Improve scrolling using eye tracking #1570
Merged
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This PR fixes a couple of issues with the current gesture to scroll using eye tracking:
To fix that we pass a new parameter to the Update() method in the input source carrying the transform for the eye gaze. That transform would be used to set the starting point of the scroll action if there is a scroll or the pointer position otherwise.
Methods like Update(), EmulateControllerFromHands() or HandleEyeTrackingScroll() are suffering from bad design decisions and this PR does not improve the situation. In any case that's a different topic and should be addressed in a separate PR.
Tested in:
Fixes #1571, fixes #1572