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An example that shows how to pass data from a skinned mesh renderer to a visual effect graph.

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Smrvfx

gif gif

Smrvfx is a Unity sample project that shows how to use an animated skinned mesh as a particle source in a visual effect graph.

System Requirements

  • Unity 2020.1

How To Install

This package uses the scoped registry feature to resolve package dependencies. Please add the following sections to the manifest file (Packages/manifest.json).

To the scopedRegistries section:

{
  "name": "Keijiro",
  "url": "https://registry.npmjs.com",
  "scopes": [ "jp.keijiro" ]
}

To the dependencies section:

"jp.keijiro.smrvfx": "1.1.6"

After changes, the manifest file should look like below:

{
  "scopedRegistries": [
    {
      "name": "Keijiro",
      "url": "https://registry.npmjs.com",
      "scopes": [ "jp.keijiro" ]
    }
  ],
  "dependencies": {
    "jp.keijiro.smrvfx": "1.1.6",
...

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An example that shows how to pass data from a skinned mesh renderer to a visual effect graph.

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