Releases: EasyRPG/liblcf
Releases · EasyRPG/liblcf
0.4.1
- Correctly calculate size of RPG::EventCommand
- Remove status clearing
- Add Atb mode field
- Change encodings:
- ibm-943_P15A-2003 for Japanese
- windows-949-2000 for Korean
- Make reader_struct more error tolerant
Building:
- Add Windows RT (ARM) support
- Use some C++11 features
Savegames:
- Save message stretch value
- Fix/Overwrite the ID of the actor when loading a savegame
- Reload battle (end) and inn music
0.4.0
- Use 31 as first value of default passable_data_upper
- Add new RPG2k 1.61 and RPG2k3 1.11 fields
- Fix some memory leaks in the recode function
- Clear all database data in Data::Clear
Windows:
- Update to VS2015
OS X:
- drop workaround for the old libstdc++ from Apple SDK
Android:
- Disable std::locale (unsupported by NDK)
0.3.2
0.3.1
0.3
0.2.2
Codename Brian
Changes:
- Skip invalid lcf integers instead of aborting the program
- Handle odd 16-bit and 32-bit vectors to fix crashes
- Use correct RPG::Parameters vector size
- Fix Actor.title fixup to load correct title from savegame
- Add Animation/unknown_03 chunk
- Add SavePartyLocation/VehicleType enums
- Document overlap forbidden and animation type event chunks
- Fix timestamp floating point conversion into integer
Codename Carol
- Character encoding detection feature, now requires ICU instead of iconv.
- Documented more discovered chunks and adjusted some default values.
- Cross building fixes.