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0.5.0

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@carstene1ns carstene1ns released this 18 Sep 23:45
· 702 commits to master since this release
  • Merge SaveEvents and SaveEventData structs
  • Replace auto_ptr with unique_ptr
  • Use correct Actor::battle_x/y default values
  • SaveActor 0x60 is the battler_animation (same as 0x3E of Actor)
  • Class: Rename unarmed_animation to battler_animation, the chunk ID 0x3E matches
  • Fix default value for TroopPageCondition->enemy_id (0, not 1)
  • Make two_weapon, super_guard and lock_equipment consistent across Actor, Class and SaveActor
  • Fix up SaveMapInfo.chipset_id value when equal or lesser than 0

Encoding detection

  • Use strings from Data::system to detect encoding
  • Remove unnecesary spaces in the text for the encoding detector
  • Add a new function DetectEncodings that returns all possible encodings that were detected.

Building

  • Remove some obsolete VS2015 filters
  • MSVC: Switch to dynamic C runtime
  • Remove (outdated) qmake file