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make xHighLevelStarTrekDoor.py to be less bad #1470
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Original file line number | Diff line number | Diff line change |
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@@ -49,16 +49,26 @@ | |
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from Plasma import * | ||
from PlasmaTypes import * | ||
from enum import IntEnum | ||
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strDoorClosedVar = ptAttribString(1, "Door Closed SDL Var") | ||
xrgnDoorBlocker = ptAttribExcludeRegion(2,"Exclude Region") | ||
rgnSensor = ptAttribActivator(3, "Region Sensor") | ||
respOpenDoor = ptAttribResponder(4, "Open door Responder", netForce=0) | ||
respCloseDoor = ptAttribResponder(5, "Close door Responder", netForce=0) | ||
respOpenDoor = ptAttribResponder(4, "Open door Responder", netForce=False, netPropagate=False) | ||
respCloseDoor = ptAttribResponder(5, "Close door Responder", netForce=False, netPropagate=False) | ||
strDoorEnabledVar = ptAttribString(6, "Door Enabled SDL Var (optional)") | ||
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||
doorSDLstates = {'closed':0,'opening':1,'open':2,'closing':3,'opentoclose':4,'closetoopen':5,'movingopen':6,'movingclosed':7} | ||
#doorSDLstates = {'closed':0,'opening':1,'open':2,'closing':3,'opentoclose':4,'closetoopen':5,'movingopen':6,'movingclosed':7} | ||
class doorSDLstates(IntEnum): | ||
closed = 0 | ||
opening = 1 | ||
open = 2 | ||
closing = 3 | ||
opentoclose = 4 | ||
closetoopen = 5 | ||
movingopen = 6 | ||
movingclosed = 7 | ||
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class xHighLevelStarTrekDoor(ptModifier): | ||
########################################## | ||
|
@@ -68,19 +78,13 @@ def __init__(self): | |
self.version = 3 | ||
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PtDebugPrint("DEBUG: xHighLevelStarTrekDoor.__init__: v. %d" % self.version) | ||
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self.PrevDoorState = 0 | ||
self.DoorState = 0 | ||
self.DoorStack = [] | ||
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self.DoorEnabled = 1 | ||
self.respondertime = 30 | ||
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########################################## | ||
def OnServerInitComplete(self): | ||
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ageSDL = PtGetAgeSDL() | ||
ageSDL.sendToClients(strDoorEnabledVar.value) | ||
ageSDL.sendToClients(strDoorClosedVar.value) | ||
ageSDL.setFlags(strDoorEnabledVar.value, 1, 1) | ||
ageSDL.setFlags(strDoorClosedVar.value, 1, 1) | ||
ageSDL.setNotify(self.key,strDoorEnabledVar.value,0.0) | ||
|
@@ -94,46 +98,31 @@ def OnServerInitComplete(self): | |
PtDebugPrint("ERROR: xHighLevelStarTrekDoor.OnServerInitComplete():\tERROR: age sdl read failed, defaulting door enabled value") | ||
else: | ||
self.DoorEnabled = 1 | ||
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try: | ||
self.DoorState = self.SDL['DoorState'][0] | ||
self.SDL['DoorState'][0] | ||
except: | ||
self.SDL['DoorState'] = (0,) | ||
self.DoorState = self.SDL['DoorState'][0] | ||
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PtDebugPrint("xHighLevelStarTrekDoor: self.SDL = %d" % self.DoorState) | ||
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PtDebugPrint(f"xHighLevelStarTrekDoor: {self.SDL['DoorState'][0]=}") | ||
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if not PtIsSolo(): | ||
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PtDebugPrint("xHighLevelStarTrekDoor: Somebody is already in the age. Attempting to sync states.") | ||
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if self.DoorState == doorSDLstates['opening'] or self.DoorState == doorSDLstates['movingopen'] or self.DoorState == doorSDLstates['opentoclose']: | ||
respOpenDoor.run(self.key,netPropagate=0) | ||
self.DoorStack.append("respOpenDoor.run(self.key,netPropagate=0)") | ||
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''' | ||
respOpenDoor.run(self.key,fastforward=1) | ||
self.DoorState = doorSDLstates['open'] | ||
PtDebugPrint("xHighLevelStarTrekDoor: Door is open.") | ||
''' | ||
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elif self.DoorState == doorSDLstates['closing'] or self.DoorState == doorSDLstates['movingclosed'] or self.DoorState == doorSDLstates['closetoopen']: | ||
respCloseDoor.run(self.key,netPropagate=0) | ||
self.DoorStack.append("respCloseDoor.run(self.key,netPropagate=0)") | ||
''' | ||
respCloseDoor.run(self.key,fastforward=1) | ||
self.DoorState = doorSDLstates['closed'] | ||
PtDebugPrint("xHighLevelStarTrekDoor: Door is closed.") | ||
''' | ||
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elif self.DoorState == doorSDLstates['open']: | ||
respOpenDoor.run(self.key,fastforward=1) | ||
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if self.SDL['DoorState'][0] in (doorSDLstates.opening, doorSDLstates.movingopen, doorSDLstates.opentoclose): | ||
respOpenDoor.run(self.key) | ||
elif self.SDL['DoorState'][0] in (doorSDLstates.closing, doorSDLstates.movingclosed, doorSDLstates.closetoopen): | ||
respCloseDoor.run(self.key) | ||
elif self.SDL['DoorState'][0] == doorSDLstates.open: | ||
respOpenDoor.run(self.key,fastforward=True) | ||
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else: | ||
# the door is really shut, someone left it open | ||
self.SDL['DoorState'] = (doorSDLstates['closed'],) | ||
self.DoorState = self.SDL['DoorState'][0] | ||
self.SDL['DoorState'] = (doorSDLstates.closed,) | ||
ageSDL[strDoorClosedVar.value] = (1,) | ||
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rgnSensor.volumeSensorNoArbitration(True) | ||
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########################################## | ||
def OnSDLNotify(self,VARname,SDLname,playerID,tag): | ||
|
@@ -144,219 +133,76 @@ def OnSDLNotify(self,VARname,SDLname,playerID,tag): | |
elif VARname == strDoorClosedVar.value: | ||
doorClosed = ageSDL[strDoorClosedVar.value][0] | ||
PtDebugPrint("HighLevelStarTrekDoor.OnSDLNotify: Door Closed SDL Updated to: %d" % doorClosed) | ||
PtDebugPrint("HighLevelStarTrekDoor.OnSDLNotify: Player who updated SDL: ", playerID) | ||
if playerID == 0 and self.sceneobject.isLocallyOwned(): | ||
if doorClosed == 0: | ||
self.SendNote("respOpenDoor;1") | ||
self.UpdateDoorState(doorSDLstates['open']) | ||
elif doorClosed == 1: | ||
self.SendNote("respCloseDoor;1") | ||
self.UpdateDoorState(doorSDLstates['closed']) | ||
if doorClosed: | ||
respCloseDoor.run(self.key) | ||
else: | ||
respOpenDoor.run(self.key) | ||
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########################################## | ||
def OnNotify(self,state,id,events): | ||
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ageSDL = PtGetAgeSDL() | ||
doorState = self.SDL['DoorState'][0] | ||
#Notify Section | ||
if id == (-1): | ||
if events[0][1].find('rgnTriggerEnter') != -1 and self.sceneobject.isLocallyOwned(): | ||
PtDebugPrint("xHighLevelStarTrekDoor: Avatar who entered the region. ",events[0][1].lstrip("rgnTriggerEnter")) | ||
if self.DoorState == doorSDLstates['closed']: | ||
self.UpdateDoorState(doorSDLstates['opening']) | ||
PtDebugPrint("xHighLevelStarTrekDoor: Setting Door to opening.") | ||
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elif self.DoorState == doorSDLstates['movingclosed'] or self.DoorState == doorSDLstates['closing']: | ||
self.UpdateDoorState(doorSDLstates['closetoopen']) | ||
PtDebugPrint("xHighLevelStarTrekDoor: Setting Door to closetoopen.") | ||
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elif self.DoorState == doorSDLstates['opentoclose']: | ||
self.UpdateDoorState(doorSDLstates['movingopen']) | ||
PtDebugPrint("xHighLevelStarTrekDoor: Setting Door to movingopen.") | ||
return | ||
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elif events[0][1].find('rgnTriggerExit') != -1 and self.sceneobject.isLocallyOwned(): | ||
PtDebugPrint("xHighLevelStarTrekDoor: Avatar who exited the region. ",events[0][1].lstrip("rgnTriggerExit")) | ||
if self.DoorState == doorSDLstates['open']: | ||
self.UpdateDoorState(doorSDLstates['closing']) | ||
PtDebugPrint("xHighLevelStarTrekDoor: Setting Door to closing.") | ||
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elif self.DoorState == doorSDLstates['movingopen'] or self.DoorState == doorSDLstates['opening']: | ||
self.UpdateDoorState(doorSDLstates['opentoclose']) | ||
PtDebugPrint("xHighLevelStarTrekDoor: Setting Door to opentoclose.") | ||
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elif self.DoorState == doorSDLstates['closetoopen']: | ||
self.UpdateDoorState(doorSDLstates['movingclosed']) | ||
PtDebugPrint("xHighLevelStarTrekDoor: Setting Door to movingclosed.") | ||
return | ||
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elif events[0][1].find('respOpenDoor') != -1 or events[0][1].find('respCloseDoor') != -1: | ||
self.DoorStack.append(events[0][1]) | ||
PtDebugPrint("xHighLevelStarTrekDoor: New list is: %s" % (str(self.DoorStack))) | ||
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if len(self.DoorStack) == 1: | ||
PtDebugPrint("xHighLevelStarTrekDoor: List is only one command long, so I'm playing it") | ||
code = self.DoorStack[0] | ||
#PtDebugPrint("xHighLevelStarTrekDoor: Timer set to : %d" % self.respondertime) | ||
#PtAtTimeCallback(self.key,self.respondertime,1) | ||
PtDebugPrint("xHighLevelStarTrekDoor: Playing command: %s" % (code)) | ||
self.ExecCode(code) | ||
if self.DoorStack[0].find('fastforward=1') != -1: | ||
self.UpdateRespStack() | ||
return | ||
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elif events[0][1].find('DoorState') != -1 and events[0][1].find('rgnTriggerEnter') == -1 and events[0][1].find('rgnTriggerExit') == -1 and events[0][1].find('Responder') == -1: | ||
#PtDebugPrint("xHighLevelStarTrekDoor: Events = ", events[0][1].lstrip('DoorState=')) | ||
curState = int(events[0][1].lstrip('DoorState=')) | ||
PtDebugPrint("xHighLevelStarTrekDoor: Door State Updated to %d" % curState) | ||
#PtDebugPrint("xHighLevelStarTrekDoor: Door State SDL Set to %d" % self.SDL['DoorState'][0]) | ||
if curState != self.DoorState: | ||
self.DoorState = curState | ||
PtDebugPrint("xHighLevelStarTrekDoor: Door state is now %d" % self.DoorState) | ||
return | ||
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########################################## | ||
elif id == rgnSensor.id: | ||
if id == rgnSensor.id: | ||
if self.DoorEnabled == 0: | ||
return | ||
#Region Triggered | ||
for event in events: | ||
#true when you enter the region | ||
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if event[0] == 1 and event[1] == 1 and PtFindAvatar(events) == PtGetLocalAvatar(): | ||
playerID = PtGetLocalPlayer().getPlayerID() | ||
triggerstr = "rgnTriggerEnter%d" % playerID | ||
self.SendNote(triggerstr) | ||
PtDebugPrint("xHighLevelStarTrekDoor: Door region entered.") | ||
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if event[0] == 1 and event[1] == 1: | ||
There was a problem hiding this comment. Choose a reason for hiding this commentThe reason will be displayed to describe this comment to others. Learn more. I wonder if there is a less tedious way to do this? |
||
if doorState == doorSDLstates.closed: | ||
self.UpdateDoorState(doorSDLstates.opening) | ||
PtDebugPrint("xHighLevelStarTrekDoor: Setting Door to opening.") | ||
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elif doorState in (doorSDLstates.movingclosed, doorSDLstates.closing): | ||
self.UpdateDoorState(doorSDLstates.closetoopen) | ||
PtDebugPrint("xHighLevelStarTrekDoor: Setting Door to closetoopen.") | ||
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elif doorState == doorSDLstates.opentoclose: | ||
self.UpdateDoorState(doorSDLstates.movingopen) | ||
PtDebugPrint("xHighLevelStarTrekDoor: Setting Door to movingopen.") | ||
return | ||
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#true when you leave the region | ||
elif event[0] == 1 and event[1] == 0 and PtFindAvatar(events) == PtGetLocalAvatar(): | ||
playerID = PtGetLocalPlayer().getPlayerID() | ||
triggerstr = "rgnTriggerExit%d" % playerID | ||
self.SendNote(triggerstr) | ||
PtDebugPrint("xHighLevelStarTrekDoor: Door region clear.") | ||
elif event[0] == 1 and event[1] == 0: | ||
if doorState == doorSDLstates.open: | ||
self.UpdateDoorState(doorSDLstates.closing) | ||
PtDebugPrint("xHighLevelStarTrekDoor: Setting Door to closing.") | ||
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elif doorState in (doorSDLstates.movingopen, doorSDLstates.opening): | ||
self.UpdateDoorState(doorSDLstates.opentoclose) | ||
PtDebugPrint("xHighLevelStarTrekDoor: Setting Door to opentoclose.") | ||
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elif doorState == doorSDLstates.closetoopen: | ||
self.UpdateDoorState(doorSDLstates.movingclosed) | ||
PtDebugPrint("xHighLevelStarTrekDoor: Setting Door to movingclosed.") | ||
return | ||
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elif id == respOpenDoor.id: | ||
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self.UpdateRespStack() | ||
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PtDebugPrint("xHighLevelStarTrekDoor: Door is now open.") | ||
if self.sceneobject.isLocallyOwned(): | ||
if self.DoorState == doorSDLstates['opentoclose']: | ||
self.UpdateDoorState(doorSDLstates['closing']) | ||
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elif self.DoorState == doorSDLstates['movingopen'] or self.DoorState == doorSDLstates['opening']: | ||
self.UpdateDoorState(doorSDLstates['open']) | ||
if doorState == doorSDLstates.opentoclose: | ||
self.UpdateDoorState(doorSDLstates.closing) | ||
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elif id == respCloseDoor.id: | ||
elif doorState in (doorSDLstates.movingopen, doorSDLstates.opening): | ||
self.UpdateDoorState(doorSDLstates.open) | ||
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self.UpdateRespStack() | ||
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elif id == respCloseDoor.id: | ||
PtDebugPrint("xHighLevelStarTrekDoor: Door is now closed.") | ||
if self.sceneobject.isLocallyOwned(): | ||
if self.DoorState == doorSDLstates['closetoopen']: | ||
self.UpdateDoorState(doorSDLstates['opening']) | ||
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elif self.DoorState == doorSDLstates['movingclosed'] or self.DoorState == doorSDLstates['closing']: | ||
self.UpdateDoorState(doorSDLstates['closed']) | ||
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########################################## | ||
def SendNote(self, ExtraInfo): | ||
notify = ptNotify(self.key) | ||
notify.clearReceivers() | ||
notify.addReceiver(self.key) | ||
notify.netPropagate(1) | ||
notify.netForce(1) | ||
notify.setActivate(1.0) | ||
notify.addVarNumber(str(ExtraInfo),1.0) | ||
notify.send() | ||
if doorState == doorSDLstates.closetoopen: | ||
self.UpdateDoorState(doorSDLstates.opening) | ||
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########################################## | ||
def UpdateRespStack (self): | ||
#PtClearTimerCallbacks(self.key) | ||
#Updates the Responder List | ||
old = self.DoorStack.pop(0) | ||
PtDebugPrint("xHighLevelStarTrekDoor: Getting rid of Resp: %s" % (old)) | ||
if len(self.DoorStack): | ||
PtDebugPrint("xHighLevelStarTrekDoor: There's at lest one more Resp to play.") | ||
code = self.DoorStack[0] | ||
PtDebugPrint("Playing command: %s" % (code)) | ||
#PtDebugPrint("xHighLevelStarTrekDoor: Timer set to : %d" % self.respondertime) | ||
#PtAtTimeCallback(self.key,self.respondertime,1) | ||
self.ExecCode(code) | ||
if self.DoorStack[0].find('fastforward=1') != -1: | ||
self.DoorStack.pop(0) | ||
elif doorState in (doorSDLstates.movingclosed, doorSDLstates.closing): | ||
self.UpdateDoorState(doorSDLstates.closed) | ||
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########################################## | ||
def UpdateDoorState (self, StateNum): | ||
if StateNum != self.DoorState: | ||
if StateNum != self.SDL['DoorState'][0]: | ||
ageSDL = PtGetAgeSDL() | ||
self.DoorState = StateNum | ||
self.SDL['DoorState'] = (StateNum,) | ||
self.SendNote('DoorState='+str(StateNum)) | ||
PtClearTimerCallbacks(self.key) | ||
PtAtTimeCallback(self.key, 30, 1) | ||
if self.DoorEnabled == 0: | ||
return | ||
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if self.DoorState == doorSDLstates['opening']: | ||
self.SendNote("respOpenDoor;0") | ||
PtDebugPrint("xHighLevelStarTrekDoor: Notifying Clients to play Open Door Responder") | ||
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elif self.DoorState == doorSDLstates['closing']: | ||
self.SendNote("respCloseDoor;0") | ||
PtDebugPrint("xHighLevelStarTrekDoor: Notifying Clients to play Close Door Responder") | ||
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elif self.DoorState == doorSDLstates['open']: | ||
PtDebugPrint("xHighLevelStarTrekDoor: Updating Age SDL to Open") | ||
return | ||
if self.SDL['DoorState'][0] == doorSDLstates.opening: | ||
ageSDL[strDoorClosedVar.value] = (0,) | ||
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elif self.DoorState == doorSDLstates['closed']: | ||
PtDebugPrint("xHighLevelStarTrekDoor: Updating Age SDL to Closed") | ||
elif self.SDL['DoorState'][0] == doorSDLstates.closing: | ||
ageSDL[strDoorClosedVar.value] = (1,) | ||
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########################################## | ||
# This is a cheap hack to attempt to get | ||
# the doors reset, should the age owner | ||
# screw up and not update the door states | ||
########################################## | ||
def OnTimer(self,TimerID): | ||
if self.sceneobject.isLocallyOwned(): | ||
PtDebugPrint("xHighLevelStarTrekDoor: Timer Came Back") | ||
if self.DoorState == doorSDLstates['opentoclose']: | ||
self.UpdateDoorState(doorSDLstates['closing']) | ||
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elif self.DoorState == doorSDLstates['movingopen'] or self.DoorState == doorSDLstates['opening']: | ||
self.UpdateDoorState(doorSDLstates['open']) | ||
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elif self.DoorState == doorSDLstates['closetoopen']: | ||
self.UpdateDoorState(doorSDLstates['opening']) | ||
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elif self.DoorState == doorSDLstates['movingclosed'] or self.DoorState == doorSDLstates['closing']: | ||
self.UpdateDoorState(doorSDLstates['closed']) | ||
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def ExecCode(self,code): | ||
try: | ||
chunks = code.split(';') | ||
tag = chunks[0]; | ||
fastForward = int(chunks[1]) | ||
if tag == "respOpenDoor": | ||
if fastForward == 1: | ||
respOpenDoor.run(self.key,fastforward=1) | ||
else: | ||
respOpenDoor.run(self.key,netPropagate=0) | ||
elif tag == "respCloseDoor": | ||
if fastForward == 1: | ||
respCloseDoor.run(self.key,fastforward=1) | ||
else: | ||
respCloseDoor.run(self.key,netPropagate=0) | ||
else: | ||
PtDebugPrint("xHighLevelStarTrekDoor.ExecCode(): ERROR! Invalid tag '%s'." % (tag)) | ||
self.DoorStack.pop(0) | ||
except: | ||
PtDebugPrint("xStandardDoor.ExecCode(): ERROR! Invalid code '%s'." % (code)) | ||
self.DoorStack.pop(0) |
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I think I want us to work on these state names so that what is going on is a little more clear. I know that I still need to open this file in VS Code (instead of viewing the diff, which is basically useless) to really understand what all is going on here.