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Readme: Mentioned KeepCodingLite
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Emik03 authored Sep 26, 2021
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*KeepCoding* is compiled as a Managed DLL file. You may either compile this DLL yourself, or [download one of the release builds](https://github.com/Emik03/KeepCodingAndNobodyExplodes/releases).

Unity will start reloading the scripts at this stage. After the reload, you can start using the library's code by going into any script file and accessing the namespace:
Since version 11, there are 2 versions per release, `KeepCoding`, and `KeepCodingLite`. If you are writing your modules in an external library and/or use a polyfill library, then `KeepCodingLite` is recommended as it removes methods that are redundant outside of `C# 4`/`.NET 3.5`. Use `KeepCoding` otherwise.

Drag the DLL and XML file into `\Plugins\Managed`. Unity will start reloading the scripts at this stage. After the reload, you can start using the library's code by going into any script file and accessing the namespace:

```cs
using KeepCoding;
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6. Go to "Signing" and create your own strong name and signature. This ensures that it will not conflict with other versions of this namespace.

7. Press the key combination **CTRL+B**, or alternatively go to the dropdown located at the top named "Build" and press "Build Solution". Assuming no build errors occur, you can go back to Unity, which will start reloading.
7. Select either "Release" or "Lite" at the top depending on which version of KeepCoding you want.

8. Press the key combination **CTRL+B**, or alternatively go to the dropdown located at the top named "Build" and press "Build Solution". Assuming no build errors occur, you can go back to Unity, which will start reloading.

### Credit
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