up to 5 minutes, so be patient if it doesn't launch immediately.
1. Download the Town of Us version corresponding to the installed Among Us version.
2. Go to your Epic Games library.
3. Find Among Us and click on the 3 dots ...
> click Uninstall
.
4. Confirm you want to Uninstall Among Us.
5. In the Epic library, click on Among Us to install.
6. Copy the Folder Path.
7. Uncheck Auto-Update.
8. Click on Install.
9. Click Yes on the Windows popup.
10. Paste the folder path in Windows search bar.
11. Click on Enter.
12. Copy or move the contents of the Town Of Us zip file into the AmongUs folder.
13. Finally, launch Among Us from Epic Games library.
A first launch may take up to 5 minutes, so be patient if it doesn't launch immediately.
If you have issues installing Town of Us, you can join our Discord to receive help.
The Aurial is a Crewmate that can see the Auras of other players.
At the beginning of the game all players are white, once radiated enough the Aurial can see their alignment.
Green is Crewmate, Grey is Neutral and Red is Impostor.
However, as a consequence the Aurial cannot see who is who.
Name | Description | Type | Default |
---|---|---|---|
Aurial | The percentage probability of the Aurial appearing | Percentage | 0% |
Radiate Range | The range of the Aurial's radiation | Multiplier | 1x |
Radiate Cooldown | The cooldown of the Aurial's Radiate button | Time | 25s |
Radiate See Delay | The duration of time after meetings where the Aurial can't see players | Time | 10s |
Radiate Uses To See | The number of times required to radiate to see a player's aura | Number | 3 |
Radiate Succeed Chance | The percentage probability of the Aurial successfully radiating someone | Percentage | 100% |
The Detective is a Crewmate that can inspect bodies and then examine players.
The Detective must first find a body and inspect it.
During the same or following rounds the Detective can then examine players to see if they were the killer.
If the examined player is the killer they will receive a red flash, else the flash will be green.
If the killer of the inspected player dies, the following round the examine button will disable indicating to the Detective the killer is dead.
Name | Description | Type | Default |
---|---|---|---|
Detective | The percentage probability of the Detective appearing | Percentage | 0% |
Examine Cooldown | The cooldown of the Detective's Examine button | Time | 25s |
Show Detective Reports | Whether the Detective should get information when reporting a body | Toggle | True |
Time Where Detective Reports Will Have Role | If a body has been dead for shorter than this amount, the Detective's report will contain the killer's role | Time | 15s |
Time Where Detective Reports Will Have Faction | If a body has been dead for shorter than this amount, the Detective's report will contain the killer's faction | Time | 30s |
The Haunter is a dead Crewmate that can reveal Impostors if they finish all their tasks.
Upon finishing all of their tasks, Impostors are revealed to alive crewmates after a meeting is called.
However, if the Haunter is clicked they lose their ability to reveal Impostors and are once again a normal ghost.
Name | Description | Type | Default |
---|---|---|---|
Haunter | The percentage probability of the Haunter appearing | Percentage | 0% |
When Haunter Can Be Clicked | The amount of tasks remaining when the Haunter Can Be Clicked | Number | 5 |
Haunter Alert | The amount of tasks remaining when the Impostors are alreted that the Haunter is nearly finished | Number | 1 |
Haunter Reveals Neutral Roles | Whether the Haunter also Reveals Neutral Roles | Toggle | False |
Who can Click Haunter | Whether even other Crewmates can click the Haunter | All / Non-Crew / Imps Only | All |
The Investigator is a Crewmate that can see the footprints of players.
Every footprint disappears after a set amount of time.
Name | Description | Type | Default |
---|---|---|---|
Investigator | The percentage probability of the Investigator appearing | Percentage | 0% |
Footprint Size | The size of the footprint on a scale of 1 to 10 | Number | 4 |
Footprint Interval | The time interval between two footprints | Time | 0.1s |
Footprint Duration | The amount of time that the footprint stays on the ground for | Time | 10s |
Anonymous Footprint | When enabled, all footprints are grey instead of the player's colors | Toggle | False |
Footprint Vent Visible | Whether footprints near vents are shown | Toggle | False |
The Mystic is a Crewmate that gets an alert revealing when someone has died.
On top of this, the Mystic briefly gets an arrow pointing in the direction of the body.
Name | Description | Type | Default |
---|---|---|---|
Mystic | The percentage probability of the Mystic appearing | Percentage | 0% |
Arrow Duration | The duration of the arrows pointing to the bodies | Time | 0.1s |
The Oracle is a Crewmate that can get another player to confess information to them.
The Oracle has 3 abilities, the first is that when they die, the person confessin to them will reveal their alignment.
The second, is that every meeting the Oracle receives a confession about who might be evil.
The final ability is giving a blessing to the person confessing to them, with this the confessing player gains vote immunity!
Name | Description | Type | Default |
---|---|---|---|
Oracle | The percentage probability of the Oracle appearing | Percentage | 0% |
Confess Cooldown | The Cooldown of the Oracle's Confess button | Time | 25s |
Reveal Accuracy | The percentage probability of the Oracle's confessed player telling the truth | Percentage | 80% |
Neutral Benign show up as Evil | Neutral Benign roles show up as Evil | Toggle | False |
Neutral Evil show up as Evil | Neutral Evil roles show up as Evil | Toggle | False |
Neutral Killing show up as Evil | Neutral Killing roles show up as Evil | Toggle | True |
The Seer is a Crewmate that can reveal the alliance of other players.
Based on settings, the Seer can find out whether a player is a Good or an Evil role.
A player's name will change color depending on faction and role.
Name | Description | Type | Default |
---|---|---|---|
Seer | The percentage probability of the Seer appearing | Percentage | 0% |
Seer Cooldown | The Cooldown of the Seer's Reveal button | Time | 25s |
Crewmate Killing Roles Are Red | Crewmate Killing roles show up as Red | Toggle | False |
Neutral Benign Roles Are Red | Neutral Benign roles show up as Red | Toggle | False |
Neutral Evil Roles Are Red | Neutral Evil roles show up as Red | Toggle | False |
Neutral Killing Roles Are Red | Neutral Killing roles show up as Red | Toggle | True |
Traitor does not swap Colours | The Traitor remains their original colour | Toggle | False |
The Snitch is a Crewmate that can get arrows pointing towards the Impostors, once all their tasks are finished.
The names of the Impostors will also show up as red on their screen.
However, when they only have a single task left, the Impostors get an arrow pointing towards the Snitch.
Name | Description | Type | Default |
---|---|---|---|
Snitch | The percentage probability of the Snitch appearing | Percentage | 0% |
Snitch Sees Neutral Roles | Whether the Snitch also Reveals Neutral Roles | Toggle | False |
Tasks Remaining When Revealed | The number of tasks remaining when the Snitch is revealed to Impostors | Number | 1 |
Snitch Sees Impostors in Meetings | Whether the Snitch sees the Impostor's names red in Meetings | Toggle | True |
Snitch Sees Traitor | Whether the Snitch sees the Traitor | Toggle | True |
The Spy is a Crewmate that gains more information when on the Admin Table.
On Admin Table, the Spy can see the colors of every person on the map.
Name | Description | Type | Default |
---|---|---|---|
Spy | The percentage probability of the Spy appearing | Percentage | 0% |
Who Sees Dead Bodies On Admin | Which players see dead bodies on the admin map | Nobody / Spy / Everyone But Spy / Everyone | Nobody |
The Tracker is a Crewmate that can track other players by tracking them during a round.
Once they track someone, an arrow is continuously pointing to them, which updates in set intervals.
Name | Description | Type | Default |
---|---|---|---|
Tracker | The percentage probability of the Tracker appearing | Percentage | 0% |
Arrow Update Interval | The time it takes for the arrow to update to the new location of the tracked player | Time | 5s |
Track Cooldown | The cooldown on the Tracker's track button | Time | 25s |
Tracker Arrows Reset Each Round | Whether Tracker Arrows are removed after each meeting | Toggle | False |
Maximum Number of Tracks Per Round | The number of new people they can track each round | Number | 3 |
The Trapper is a Crewmate that can place traps around the map.
When players enter a trap they trigger the trap.
In the following meeting, all players who triggered a trap will have their role displayed to the trapper.
However, this is done so in a random order, not stating who entered the trap, nor what role a specific player is.
Name | Description | Type | Default |
---|---|---|---|
Trapper | The percentage probability of the Trapper appearing | Percentage | 0% |
Min Amount of Time in Trap to Register | How long a player must stay in the trap for it to trigger | Time | 1s |
Trap Cooldown | The cooldown on the Trapper's trap button | Time | 25s |
Traps Removed Each Round | Whether the Trapper's traps are removed after each meeting | Toggle | True |
Maximum Number of Traps Per Game | The number of traps they can place in a game | Number | 5 |
Trap Size | The size of each trap | Factor | 0.25x |
Minimum Number of Roles required to Trigger Trap | The number of players that must enter the trap for it to be triggered | Number | 3 |
The Sheriff is a Crewmate that has the ability to eliminate the Impostors using their kill button.
However, if they kill a Crewmate or a Neutral player they can't kill, they instead die themselves.
Name | Description | Type | Default |
---|---|---|---|
Sheriff | The percentage probability of the Sheriff appearing | Percentage | 0% |
Sheriff Miskill Kills Crewmate | Whether the other player is killed if the Sheriff Misfires | Toggle | False |
Sheriff Kills Doomsayer | Whether the Sheriff is able to kill the Doomsayer | Toggle | False |
Sheriff Kills Executioner | Whether the Sheriff is able to kill the Executioner | Toggle | False |
Sheriff Kills Jester | Whether the Sheriff is able to kill the Jester | Toggle | False |
Sheriff Kills Arsonist | Whether the Sheriff is able to kill the Arsonist | Toggle | False |
Sheriff Kills The Glitch | Whether the Sheriff is able to kill The Glitch | Toggle | False |
Sheriff Kills Juggernaut | Whether the Sheriff is able to kill the Juggernaut | Toggle | False |
Sheriff Kills Plaguebearer | Whether the Sheriff is able to kill the Plaguebearer | Toggle | False |
Sheriff Kills Vampire | Whether the Sheriff is able to kill the Vampire | Toggle | False |
Sheriff Kills Werewolf | Whether the Sheriff is able to kill the Werewolf | Toggle | False |
Sheriff Kill Cooldown | The cooldown on the Sheriff's kill button | Time | 25s |
Sheriff can report who they've killed | Whether the Sheriff is able to report their own kills | Toggle | True |
The Vampire Hunter is a Crewmate role which can hunt Vampires.
Their job is to kill all Vampires.
Once all Vampires are dead they turn into a different Crewmate role after the following meeting.
Name | Description | Type | Default |
---|---|---|---|
Vampire Hunter | The percentage probability of the Vampire Hunter appearing | Percentage | 0% |
Stake Cooldown | The cooldown of the Vampire Hunter's Stake button | Time | 25s |
Max Failed Stakes Per Game | The amount of times the Stake ability can be used per game incorrectly | Number | 5 |
Can Stake Round One | If the Vampire Hunter can stake players on the first round | Toggle | False |
Self Kill On Failure To Kill A Vamp With All Stakes | Whether the Vampire Hunter will die if they fail to stake any Vampires | Toggle | False |
Vampire Hunter becomes on Vampire Death | Which role the Vampire Hunter becomes when all Vampires die | Crewmate / Sheriff / Veteran / Vigilante | Crewmate |
The Veteran is a Crewmate that can go on alert.
When the Veteran is on alert, anyone, whether crew, neutral or impostor, if they interact with the Veteran, they die.
Name | Description | Type | Default |
---|---|---|---|
Veteran | The percentage probability of the Veteran appearing | Percentage | 0% |
Can Be Killed On Alert | Whether the Veteran dies when someone tries to kill them when they're on alert | Toggle | False |
Alert Cooldown | The cooldown on the Veteran's alert button. | Time | 5s |
Alert Duration | The duration of the alert | Time | 25s |
Maximum Number of Alerts | The number of times the Veteran can alert throughout the game | Number | 3 |
The Vigilante is a Crewmate that can kill during meetings.
During meetings, the Vigilante can choose to kill someone by guessing their role, however, if they guess incorrectly, they die instead.
Name | Description | Type | Default |
---|---|---|---|
Vigilante | The percentage probability of the Vigilante appearing | Percentage | 0% |
Vigilante Kill | The number of kill the Vigilante can do with his ability | Number | 1 |
Vigilante Multiple Kill | Whether the Vigilante can kill more than once per meeting | Toggle | False |
Vigilante Guess Neutral Benign | Whether the Vigilante can Guess Neutral Benign roles | Toggle | False |
Vigilante Guess Neutral Evil | Whether the Vigilante can Guess Neutral Evil roles | Toggle | False |
Vigilante Guess Neutral Killing | Whether the Vigilante can Guess Neutral Killing roles | Toggle | False |
Vigilante Guess Lovers | Whether the Vigilante can Guess Lovers | Toggle | False |
Vigilante Guess After Voting | Whether the Vigilante can Guess after they have voted | Toggle | False |
The Altruist is a Crewmate that is capable of reviving dead players.
Upon finding a dead body, the Altruist can hit their revive button, risking sacrificing themselves for the revival of another player.
If enabled, the dead body disappears, so only the Altruist's body remains at the scene.
After a set period of time, the player will be resurrected, if the revival isn't interrupted.
Name | Description | Type | Default |
---|---|---|---|
Altruist | The percentage probability of the Altruist appearing | Percentage | 0% |
Altruist Revive Duration | The time it takes for the Altruist to revive a dead body | Time | 10s |
Target's body disappears on beginning of revive | Whether the dead body of the player the Altruist is reviving disappears upon revival | Toggle | False |
The Medic is a Crewmate that can give any player a shield that will make them immortal until the Medic dies.
A Shielded player cannot be killed by anyone, unless by suicide.
If the Medic reports a dead body, they can get a report containing clues to the Killer's identity.
A report can contain the name of the killer or the color type (Darker/Lighter)
- Red - Darker
- Blue - Darker
- Green - Darker
- Pink - Lighter
- Orange - Lighter
- Yellow - Lighter
- Black - Darker
- White - Lighter
- Purple - Darker
- Brown - Darker
- Cyan - Lighter
- Lime - Lighter
- Maroon - Darker
- Rose - Lighter
- Banana - Lighter
- Gray - Darker
- Tan - Darker
- Coral - Lighter
- Watermelon - Darker
- Chocolate - Darker
- Sky Blue - Lighter
- Beige - Lighter
- Magenta - Darker
- Turquoise - Lighter
- Lilac - Lighter
- Olive - Darker
- Azure - Lighter
- Plum - Darker
- Jungle - Darker
- Mint - Lighter
- Chartreuse - Lighter
- Macau - Darker
- Tawny - Darker
- Gold - Lighter
- Rainbow - Lighter
Name | Description | Type | Default |
---|---|---|---|
Medic | The percentage probability of the Medic appearing | Percentage | 0% |
Show Shielded Player | Who should be able to see who is Shielded | Self / Medic / Self + Medic / Everyone | Self |
Show Medic Reports | Whether the Medic should get information when reporting a body | Toggle | True |
Time Where Medic Reports Will Have Name | If a body has been dead for shorter than this amount, the Medic's report will contain the killer's name | Time | 0s |
Time Where Medic Reports Will Have Color Type | If a body has been dead for shorter than this amount, the Medic's report will have the type of color | Time | 15s |
Who gets murder attempt indicator | Who will receive an indicator when someone tries to Kill them | Medic / Shielded / Everyone / Nobody | Medic |
Shield breaks on murder attempt | Whether the Shield breaks when someone attempts to Kill them | Toggle | False |
The Engineer is a Crewmate that can fix sabotages from anywhere on the map.
They can use vents to get across the map easily.
Name | Description | Type | Default |
---|---|---|---|
Engineer | The percentage probability of the Engineer appearing | Percentage | 0% |
Maximum Fixes | The number of times the Engineer can fix a sabotage | Number | 5 |
The Imitator is a Crewmate that can mimic dead crewamtes.
During meetings the Imitator can select who they are going to imitate the following round from the dead.
They can choose to use each dead players as many times as they wish.
It should be noted the Imitator can not imitate all crew roles.
Name | Description | Type | Default |
---|---|---|---|
Imitator | The percentage probability of the Imitator appearing | Percentage | 0% |
The Mayor is a Crewmate that can reveal themself to everyone.
Once revealed the Mayor cannot be assassinated, gains an additional 2 votes and everyone can see that they are the Mayor.
As a consequence of revealing, they have half vision when lights are on.
Name | Description | Type | Default |
---|---|---|---|
Mayor | The percentage probability of the Mayor appearing | Percentage | 0% |
The Medium is a Crewmate that can see ghosts.
During each round the Medium has an ability called Mediate.
If the Medium uses this ability and no one is dead, nothing will happen.
However, if someone is dead, the Medium and the dead player will be able to see each other and communicate from beyond the grave!
Name | Description | Type | Default |
---|---|---|---|
Medium | The percentage probability of the Medium appearing | Percentage | 0% |
Mediate Cooldown | The cooldown of the Medium's Mediate button | Time | 10s |
Reveal Appearance of Mediate Target | Whether the Ghosts will show as themselves, or camouflaged | Toggle | True |
Reveal the Medium to the Mediate Target | Whether the ghosts can see that the Medium is the Medium | Toggle | True |
Who is Revealed | Which players are revealed to the Medium | Oldest Dead / Newest Dead / All Dead | Oldest Dead |
The Prosecutor is a Crewmate that can once per game prosecute a player which results in them being exiled that meeting.
The Prosecutor can also see votes non-anonymously.
Name | Description | Type | Default |
---|---|---|---|
Prosecutor | The percentage probability of the Prosecutor appearing | Percentage | 0% |
Prosecutor Dies When They Exile A Crewmate | Whether the Prosecutor also gets exiled when they exile a Crewmate | Toggle | False |
The Swapper is a Crewmate that can swap the votes on 2 players during a meeting.
All the votes for the first player will instead be counted towards the second player and vice versa.
Name | Description | Type | Default |
---|---|---|---|
Swapper | The percentage probability of the Swapper appearing | Percentage | 0% |
Swapper Can Button | Whether the Swapper Can Press the Button | Toggle | True |
The Transporter is a Crewmate that can change the locations of two random players at will.
Players who have been transported are alerted with a blue flash on their screen.
Name | Description | Type | Default |
---|---|---|---|
Transporter | The percentage probability of the Transporter appearing | Percentage | 0% |
Transport Cooldown | The cooldown of the Transporter's transport ability | Time | 25s |
Max Uses | The amount of times the Transport ability can be used | Number | 5 |
Transporter can use Vitals | Whether the Transporter has the ability to use Vitals | Toggle | False |
The Amnesiac is a Neutral role with no win condition.
They have zero tasks and are essentially roleless.
However, they can remember a role by finding a dead player.
Once they remember their role, they go on to try win with their new win condition.
Name | Description | Type | Default |
---|---|---|---|
Amnesiac | The percentage probability of the Amnesiac appearing | Percentage | 0% |
Amnesiac Gets Arrows | Whether the Amnesiac has arrows pointing to dead bodies | Toggle | False |
Arrow Appear Delay | The delay of the arrows appearing after the person died | Time | 5s |
The Guardian Angel is a Neutral role which aligns with the faction of their target.
Their job is to protect their target at all costs.
If their target loses, they lose.
Name | Description | Type | Default |
---|---|---|---|
Guardian Angel | The percentage probability of the Guardian Angel appearing | Percentage | 0% |
Protect Cooldown | The cooldown of the Guardian Angel's Protect button | Time | 25s |
Protect Duration | How long The Guardian Angel's Protect lasts | Time | 10s |
Kill Cooldown Reset on Attack | The attackers kill cooldown after they attacked the protected target | Time | 2.5s |
Max Uses | The amount of times the Protect ability can be used | Number | 5 |
Show Protected Player | Who should be able to see who is Protected | Self / GA / Self + GA / Everyone | Self |
Guardian Angel becomes on Target Dead | Which role the Guardian Angel becomes when their target dies | Crewmate / Amnesiac / Survivor / Jester | Crewmate |
Target Knows GA Exists | Whether the GA's Target knows they have a GA | Toggle | False |
GA Knows Targets Role | Whether the GA knows their target's role | Toggle | False |
Odds Of Target Being Evil | The chances of the Guardian Angel's target being evil | Percentage | 20% |
The Survivor is a Neutral role which can win by simply surviving.
However, if Lovers, or a Neutral Evil role wins the game, the survivor loses.
Name | Description | Type | Default |
---|---|---|---|
Survivor | The percentage probability of the Survivor appearing | Percentage | 0% |
Vest Cooldown | The cooldown of the Survivor's Vest button | Time | 25s |
Vest Duration | How long The Survivor's Vest lasts | Time | 10s |
Kill Cooldown Reset on Attack | The attackers kill cooldown after they attacked the veste Survivor | Time | 2.5s |
Max Uses | The amount of times the Vest ability can be used | Number | 5 |
The Doomsayer is a Neutral role with its own win condition.
Their goal is to assassinate a certain number of players.
Once done so they win the game.
They have an additional observe ability that hints towards certain player's roles.
Name | Description | Type | Default |
---|---|---|---|
Doomsayer | The percentage probability of the Doomsayer appearing | Percentage | 0% |
Observe Cooldown | The Cooldown of the Doomsayer's Observe button | Time | 25s |
Doomsayer Guess Neutral Benign | Whether the Doomsayer can Guess Neutral Benign roles | Toggle | False |
Doomsayer Guess Neutral Evil | Whether the Doomsayer can Guess Neutral Evil roles | Toggle | False |
Doomsayer Guess Neutral Killing | Whether the Doomsayer can Guess Neutral Killing roles | Toggle | False |
Doomsayer Guess Impostors | Whether the Doomsayer can Guess Impostor roles | Toggle | False |
Doomsayer Can Guess After Voting | Whether the Doomsayer can Guess after voting | Toggle | False |
Number Of Doomsayer Kills To Win | The amount of kills in order for the Doomsayer to win | Number | 3 |
The Executioner is a Neutral role with its own win condition.
Their goal is to vote out a player, specified in the beginning of a game.
If that player gets voted out, they win the game.
Name | Description | Type | Default |
---|---|---|---|
Executioner | The percentage probability of the Executioner appearing | Percentage | 0% |
Executioner becomes on Target Dead | Which role the Executioner becomes when their target dies | Crewmate / Amnesiac / Survivor / Jester | Crewmate |
Executioner Can Button | Whether the Executioner Can Press the Button | Toggle | True |
The Jester is a Neutral role with its own win condition.
If they are voted out after a meeting, the game finishes and they win.
However, the Jester does not win if the Crewmates, Impostors or another Neutral role wins.
Name | Description | Type | Default |
---|---|---|---|
Jester | The percentage probability of the Jester appearing | Percentage | 0% |
Jester Can Button | Whether the Jester Can Press the Button | Toggle | True |
Jester Can Vent | Whether the Jester Can Vent | Toggle | False |
Jester Has Impostor Vision | Whether the Jester Has Impostor Vision | Toggle | False |
The Phantom is a Neutral role with its own win condition.
They become half-invisible when they die and has to complete all their tasks without getting caught.
Name | Description | Type | Default |
---|---|---|---|
Phantom | The percentage probability of the Phantom appearing | Percentage | 0% |
When Phantom Can Be Clicked | The amount of tasks remaining when the Phantom Can Be Clicked | Number | 5 |
The Arsonist is a Neutral role with its own win condition.
They have two abilities, one is to douse other players with gasoline.
The other is to ignite all doused players.
The Arsonist needs to be the last killer alive to win the game.
Name | Description | Type | Default |
---|---|---|---|
Arsonist | The percentage probability of the Arsonist appearing | Percentage | 0% |
Douse Cooldown | The cooldown of the Arsonist's Douse button | Time | 25s |
Maximum Alive Players Doused | The maximum amount of players that the Arsonist can have doused | Number | 5 |
Arsonist Has Impostor Vision | Whether the Arsonist Has Impostor Vision | Toggle | False |
Ignite Cooldown Removed When Arso Is Last Killer | Whether the Arsonist's Ignite Cooldown is removed when they're the final killer | Toggle | False |
The Juggernaut is a Neutral role with its own win condition.
The Juggernaut's special ability is that their kill cooldown reduces with each kill.
This means in theory the Juggernaut can have a 0 second kill cooldown!
The Juggernaut is also a hidden role, meaning it will show up randomly and can not be toggled by percentages like other roles.
The Juggernaut needs to be the last killer alive to win the game.
Name | Description | Type | Default |
---|---|---|---|
Juggernaut Kill Cooldown | The initial cooldown of the Juggernaut's Kill button | Time | 25s |
Reduced Kill Cooldown Per Kill | The amount of time removed from the Juggernaut's Kill Cooldown Per Kill | Time | 5s |
Juggernaut can Vent | Whether the Juggernaut can Vent | Toggle | False |
The Plaguebearer is a Neutral role with its own win condition, as well as an ability to transform into another role.
The Plaguebearer has one ability, which allows them to infect other players.
Once infected, the infected player can go and infect other players via interacting with them.
Once all players are infected, the Plaguebearer becomes Pestilence.
The Pestilence is a unkillable force which can only be killed by being voted out, even their lover dying won't kill them.
The Plaguebearer or Pestilence needs to be the last killer alive to win the game.
Name | Description | Type | Default |
---|---|---|---|
Plaguebearer | The percentage probability of the Plaguebearer appearing | Percentage | 0% |
Infect Cooldown | The cooldown of the Plaguebearer's Infect button | Time | 25s |
Pestilence Kill Cooldown | The cooldown of the Pestilence's Kill button | Time | 25s |
Pestilence can Vent | Whether the Pestilence can Vent | Toggle | False |
The Glitch is a Neutral role with its own win condition.
The Glitch's aim is to kill everyone and be the last person standing.
The Glitch can Hack players, resulting in them being unable to report bodies and do tasks.
Hacking prevents the hacked player from doing anything but walk around the map.
The Glitch can Mimic someone, which results in them looking exactly like the other person.
Name | Description | Type | Default |
---|---|---|---|
The Glitch | The percentage probability of The Glitch appearing | Percentage | 0% |
Mimic Cooldown | The cooldown of The Glitch's Mimic button | Time | 25s |
Mimic Duration | How long The Glitch can Mimic a player | Time | 10s |
Hack Cooldown | The cooldown of The Glitch's Hack button | Time | 25s |
Hack Duration | How long The Glitch can Hack a player | Time | 10s |
Glitch Kill Cooldown | The cooldown of the Glitch's Kill button | Time | 25s |
Glitch Hack Distance | How far away The Glitch can Hack someone from | Short / Normal / Long | Short |
Glitch can Vent | Whether the Glitch can Vent | Toggle | False |
The Vampire is a Neutral role with its own win condition.
The Vampire can convert or kill other players by biting them.
If the bitten player was a Crewmate they will turn into a Vampire (unless there are 2 Vampires alive)
Else they will kill the bitten player.
Name | Description | Type | Default |
---|---|---|---|
Vampire | The percentage probability of the Vampire appearing | Percentage | 0% |
Bite Cooldown | The cooldown of the Vampire's Bite button | Time | 25s |
Vampire Has Impostor Vision | Whether the Vampire Has Impostor Vision | Toggle | False |
Vampire Can Vent | Whether the Vampire Can Vent | Toggle | False |
New Vampire Can Assassinated | Whether the new Vampire can assassinate | Toggle | False |
Maximum Vampires Per Game | The maximum amount of players that can be Vampires | Number | 2 |
Can Convert Neutral Benign Roles | Whether Neutral Benign Roles can be turned into Vampires | Toggle | False |
Can Convert Neutral Evil Roles | Whether Neutral Evil Roles can be turned into Vampires | Toggle | False |
The Werewolf is a Neutral role with its own win condition.
Although the Werwolf has a kill button, they can't use it unless they are Rampaged.
Once the Werewolf rampages they gain Impostor vision and the ability to kill.
However, unlike most killers their kill cooldown is really short.
The Werewolf needs to be the last killer alive to win the game.
Name | Description | Type | Default |
---|---|---|---|
Werewolf | The percentage probability of the Werewolf appearing | Percentage | 0% |
Rampage Cooldown | The cooldown of the Werewolf's Rampage button | Time | 25s |
Rampage Duration | The duration of the Werewolf's Rampage | Time | 25s |
Rampage Kill Cooldown | The cooldown of the Werewolf's Kill button | Time | 10s |
Werewolf can Vent when Rampaged | Whether the Werewolf can Vent when Rampaged | Toggle | False |
The Escapist is an Impostor that can teleport to a different location.
Once per round the Escapist can Mark a location which they can then escape to later in the round.
Name | Description | Type | Default |
---|---|---|---|
Escapist | The percentage probability of the Escapist appearing | Percentage | 0% |
Recall Cooldown | The cooldown of the Escapist's Recall button | Time | 25s |
Escapist can Vent | Whether the Escapist can Vent | Toggle | False |
The Grenadier is an Impostor that can throw smoke grenades.
During the game, the Grenadier has the option to throw down a smoke grenade which blinds crewmates so they can't see.
However, a sabotage and a smoke grenade can not be active at the same time.
Name | Description | Type | Default |
---|---|---|---|
Grenadier | The percentage probability of the Grenadier appearing | Percentage | 0% |
Flash Grenade Cooldown | The cooldown of the Grenadier's Flash button | Time | 25s |
Flash Grenade Duration | How long the Flash Grenade lasts for | Time | 10s |
Flash Radius | How wide the flash radius is | Multiplier | 1x |
Indicate Flashed Crewmates | Whether the Grenadier can see who has been flashed | Toggle | False |
Grenadier can Vent | Whether the Grenadier can Vent | Toggle | False |
The Morphling is an Impostor that can Morph into another player.
At the beginning of the game and after every meeting, they can choose someone to Sample.
They can then Morph into that person at any time for a limited amount of time.
Name | Description | Type | Default |
---|---|---|---|
Morphling | The percentage probability of the Morphling appearing | Percentage | 0% |
Morph Cooldown | The cooldown of the Morphling's Morph button | Time | 25s |
Morph Duration | How long the Morph lasts for | Time | 10s |
Morphling can Vent | Whether the Morphling can Vent | Toggle | False |
The Swooper is an Impostor that can temporarily turn invisible.
Name | Description | Type | Default |
---|---|---|---|
Swooper | The percentage probability of the Swooper appearing | Percentage | 0% |
Swooper Cooldown | The cooldown of the Swooper's Swoop button | Time | 25s |
Swooper Duration | How long the Swooping lasts for | Time | 10s |
Swooper can Vent | Whether the Swooper can Vent | Toggle | False |
The Venerer is an Impostor that gains abilities through killing.
After their first kill, the Venerer can camouflage themself.
After their second kill, the Venerer can sprint.
After their third kill, every other player is slowed while their ability is activated.
All abilities are activated by the one button and have the same duration.
Name | Description | Type | Default |
---|---|---|---|
Venerer | The percentage probability of the Venerer appearing | Percentage | 0% |
Ability Cooldown | The cooldown of the Venerer's Ability button | Time | 25s |
Ability Duration | How long the Venerer's ability lasts for | Time | 10s |
Sprint Speed | How fast the speed increase of the Venerer is when sprinting | Multiplier | 1.25x |
Freeze Speed | How slow the speed decrease of other players is when the Venerer's ability is active | Multiplier | 0.75x |
The Bomber is an Impostor who has the ability to plant bombs instead of kill.
After a bomb is planted, the bomb will detonate a fixed time period as per settings.
Once the bomb detonates it will kill all crewmates (and Impostors!) inside the radius.
Name | Description | Type | Default |
---|---|---|---|
Bomber | The percentage probability of the Bomber appearing | Percentage | 0% |
Detonate Delay | The delay of the detonation after bomb has been planted | Time | 5s |
Max Kills In Detonation | Maximum number of kills in the detonation | Time | 5s |
Detonate Radius | How wide the detonate radius is | Multiplier | 0.25x |
Bomber can Vent | Whether the Bomber can Vent | Toggle | False |
If all Impostors die before a certain point in the game, a random crewmate is selected to become the Traitor.
The Traitor has no additional abilities and their job is simply to avenge the dead Impostors.
Once this player has turned into the Traitor their alliance sits with the Impostors.
Name | Description | Type | Default |
---|---|---|---|
Traitor | The percentage probability of the Traitor appearing | Percentage | 0% |
Latest Spawn | The minimum number of people alive when a Traitor can spawn | Number | 5 |
Traitor Won't Spawn if Neutral Killing are Alive | Whether the Traitor won't spawn if any Neutral Killing roles are alive | Toggle | False |
The Warlock is an Impostor that can charge up their kill button.
Once activated the Warlock can use their kill button infinitely until they run out of charge.
However, they do not need to fully charge their kill button to use it.
Name | Description | Type | Default |
---|---|---|---|
Warlock | The percentage probability of the Warlock appearing | Percentage | 0% |
Time It Takes To Fully Charge | The time it takes to fully charge the Warlock's Kill Button | Time | 25s |
Time It Takes To Use Full Charge | The maximum duration a charge of the Warlock's Kill Button lasts | Time | 1s |
The Blackmailer is an Impostor that can silence people in meetings.
During each round, the Blackmailer can go up to someone and blackmail them.
This prevents the blackmailed person from speaking during the next meeting.
Name | Description | Type | Default |
---|---|---|---|
Blackmailer | The percentage probability of the Blackmailer appearing | Percentage | 0% |
Initial Blackmail Cooldown | The initial cooldown of the Blackmailer's Blackmail button | Time | 10s |
The Janitor is an Impostor that can clean up bodies.
Both their Kill and Clean ability have a shared cooldown, meaning they have to choose which one they want to use.
Name | Description | Type | Default |
---|---|---|---|
Janitor | The percentage probability of the Janitor appearing | Percentage | 0% |
The Miner is an Impostor that can create new vents.
These vents only connect to each other, forming a new passway.
Name | Description | Type | Default |
---|---|---|---|
Miner | The percentage probability of the Miner appearing | Percentage | 0% |
Mine Cooldown | The cooldown of the Miner's Mine button | Time | 25s |
The Undertaker is an Impostor that can drag and drop bodies.
Name | Description | Type | Default |
---|---|---|---|
Undertaker | The percentage probability of the Undertaker appearing | Percentage | 0% |
Undertaker Drag Cooldown | The cooldown of the Undertaker Drag ability | Time | 25s |
Undertaker Speed While Dragging | How fast the Undertaker moves while dragging a body in comparison to normal | Multiplier | 0.75x |
Undertaker can Vent | Whether the Undertaker can Vent | Toggle | False |
Undertaker can Vent while Dragging | Whether the Undertaker can Vent when they are Dragging a Body | Toggle | False |
Modifiers are added on top of players' roles.
Killing the Aftermath forces their killer to use their ability (if they have one and it's not in use).
Name | Description | Type | Default |
---|---|---|---|
Aftermath | The percentage probability of the Aftermath appearing | Percentage | 0% |
Killing the Bait makes the killer auto self-report.
Name | Description | Type | Default |
---|---|---|---|
Bait | The percentage probability of the Bait appearing | Percentage | 0% |
Bait Minimum Delay | The minimum time the killer of the Bait reports the body | Time | 0s |
Bait Maximum Delay | The maximum time the killer of the Bait reports the body | Time | 1s |
Killing the Diseased increases the killer's kill cooldown.
Name | Description | Type | Default |
---|---|---|---|
Diseased | The percentage probability of the Diseased appearing | Percentage | 0% |
Kill Multiplier | How much the Kill Cooldown of the Impostor is increased by | Multiplier | 3x |
Killing the Frosty slows the killer for a short duration.
Name | Description | Type | Default |
---|---|---|---|
Frosty | The percentage probability of the Frosty appearing | Percentage | 0% |
Chill Duration | The duration of the chill after killing the Frosty | Time | 10s |
Chill Start Speed | The start speed of the chill after killing the Frosty | Multiplier | 0.75x |
The Multitasker's tasks are transparent.
Name | Description | Type | Default |
---|---|---|---|
Multitasker | The percentage probability of the Multitasker appearing | Percentage | 0% |
The Torch's vision doesn't get reduced when the lights are sabotaged.
Name | Description | Type | Default |
---|---|---|---|
Torch | The percentage probability of the Torch appearing | Percentage | 0% |
Button Barry has the ability to call a meeting from anywhere on the map, even during sabotages. They have the same amount of meetings as a regular player.
Name | Description | Type | Default |
---|---|---|---|
Button Barry | The percentage probability of Button Barry appearing | Percentage | 0% |
The Flash travels at a faster speed in comparison to a normal player.
Name | Description | Type | Default |
---|---|---|---|
Flash | The percentage probability of the Flash appearing | Percentage | 0% |
Speed | How fast the Flash moves in comparison to normal | Multiplier | 1.25x |
The Giant is a gigantic Crewmate, that has a decreased walk speed.
Name | Description | Type | Default |
---|---|---|---|
Giant | The percentage probability of the Giant appearing | Percentage | 0% |
Speed | How fast the Giant moves in comparison to normal | Multiplier | 0.75x |
The Lovers are two players who are linked together.
These two players get picked randomly between Crewmates and Impostors.
They gain the primary objective to stay alive together.
If they are both among the last 3 players, they win.
In order to do so, they gain access to a private chat, only visible by them in between meetings.
However, they can also win with their respective team, hence why the Lovers do not know the role of the other lover.
Name | Description | Type | Default |
---|---|---|---|
Lovers | The percentage probability of the Lovers appearing | Percentage | 0% |
Both Lovers Die | Whether the other Lover automatically dies if the other does | Toggle | True |
Loving Impostor Probability | The chances of one lover being an Impostor | Percentage | 20% |
Neutral Roles Can Be Lovers | Whether a Lover can be a Neutral Role | Toggle | True |
The Radar is a crewmate who knows where the closest player is to them.
Name | Description | Type | Default |
---|---|---|---|
Radar | The percentage probability of the Radar appearing | Percentage | 0% |
The Sleuth is a crewmate who gains knowledge from reporting dead bodies.
During meetings the Sleuth can see the roles of all players in which they've reported.
Name | Description | Type | Default |
---|---|---|---|
Sleuth | The percentage probability of the Sleuth appearing | Percentage | 0% |
If any vote is a draw, the Tiebreaker's vote will go through.
If they voted another player, they will get voted out.
Name | Description | Type | Default |
---|---|---|---|
Tiebreaker | The percentage probability of the Tiebreaker appearing | Percentage | 0% |
The Disperser is an Impostor who has a 1 time use ability to send all players to a random vent.
This includes miner vents.
Does not appear on Airship or Submerged.
Name | Description | Type | Default |
---|---|---|---|
Disperser | The percentage probability of the Disperser appearing | Percentage | 0% |
Double Shot is an Impostor who gets an extra life when assassinating.
Once they use their life they are indicated with a red flash
and can no longer guess the person who they guessed wrong for the remainder of that meeting.
Name | Description | Type | Default |
---|---|---|---|
Double Shot | The percentage probability of Double Shot appearing | Percentage | 0% |
The Underdog is an Impostor with a prolonged kill cooldown.
When they are the only remaining Impostor, they will have their kill cooldown shortened.
Name | Description | Type | Default |
---|---|---|---|
Underdog | The percentage probability of the Underdog appearing | Percentage | 0% |
Kill Cooldown Bonus | The amount of time added or removed from the Underdog's Kill Cooldown | Time | 5s |
Increased Kill Cooldown | Whether the Underdog's Kill Cooldown is Increased when 2+ Imps are alive | Toggle | True |
Name | Description | Type | Default |
---|---|---|---|
Game Mode | What game mode the next game will be | Classic / All Any / Killing Only / Cultist | Classic |
Name | Description | Type | Default |
---|---|---|---|
Min Neutral Benign Roles | The minimum number of Neutral Benign roles a game can have | Number | 1 |
Max Neutral Benign Roles | The maximum number of Neutral Benign roles a game can have | Number | 1 |
Min Neutral Evil Roles | The minimum number of Neutral Evil roles a game can have | Number | 1 |
Max Neutral Evil Roles | The maximum number of Neutral Evil roles a game can have | Number | 1 |
Min Neutral Killing Roles | The minimum number of Neutral Killing roles a game can have | Number | 1 |
Max Neutral Killing Roles | The maximum number of Neutral Killing roles a game can have | Number | 1 |
Name | Description | Type | Default |
---|---|---|---|
Random Number of Impostors | Whether there are a random number of Impostors | Toggle | True |
Name | Description | Type | Default |
---|---|---|---|
Neutral Roles | How many neutrals roles will spawn | Number | 1 |
Veteran Count | How many Veterans will spawn | Number | 1 |
Vigilante Count | How many Vigilantes will spawn | Number | 1 |
Add Arsonist | Whether Arsonist will be added to the role list | Toggle | True |
Add Plaguebearer | Whether Plaguebearer will be added to the role list | Toggle | True |
Name | Description | Type | Default |
---|---|---|---|
Mayor | The percentage probability of the Mayor appearing | Percentage | 0% |
Seer | The percentage probability of the Seer appearing | Percentage | 0% |
Sheriff | The percentage probability of the Sheriff appearing | Percentage | 0% |
Survivor | The percentage probability of the Survivor appearing | Percentage | 0% |
Number Of Special Roles | How many special roles will spawn | Number | 4 |
Max Chameleons | The maximum number of Chameleons that can spawn | Number | 3 |
Max Engineers | The maximum number of Engineers that can spawn | Number | 3 |
Max Investigators | The maximum number of Investigators that can spawn | Number | 3 |
Max Mystics | The maximum number of Mystics that can spawn | Number | 3 |
Max Snitches | The maximum number of Snitches that can spawn | Number | 3 |
Max Spies | The maximum number of Spies that can spawn | Number | 3 |
Max Transporters | The maximum number of Transporters that can spawn | Number | 3 |
Max Vigilantes | The maximum number of Vigilantes that can spawn | Number | 3 |
Initial Whisper Cooldown | The initial cooldown of the Whisperer's Whisper button | Time | 25s |
Increased Cooldown Per Whisper | The amount of time the Whisperer's whisper cooldown increases by per Whisper | Time | 5s |
Whisper Radius | How wide the whisper radius is | Multiplier | 0.25x |
Conversion Percentage | The percentage someone is leant towards being converted (addition not chance) | Percentage | 25% |
Decreased Conversion Percentage Per Conversion | The percentage decrease of the conversion percentage with each conversion | Percentage | 5% |
Initial Revive Cooldown | The initial cooldown of the Necromancer's Revive button | Time | 25s |
Increased Cooldown Per Revive | The amount of time the Necromancer's revive cooldown increases by per Revive | Time | 25s |
Maximum Number Of Reveals | The maximum number of times the Seer can reveal someone | Number | 5 |
Name | Description | Type | Default |
---|---|---|---|
Choose Random Map | Whether the Map is randomly picked at the start of the game | Toggle | False |
Skeld Chance | The percentage probability of the Skeld map being chosen | Percentage | 0% |
Mira HQ Chance | The percentage probability of the Mira HQ map being chosen | Percentage | 0% |
Polus Chance | The percentage probability of the Polus map being chosen | Percentage | 0% |
Airship Chance | The percentage probability of the Airship map being chosen | Percentage | 0% |
Submerged Chance | The percentage probability of the Submerged map being chosen | Percentage | 0% |
Auto Adjust Settings | Whether the Settings of the game are auto adjusted depending on the map | Toggle | False |
Half Vision on Skeld/Mira HQ | Whether the Vision is automatically halved on Skeld/Mira HQ | Toggle | False |
Mira HQ Decreased Cooldowns | How much less time the cooldowns are set to for Mira HQ | Time | 0s |
Airship/Submerged Increased Cooldowns | How much more time the cooldowns are set to for Airship/Submerged | Time | 0s |
Skeld/Mira HQ Increased Short Tasks | How many extra short tasks when the map is Skeld/Mira HQ | Number | 0 |
Skeld/Mira HQ Increased Longt Tasks | How many extra long tasks when the map is Skeld/Mira HQ | Number | 0 |
Airship/Submerged Decreased Short Tasks | How many less short tasks when the map is Airship/Submerged | Number | 0 |
Airship/Submerged Decreased Longt Tasks | How many less long tasks when the map is Airship/Submerged | Number | 0 |
Name | Description | Type | Default |
---|---|---|---|
Better Polus Vent Layout | Optimises Vent Layout on Polus | Toggle | False |
Vitals Moved to Lab | Whether the Vitals panel is moved into the Laboratory | Toggle | False |
Cole Temp Moved to Death Valley | Whether the cold temperaure task is moved to death valley | Toggle | False |
Reboot Wifi and Chart Course Swapped | Whether the Reboot Wifi and Chart Course swap locations | Toggle | False |
Name | Description | Type | Default |
---|---|---|---|
Camouflaged Comms | Whether everyone becomes camouflaged when Comms are sabotaged | Toggle | False |
Impostors can see the roles of their team | Whether Impostors are able to see which Impostor roles their teammates have | Toggle | False |
Dead can see everyone's roles and Votes | Whether dead players are able to see the roles and votes of everyone else | Toggle | False |
Game Start Cooldowns | The cooldown for all roles at the start of the game | Time | 10s |
Parallel Medbay Scans | Whether players have to wait for others to scan | Toggle | False |
Disable Meeting Skip Button | Whether the meeting button is disabled | No / Emergency / Always | No |
Enable Hidden Roles | Whether hidden roles are added to the role selections | Toggle | True |
First Death Shield Next Game | Whether the first player to die gets a shield for the first round next game | Toggle | False |
Name | Description | Type | Default |
---|---|---|---|
See Tasks During Round | Whether people see their tasks update in game | Toggle | False |
See Tasks During Meetings | Whether people see their task count during meetings | Toggle | False |
See Tasks When Dead | Whether people see everyone's tasks when they're dead | Toggle | False |
The Assassin Ability is given to a certain number of Impostors or Neutral Killers.
This ability gives the Impostor or Neutral Killer a chance to kill during meetings by guessing the roles or modifiers of others.
If they guess wrong, they die instead.
Name | Description | Type | Default |
---|---|---|---|
Number of Impostor Assassins | How many Impostors can Assassinate | Number | 1 |
Number of Neutral Killing Assassins | How many Neutral Killers can Assassinate | Number | 1 |
Amnesiac Turned Impostor Can Assassinate | Whether former Amnesiacs now Impostor can Assassinate | Toggle | False |
Amnesiac Turned Neutral Killing Can Assassinate | Whether former Amnesiacs now Neutral Killers can Assassinate | Toggle | False |
Traitor Can Assassinate | If someone turns into a Traitor they can Assassinate | Toggle | False |
Assassin Kill | The number of kill the Assassin can do with his ability | Number | 1 |
Assassin Guess Crewmate | Whether the Assassin can Guess "Crewmate" | Toggle | False |
Assassin Multiple Kill | Whether the Assassin can kill more than once per meeting | Toggle | False |
Assassin Guess Neutral Benign | Whether the Assassin can Guess Neutral Benign roles | Toggle | False |
Assassin Guess Neutral Evil | Whether the Assassin can Guess Neutral Evil roles | Toggle | False |
Assassin Guess Neutral Killing | Whether the Assassin can Guess Neutral Killing roles | Toggle | False |
Assassin Guess Impostors | Whether the Assassin can Guess Impostor roles | Toggle | False |
Assassin Guess Crewmate Modifiers | Whether the Assassin can Guess Crewmate Modifiers | Toggle | False |
Assassin Can Guess Lovers | Whether the Assassin can Guess Lovers | Toggle | False |
Assassin Can Guess After Voting | Whether the Assassin can Guess after voting | Toggle | False |
New colors are added for crewmates to pick from.
A rainbow color has also been added. Anyone who equips this color will constantly switch between the colors of the rainbow.
Custom hats have been added, made by some very talented artists. These are mostly hats for streamers.
If you have any bugs or any need to contact me, join the Discord Server or create a ticket on GitHub.
Reactor - The framework of the mod
BepInEx - For hooking game functions
Among-Us-Sheriff-Mod - For the Sheriff role.
Among-Us-Love-Couple-Mod - For the inspiration of Lovers role.
ExtraRolesAmongUs - For the Engineer & Medic roles.
TooManyRolesMods - For the Investigator & Time Lord roles.
TorchMod - For the inspiration of the Torch modifier.
XtraCube - For the RainbowMod.
PhasmoFireGod and Ophidian - Button Art.
TheOtherRoles - For the inspiration of the Vigilante, Tracker and Spy roles, as well as the Bait modifier.
5up and the Submarine Team - For the inspiration of the Grenadier role.
Guus - For support for the old Among Us versions (v2021.11.9.5 and v2021.12.15).
MyDragonBreath - For Submerged Compatibility, the Trapper and Aurial roles, the Aftermath modifier and support for the new Among Us versions (v2022.6.21 & v2023.6.13).
ItsTheNumberH - For the code used for Blind, Bait, Poisoner and partially for Tracker, as well as other bug fixes.
Ruiner - For lovers changed into a modifier and Task Tracking.
Term - For creating Transporter, Medium, Blackmailer, Plaguebearer, Sleuth, Multitasker and porting v2.5.0 to the new Among Us version (v2021.12.15).
BryBry16 - For the code used for Better Polus.
Alexejhero - For the Submerged map.
Essentials - For created custom game options.
v1.0.3 uses Essentials directly.
v1.1.0 uses a modified version of Essentials that can be found here.
v1.2.0 has Essentials embedded and can be found here.
This mod is not affiliated with Among Us or Innersloth LLC, and the content contained therein is not endorsed or otherwise sponsored by Innersloth LLC. Portions of the materials contained herein are property of Innersloth LLC.
© Innersloth LLC.