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Fix for Metal skinning blend matrix being multiplied in wrong order #1593

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colincornaby
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Affects the single weight animations in places like Garden.

We used to transpose matrices on the CPU side before they were sent to the GPU. I removed transposing and just flipped the multiply order in the shaders, but I think this case escaped. This was causing the trees in Garden to be wildly distorted.

Affects the single weight animations in places like Garden.
@colincornaby colincornaby changed the title Fix for skinning blend matrix being multiplied in wrong order Fix for Metal skinning blend matrix being multiplied in wrong order Jun 4, 2024
@colincornaby colincornaby merged commit 23f874e into H-uru:master Jun 4, 2024
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2 participants