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Pushing towards a more useable prerelease version #39
Pushing towards a more useable prerelease version #39
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patrickdown
commented
Sep 28, 2023
- Added plugin stuff like plugin.cfg/.gd
- plugin.gd now takes care of the autoload
- Moved low level event handling to T5Interface.
- T5Manager becomes a class whose main purpose is to create XR glasses rig in the scene. This hopefully allow the advanced user to more easily create their own manager classes.
- Added T5Gameboard to visualize the T5 gameboard in the scene. The T5Gameboard can also be registered with the T5Manager to be a start location for the T5Origin in the scene.
- Added some node icons.
- Added some documentation.
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@@ -0,0 +1,48 @@ | |||
class_name T5ProjectSettings extends RefCounted |
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This gave an issue for me when it wasn't a tool script, because it was used from another tool script
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Also since all access is static, not sure if this needs to extend RefCounted
, it can just extend Object
?
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I added @tool and changed it to object. I also put the godot-cpp submodule at version 4.1
Added plugin stuff like plugin.cfg/.gd plugin.gd now takes care of the autoload Moved low level event handling to T5Interface. T5Manager becomes a class whose main purpose is to create XR glasses rig in the scene. This hopefully allow the advanced user to more easily create their own manager classes. Add T5Gameboard to visualize the T5 gameboard in the scene. The T5Gameboard can also be registered with the T5Manager to be a start location for the T5Origin in the scene. Added some node icons. Changed godot-cpp to version 4.1.2
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lgtm