-
Notifications
You must be signed in to change notification settings - Fork 22
New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
noted PauseGame oddities #97
base: master
Are you sure you want to change the base?
Conversation
Are you sure EA isn't just a < CONTROLLED or GOODCUTOFF check as usual? Are you sure other globals with good enough EA can't do it? AddFamiliar should be taking care of proper actor storage, so I doubt MakeGlobal is needed in the example. AddFamiliar is instant, but it may need a tick more for all the effects to be set up. Or perhaps it just needs a blocking action anywhere in the block, so the actions get queued (testable by moving the wait to the start). |
Re-tested more... cre EA doesn't actually have effect, any value works. Regarding MakeGlobal, I think I'm actually getting inconclusive results, but maybe I've been stuck on this for too long. Moving the wait to the start breaks it. I was not aware about "blocking" actions and their effect on queue. Is there a list of those? |
Anything that isn't instant (in instant.ids unless iwd2) is blocking and may take indefinite amounts of time to complete. Blocking actions are queued, so start executing on the next tick. It's even more convoluted; if you're interested, here's a pretty good summary: |
Revisiting this, as far as I can see:
|
|
I didn't. |
This one took me long time to figure out... Related discussion.