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Building on FreeBSD
This wiki page shows how to build re3 on FreeBSD on a amd64/x86_64 system. Tested on FreeBSD 12.2-RELEASE. Building on different architectures has not been tested and you might have to rely on adjusting the packages and code yourself. In case of issues, fill an issue on GitHub to be reviewed by one of the re3 developers.
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Get the required packages by either building them in the
/usr/ports
directory or installing them viapkg
:$ pkg install git premake5 gmake glfw glew openal-soft mpg123 libsndfile libsysinfo
Disclaimer: you need to get premake5, there are also other premake versions available, only premake5 is supported. You will also need GNU make and not the built-in BSD make. (Library libsndfile is optional.)
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Run
$ git clone --recursive https://github.com/Jai-JAP/re-GTA.git
to clone the project to your PC -
Enter the newly created
re3
directory and run$ premake5 --with-librw gmake2
, remember to use premake5 you either have built in/usr/ports
or installed it viapkg
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Enter the
build
directory and run$ gmake help
to see a help message with supported build configurations. As of now, refer to one of the available configurations:debug_bsd-x86-librw_gl3_glfw-oal
debug_bsd-amd64-librw_gl3_glfw-oal
debug_bsd-arm-librw_gl3_glfw-oal
debug_bsd-arm64-librw_gl3_glfw-oal
release_bsd-x86-librw_gl3_glfw-oal
release_bsd-arm-librw_gl3_glfw-oal
release_bsd-arm64-librw_gl3_glfw-oal
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Compile librw and re3 by running
$ gmake CC=clang CXX=clang++ config=(your configuration goes here)
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In case you didn't copy some of the required gamefiles, copy all content from
re3/gamefiles/
to the game root directory -
(If you didn't set GTA_III_RE_DIR env. variable) Revisit the
re3
directory, go tobin
and find the appropriatere3
binary you just compiled, and copy it to your game folder with GTA3 inside -
Play the game by running
$ ./re3
Remember that re3 is an actively developed project which doesn't have a final version, so in case you'd like to get the game updated you have to reproduce the steps above.