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Add docs about OutputName to Build Settings for game output exe/pac…
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…kage renaming
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mafiesto4 committed Nov 16, 2023
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Expand Up @@ -9,6 +9,7 @@ For editing and using presets see [Game Cooker window](../game-cooker/index.md)

| Property | Description |
|--------|--------|
| **Output Name** | Name of the output app created by the build system. Used to rename main executable (eg. MyGame.exe) or final package name (eg. MyGame.apk). Custom tokens: `${PROJECT_NAME}`, `${COMPANY_NAME}`. |
| **Max assets per package** | The maximum amount of assets to include into a single assets package. Assets will be split into several packages if needed. |
| **Max package size (in MB)** | The maximum size of the single assets package (in megabytes). Assets will be spli into several packages if need to. |
| **Content Key** | The game content cooking keys. Use the same value for a game and DLC packages to support loading them by the built game. Use 0 to randomize it during building. |
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