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[EXILED::Events]
Fixed the ChangingRoleAndSpawned.ChangeInventory
NullReferenceException skill issue
#172
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Suggestion ExMod-Team#1 Co-authored-by: Alex Rouse <123724383+ALEXWARELLC@users.noreply.github.com>
Co-authored-by: Alex Rouse <123724383+ALEXWARELLC@users.noreply.github.com>
private methods should be defined after public ones
Co-authored-by: Alex Rouse <123724383+ALEXWARELLC@users.noreply.github.com>
Co-authored-by: Alex Rouse <123724383+ALEXWARELLC@users.noreply.github.com>
Co-authored-by: Alex Rouse <123724383+ALEXWARELLC@users.noreply.github.com>
This do not fix the issue than the event argument is null |
not an EXILED bug if the function receive a null argument ig |
it's not null argument inside the event it's null event so yes it's exiled bug |
if (ev == null) should be always useless |
Description
Fixed the
System.NullReferenceException: Object reference not set to an instance of an object
that could happen when the methodExiled.Events.Patches.Events.Player.ChangingRoleAndSpawned.ChangeInventory
for some reasonWhat is the current behavior?
The error trigger me >:(
What is the new behavior?
No more error (stonks!)
Does this PR introduce a breaking change?
Nop
Other information:
Types of changes
Submission checklist
Patches (if there are any changes related to Harmony patches)
Other