Add variable blur to images in UIKit, AppKit, and SwiftUI. Works on Apple platforms using Metal.
Left image has a horizontal variable blur from the leading edge to the middle. Right image has a vertical variable blur from the top edge to the middle.
Demo apps for SwiftUI, UIKit and AppKit are available under Documentation.
- Possible kinds
- Requirements
- Installation
- Usage
- Roadmap
- Project Organization
- Implementing new blur types
- Contributing to VariableBlurImageView
Vertical | Horizontal | Between two points | Gradient | Multiple blurs |
---|---|---|---|---|
- Swift 5.9
- iOS 13.0
- macOS 11.0
- tvOS 13.0
- macCatalyst 13.0
To use this package in a SwiftPM project, you need to set it up as a package dependency:
// swift-tools-version:5.9
import PackageDescription
let package = Package(
name: "MyPackage",
dependencies: [
.package(
url: "https://github.com/Eskils/VariableBlurImageView",
.upToNextMinor(from: "1.1.2") // or `.upToNextMajor
)
],
targets: [
.target(
name: "MyTarget",
dependencies: [
.product(name: "VariableBlurImageView", package: "VariableBlurImageView")
]
)
]
)
This frameworks provides subclasses for UIImageView, and NSImageView, in addition to SwiftUI views and modifiers to apply variable blur to images.
There is also a class to apply variable blur to CGImages.
VariableBlurImageView
is a subclass of UIImageView
/ NSImageView
which asynchronously applies the wanted progressive blur.
You provide an image, start point, end point, and their respective blur radiuses.
let imageView = VariableBlurImageView()
imageView.contentMode = .scaleAspectFill
let backgroundImage = UIImage(resource: .onboardingBackground)
imageView.verticalVariableBlur(
image: backgroundImage,
startPoint: 0,
endPoint: backgroundImage.size.height / 4,
startRadius: 15,
endRadius: 0
)
/// Adds a vertical variable blur to your image.
VariableBlurImageView.verticalVariableBlur(image:startPoint:endPoint:startRadius:endRadius:)
/// Adds a horizontal variable blur to your image.
VariableBlurImageView.horizontalVariableBlur(image:startPoint:endPoint:startRadius:endRadius:)
// Adds a variable blur between two points to your image.
VariableBlurImageView.variableBlur(image:startPoint:endPoint:startRadius:endRadius:)
/// Adds a variable blur following the lightness in the provided gradient image.
VariableBlurImageView.gradientBlur(image:gradient:maxRadius:)
/// Adds multiple variable blurs
VariableBlurImageView.mutlipleBlurs(image:descriptions:)
Views and View Modifiers on Image
are available to asynchronously apply the wanted progressive blur.
You provide an image, start point, end point, and their respective blur radiuses.
NOTE: The ViewModifiers are only available from iOS 16.0 and macOS 13.0, and do not support image variations (e.g. dark mode images)
let backgroundImage = UIImage(resource: .onboardingBackground)
var body: some View {
VStack {
VerticalVariableBlurImage(
image: backgroundImage,
startPoint: 0,
endPoint: backgroundImage.size.height / 4,
startRadius: 15,
endRadius: 0
)
}
}
/// Adds a vertical variable blur to your image.
VerticalVariableBlurImage(image:startPoint:endPoint:startRadius:endRadius:)
/// Adds a horizontal variable blur to your image.
HorizontalVariableBlurImage(image:startPoint:endPoint:startRadius:endRadius:)
// Adds a variable blur between two points to your image.
VariableBlurImage(image:startPoint:endPoint:startRadius:endRadius:)
/// Adds a variable blur following the lightness in the provided gradient image.
GradientBlurImage(image:gradient:maxRadius:)
/// Adds multiple variable blurs
MultipleBlursImage(image:descriptions:)
/// Adds a vertical variable blur to your image.
Image.verticalVariableBlur(startPoint:endPoint:startRadius:endRadius:)
/// Adds a horizontal variable blur to your image.
Image.horizontalVariableBlur(startPoint:endPoint:startRadius:endRadius:)
// Adds a variable blur between two points to your image.
Image.variableBlur(startPoint:endPoint:startRadius:endRadius:)
/// Adds a variable blur following the lightness in the provided gradient image.
Image.gradientBlur(gradient:maxRadius:)
/// Adds multiple variable blurs
Image.mutlipleBlurs(descriptions:)
VariableBlurEngine
is an object used to apply progressive blur to CGImages.
You provide a CGImage, start point, end point, and their respective blur radiuses. A new CGImage is returned with the variable blur effect.
let variableBlurEngine = VariableBlurEngine()
let leavesImage = UIImage(resource: .leaves)
let blurredImage = variableBlurEngine.applyVerticalVariableBlur(
toImage: leavesImage,
startPoint: 0,
endPoint: leavesImage.size.height / 4,
startRadius: 15,
endRadius: 0
)
/// Adds a vertical variable blur to your image.
VariableBlurEngine.applyVerticalVariableBlur(image:startPoint:endPoint:startRadius:endRadius:)
/// Adds a horizontal variable blur to your image.
VariableBlurEngine.applyHorizontalVariableBlur(image:startPoint:endPoint:startRadius:endRadius:)
// Adds a variable blur between two points to your image.
VariableBlurEngine.applyVariableBlur(image:startPoint:endPoint:startRadius:endRadius:)
/// Adds a variable blur following the lightness in the provided gradient image.
VariableBlurEngine.applyGradientVariableBlur(image:gradient:maxRadius:)
/// Adds multiple variable blurs
VariableBlurEngine.applyMultipleVariableBlurs(image:descriptions:)
- Separable Gaussian Blur (Performance optimization)
- Looking into applying variable blur to other UIViews
This framework is written in Swift and Metal.
VariableBlurImageView is the primary framework.
GenerateTestImages is a small executable used to produce images to test against.
The tests for VariableBlurImageView check if the current state of the code produce the same set of images as has previously been generated by GenerateTestImages
.
When implementing altering the look of an existing blur type, expect the tests to fail. Running GenerateTestImages
from Xcode will produce new images and make the tests succeed.
When working on performance improvements, the tests should ideally not fail.
When implementing a new blur type, new tests and generating methods need to be provided.
- Write a new kernel function in Metal
- Provide a new method in VariableBlurMetal.swift to dispatch metal function
- Functions are precompiled lazily
- Buffers are made lazily, to be reused
- A kernel function has an input texture and an output texture.
- You may use
variableBlurGeneric(_:image:bufferConfigurationHandler:)
.
- Write a new method in VariableBlurEngine.swift
- Write a new method in VariableBlurImageView.swift
- Write a
X-variableBlurImpl
method in the extension for both iOS and macOS - You may use the
transformAllVariations(ofImage:variationTransformMode:applyingTransform:)
method. - Write a new method in the UIImageView subclass using
UIImage
. - Write a new method in the NSImageView subclass using
NSImage
.- Set the
originalImage
andblurOperation
properties.
- Set the
- Write a
- Add a new case to VariableBlurOperation.swift
- Add a new View in SwiftUI/VariableBlurImage.swift
- Provide separate initializers for UIImage and NSImage.
- Add a new Image modifier to SwiftUI/Image+Extension.swift
- Write new generating methods in
GenerateTestImages
. See Generate images to use in test - Write new tests. See Supplying tests
- Update docc documentation with new images, and method overview
- Update README with new images, and method overview
Generally, at least two tests are written for each blur type — one to check if the images produced are as expected, and one to measure performance.
Checking similarity can be done with the ìsEqual(inputImageName:expectedImageName:afterPerformingImageOperations:)
method, like so:
func testVerticalVariableBlur() throws {
XCTAssertTrue(
try isEqual(
inputImageName: inputImageName,
expectedImageName: "\(inputImageName)-VerticalBlur...",
afterPerformingImageOperations: { input in
try variableBlurEngine.applyVerticalVariableBlur(
toImage: input,
startPoint: 0,
endPoint: CGFloat(input.height / 2),
startRadius: 20,
endRadius: 0
)
}
)
)
}
Measuring performance can be done with the provideInputImage(inputImageName:)
and measure
methods, like so:
func testPerformanceOfVerticalVariableBlur() throws {
let inputImage = try provideInputImage(inputImageName: inputImageName)
measure {
_ = try! variableBlurEngine.applyVerticalVariableBlur(
toImage: inputImage,
startPoint: 0,
endPoint: CGFloat(inputImage.height / 2),
startRadius: 20,
endRadius: 0
)
}
}
The GenerateImages.swift
file in GenerateTestImages provides the implementation to generate images.
Use the from(image:named:performingOperations:)
method on OutputImage, and add the result to the outputImages
array. The entries in this array are written to the ExpectedOutputs directory under Tests.
// Vertical blur
OutputImage
.from(image: inputImage, named: "\(name)-Vertical...") { input in
try variableBlurEngine.applyVerticalVariableBlur(
toImage: input,
startPoint: 0,
endPoint: CGFloat(input.height / 2),
startRadius: 20,
endRadius: 0
)
}?
.adding(to: &outputImages)
Contributions are welcome and encouraged. Feel free to check out the project, submit issues and code patches.