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Add release notes for 1.8.1
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mafiesto4 committed Apr 26, 2024
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Expand Up @@ -82,6 +82,98 @@ Every update brings more features and improvements to the Editor. This time we a

## Changelog

### Version 1.8.6511.1 - 27 April 2024

Contributors: mafiesto4, GoaLitiuM, Tryibion, rkrahn, Zode, xxSeys1, Menotdan, Muzz, duarteroso

PRs merged: 25

* Add support for importing `.exr` textures
* Add logging and cleaning up leaked scene objects after play mode in Editor
* Add trading minor optimizations in MSVC Development builds for compile speed
* Add automatic restoring Anim Event tracks when reimporting animation asset
* Add `ShowDebugDrawSkeleton` to preview Animated Model skeleton via Debug Draw
* Add toggle orthographic view hotkey (`Numpad Decimal`)
* Add locking actor selection in properties and prefab windows
* Add displaying all actors in Actor toolbox search tab when no filter is applied
* Add better anim events visuals in timeline editor
* Add sorting search actor toolbox
* Add `Tags.Find` utility
* Add statically disabled tessellation on macOS/iOS
* Add statically disabled geometry shaders on mobile
* Add CPU profiler events for UI drawing
* Add setter for crword agent position and velocity
* Add option for using Address and Thread sanitizers
* Add hiding TAA settings if TAA isn't enabled
* Add `Time.Synchronize` to stabilize engine loop
* Add `Engine::UpdateCount` to sync gameplay logic updates with game loop rather than draw frames
* Add improved size of Multi Blend nodes
* Add undo for Multi Blend points moving
* Add context menu to Multi Blend node points
* Add tooltips to Multi Blend points
* Add `Ctrl` to snap points to grid in Multi Blend editor
* Add improved visuals of points in Multi Blend
* Add grid labels drawing to Multi Blend
* Add live debugging of blend position in Multi Blend
* Add add/remove buttons to Multi Blend
* Add better `const` correctness in `Mesh` and `SkinnedMesh` api
* Add `Write`/`Read` methods to `NetworkStream` for `INetworkSerializable` sending in C# api
* Add more useful orientation settings to Android
* Add exported property to activity element in `AndroidManifest.xml` template
* Add basic Android version settings to editor
* Optimize `DrawBatch` for faster sorting
* Optimize draw calls sorting in opaque passes
* Optimize TreeNode rendering
* Optimize ActorTreeNode reparent when it's not collapsed but one of the parents is
* Optimize Anim Graph node size and remove limit of max `64` state transitions
* Refactor engine loop to have better sync between game update, physics and drawing
* Refactor `UpdateGraph` to run after engine services and game scripts
* Refactor Visject Graph nodes data for unlimited size
* Refactor Multi Blend nodes to support up to `255` blend points
* Update `DirectXTex` to `mar2024`
* Change default collision type to `ConvexMesh` from `TriangleMesh`
* Fix default diffuse color value when importing material
* Fix Editor viewport aspect ratio scaling to be removed from camera mouse movement
* Fix numpad enter to normal enter on Linux
* Fix Two Bone IK to have correct bone roll
* Fix blend shapes transformation applying
* Fix blend shapes normals usage
* Fix blending nested animations to properly handle it per-node
* Fix nested animations sampling
* Fix animated model skinning precision issues
* Fix errors on using spline editor in Prefab window
* Fix error when applying prefab changes with Spline
* Fix deselecting actors when using camera orbiting in viewport after releasing LMB when Alt is up
* Fix text underline being in wrong spot on different DPIs
* Fix particle emitter creation from templates
* Fix various bugs in code detected with address/thread sanitizers
* Fix `EyeAdaptation` bug to flash on play mode start in Editor when time gets reset
* Fix heightfield not saved when editing splatmap of terrain with physical materials in use
* Fix editor toolstrip by moving game cooking and building to the right for less missclicks
* Fix panning Visject Surface with middle mouse button (right button does it) to prevent missed connections removals
* Fix Debug Log scrolling when many entries are added at once
* Fix cloning value utility for object references
* Fix missing UI Control preview when changing UI Widget type
* Fix surface node context menu to not show when moving surface
* Fix margins issues in context menus
* Fix `FindRandomPointAroundCircle` to always find a valid point on a NavMesh in the radius
* Fix NavMesh to initialize earlier and prevent issues with crowd agents on a scene
* Fix .NET runtime validity checks with daily runtime builds
* Fix `CachedAttributeGetter` holding references to collectible types
* Fix to release Prefab assets when unloading Scripting service
* Fix freeze when selecting ModelPrefab referencing a removed asset
* Fix terrain heightmap to use higher range format when decompressed
* Fix bug in `ValueContainer.HasDifferentTypes` causing incorrect editor setup
* Fix model tool importing to use temp file only for Assimp
* Fix deadlock when parsing invalid HTML text in `RichTextBox`
* Fix crash on prefab preview with lightmap in use
* Fix crash when accessing physics objects state in `OnLateFixedUpdate`
* Fix crash when resizing window on Vulkan
* Fix crash when removing Anim Event visual script that is used in opened Animation timeline
* Fix crash when using old `Blend with Mask` node in Anim Graph
* Fix crash when playing uninitialized audio source
* Fix crash when reimporting animation with translation set

### Version 1.8.6510.0 - 29 March 2024

Contributors: mafiesto4, Tryibion, stefnotch, abrasivetroop, Withaust, MineBill, z1dev, GoaLitiuM, NoriteSC, Menotdan, nothingTVatYT, plemsoft, GasimoCodes, whocares77, RuanLucasGD, envision3d, Tesla-J, Chikinsupu, rkrahn, dustytrailsdev, cNori, lifeformed
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