- Official API: iPhone 7 / 7 Plus or newer
- Unofficial API: iPhone 6s / 6s Plus or newer
- Requires Xcode 8 to build
From the command prompt go to your app's root folder and execute:
tns plugin add nativescript-taptic-engine
Want to dive in quickly? Check out the demo app! Otherwise, continue reading.
You can run the demo app from the root of the project by typing npm run demo.ios.device
and you'll see this:
We also have a Vue demo! Check out the demo-vue app!
To run it locally:
git clone https://github.com/EddyVerbruggen/nativescript-taptic-engine
cd nativescript-taptic-engine/src
npm run demo-vue.ios
There's nothing that prevents you from using Angular. Just copy the examples in the Vue or Core demo (or the snippets below).
It's recommended to use this API, but you're limited to iPhone 7 and higher. As per Apples guidelines there's no runtime way to determine if the device is capable of providing haptic feedback, so the Promise can largely be ignored so I'm not even showing them here.
The API names are modeled after what Apple has called them:
Use selection feedback generators to indicate a change in selection.
// require the plugin
import {TapticEngine} from "nativescript-taptic-engine";
// instantiate the plugin
let tapticEngine = new TapticEngine();
tapticEngine.selection();
// require the plugin
var TapticEngine = require("nativescript-taptic-engine").TapticEngine;
// instantiate the plugin
var tapticEngine = new TapticEngine();
tapticEngine.selection();
Use notification feedback generators to indicate successes, failures, and warnings.
There are 3 notification types: TapticEngineNotificationType.SUCCESS
(default), .WARNING
, and .ERROR
.
// require the plugin
import {TapticEngine, TapticEngineNotificationType} from "nativescript-taptic-engine";
// instantiate the plugin
let tapticEngine = new TapticEngine();
tapticEngine.notification({
type: TapticEngineNotificationType.ERROR
});
Use impact feedback generators to indicate that an impact has occurred. For example, you might trigger impact feedback when a user interface object collides with something or snaps into place.
There are 3 impact styles: TapticEngineImpactStyle.LIGHT
, .MEDIUM
(default), and .HEAVY
.
// require the plugin
import {TapticEngine, TapticEngineImpactStyle} from "nativescript-taptic-engine";
// instantiate the plugin
let tapticEngine = new TapticEngine();
tapticEngine.impact({
type: TapticEngineImpactStyle.HEAVY
});
BEWARE This uses an undocumented feature which may get your app rejected when reviewed by Apple. People have used this approach without problems though.
This triggers the same effect as the 'Peek' in 'Peek & Pop', a very brief vibration.
// require the plugin
import {TapticEngineUnofficial} from "nativescript-taptic-engine";
// instantiate the plugin
let tapticEngineUnofficial = new TapticEngineUnofficial();
tapticEngineUnofficial.weakBoom().then(() => {
// note that unsupported iOS devices like the simulator also end up here
}, (err) => {
console.log("You're running on Android. Meh.");
});
// require the plugin
var TapticEngineUnofficial = require("nativescript-taptic-engine").TapticEngineUnofficial;
// instantiate the plugin
var tapticEngineUnofficial = new TapticEngineUnofficial();
tapticEngineUnofficial.weakBoom().then(
function() {
// note that unsupported iOS devices like the simulator also end up here
console.log("Boomed weakly, if available.");
}, function () {
console.log("You're running on Android. Meh.");
}
);
This triggers the 'Pop' effect of 'Peek & Pop', which is a bit more profound than the 'Peek' effect.
Codewise this is exactly the same as weakBoom
, except for the function name of course.
This triggers the 'Nope' effect you get when fi. force touching a home icon which doesn't have any action. It's a short burst of 3-ish 'weak booms'.
Codewise this is exactly the same as weakBoom
and strongBoom
, except for the function name of course.
- 2.1.0 Modernized the code a little, migrated to the plugin seed structure, and added a Vue demo.
- 2.0.0 Added official API for iPhone 7. Moved the old API to TapticEngineUnofficial.*. Requires Xcode 8 to build.
- 1.0.0 Initial release, unofficial API only. Compatible with any Xcode version.