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Requirements
# This option can also be: # open_requirement # left_click_requirement # right_click_requirement view_requirement: requirements: # You can define multiple requirements. # Each requirement needs a unique name. requirement_name: [requirement-type] # This can only be defined in open and # left/right_click_requirement deny_commands: - '[player] COMMAND' - '[console] COMMAND' - '[commandevent] COMMAND' - '[message] TEXT' - '[openguimenu] MenuName' - '[connect] ServerName' - '[json] {"text":"message"}' - '[refresh]' - '[broadcastsound] SOUND' - '[sound] SOUND' - '[takemoney] #'
Requirements allow you to restrict certain actions or even a entire menu and only allow certain players to see and/or use the menu.
It depends completely on what type of requirement you use:
-
open_requirement
defines requirements to open the menu. -
view_requirement
are requirements for seeing an item. -
right_click_requirement
is for when clicking an item. (To allow the execution of commands) -
left_click_requirement
is the same asright_click_requirement
but for left clicking an item.
You can define multiple requirements under requirements:
If even just one requirement isn't met, then the entire check returns false and denies view of the menu/item or execution of the command(s).
Placeholders can be used in the requirements
type: has permission permission: 'TEXT'
Checks if the player has the required permission.
type: has money amount: #
Checks if the player has enough money (Vault required)
type: has item material: 'TEXT' data: # amount: # name: 'TEXT' lore: - 'TEXT'
Checks if the player has a certain item in its inventory.
type: javascript expression: 'EXPRESSION'
Evaluates a javascript expression that must return true or false.
Example: %vault_eco_balance% >= 100
type: string equals input: 'TEXT' output: 'TEXT'
Checks if input:
matches output:
exactly (Including case).
type: string equals ignorecase input: 'TEXT' output: 'TEXT'
Same as String Equals but ignores the case.
type: string contains input: '%player_name%' output: 'A'
Checks if input:
contains output:
.
For example: Checks if This is a text
contains is
.
type: (==, >=, <=, !=, >, <) input: # output: #
Compares input:
with output:
and returns true or false depending on what type of comparason you choosed.
Option: | Description: |
---|---|
== |
input: is equal as output:
|
>= |
input: is equal or higher than output:
|
<= |
input: is equal or smaller than output:
|
!= |
input: is NOT equal to output: (Is higher or lower) |
> |
input: is higher than output:
|
< |
input: is lower than output:
|
- Placeholders
- Materials:
- Enchantments (Be aware that some enchantments are not available on some items.)
- Dye Colors
- Pattern Types
- Sound Types