If you are interested to get the latest news go to the official website: https://heavygl.github.io/
HeavyGL Special functions are not included (glXSetContext, glXSetBuffer,...)
glClearColor(float, float, float)
: Sets the clear color to an RGB value using the RGB 32 bit float values specified.glClear()
: Clears using the latest clear color.
glGetString(GLenum)
: Returns a string constant depending on the id passed.glEnable(GLfeature)
: Enables some featureglDisable(GLfeature)
: Disables a featureglFillRect(float, float, float, float)
: Draws a rectangle filled using black color
glCreateMask()
: Returns a new instance of GLmask.glApplyMask(GLmask)
: Applies any mask.glCreateTexture()
: Creates a new instance of GLtexture.glTexture(GLtexture)
: Creates a mask wrapping a texture and applies it automatically.glColor3f(float, float, float)
: Sets the primary color for drawing, RGB 32-bit float scheme.glFillRect(GLrect)
: Draws a rectangle filled with the latest specified primary fill color.
glDrawLine(GLvec2, GLvec2)
: Draws a line from point A (GLvec2) to point B (GLvec2) using primary color.glDrawRect(GLrect)
: Draws a rectangle outlined with primary color.