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A World Generation Plugin That Is Used On IMS - Minecraft Server's

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Iris

The master branch is for the latest version of minecraft.

Building

Building Iris is fairly simple, though you will need to setup a few things if your system has never been used for java development.

Consider supporting our development by buying Iris on spigot! We work hard to make Iris the best it can be for everyone.

Command Line Builds

  1. Install Java JDK 17
  2. Set the JDK installation path to JAVA_HOME as an environment variable.
    • Windows
      1. Start > Type env and press Enter
      2. Advanced > Environment Variables
      3. Under System Variables, click New...
      4. Variable Name: JAVA_HOME
      5. Variable Value: C:\Program Files\Java\jdk-17.0.1 (verify this exists after installing java don't just copy the example text)
    • MacOS
      1. Run /usr/libexec/java_home -V and look for Java 17
      2. Run sudo nano ~/.zshenv
      3. Add export JAVA_HOME=$(/usr/libexec/java_home) as a new line
      4. Use CTRL + X, then Press Y, Then ENTER
      5. Quit & Reopen Terminal and verify with echo $JAVA_HOME. It should print a directory
  3. If this is your first time building Iris for MC 1.18+ run gradlew setup inside the root Iris project folder. Otherwise, skip this step. Grab a coffee, this may take up to 5 minutes depending on your cpu & internet connection.
  4. Once the project has setup, run gradlew iris
  5. The Iris jar will be placed in Iris/build/Iris-XXX-XXX.jar Enjoy! Consider supporting us by buying it on spigot!

IDE Builds (for development)

  • Run gradlew setup any time you get dependency issues with craftbukkit
  • Configure ITJ Gradle to use JDK 17 (in settings, search for gradle)
  • Add a build line in the build.gradle for your own build task to directly compile Iris into your plugins folder if you prefer.
  • Resync the project & run your newly created task (under the development folder in gradle tasks!)

Iris Toolbelt

Everyone needs a tool-belt.

package com.volmit.iris.core.tools;

// Get IrisDataManager from a world
IrisToolbelt.access(anyWorld).getCompound().getData();

// Get Default Engine from world
IrisToolbelt.access(anyWorld).getCompound().getDefaultEngine();

// Get the engine at the given height
IrisToolbelt.access(anyWorld).getCompound().getEngineForHeight(68);

// IS THIS THING ON?
boolean yes=IrisToolbelt.isIrisWorld(world);

// GTFO for worlds (moves players to any other world, just not this one)
IrisToolbelt.evacuate(world);

IrisAccess access=IrisToolbelt.createWorld() // If you like builders...
  .name("myWorld") // The world name
  .dimension("terrifyinghands")
  .seed(69133742) // The world seed
  .headless(true)  // Headless make gen go fast
  .pregen(PregenTask // Define a pregen job to run
  .builder()
    .center(new Position2(0,0)) // REGION coords (1 region = 32x32 chunks)
    .radius(4)  // Radius in REGIONS. Rad of 4 means a 9x9 Region map.
    .build())
  .create();

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