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A very lightweight shader that keeps the vanilla style but addresses its shortcomings

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DrDesten/Stracciatella

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Stracciatella

A very lightweight shader that keeps the vanilla style but addresses its shortcomings.
It is highly configurable and lets you craft your own personal vanilla experience.


Feature Highlight

  • Colored Block Light
  • Colored Hand Light
  • HDR Emissives
    • Generated Emissive Textures for Light Emitting Blocks
  • Custom Fog and Sky
    • Shooting Stars
  • Waving Blocks
  • Custom Lightmap
    • Directional Lightmaps with Generated and Texture Normals
  • Custom Color LUT support
  • Rain Refraction and Puddles
  • Custom Block Outline

Installation

Stracciatella requires Optifine or Iris to work.
Stracciatella (with Optifine) supports Minecraft versions from 1.8.9 onwards.

Installation (Release) Recommended

Download the .zip file from the newest release and put it into your .minecraft/shaderpacks folder.
You can now select the shader from within Minecraft.

Installation (Dev)

You need to have git and NodeJS installed.
Open your terminal or command prompt in your .minecraft/shaderpacks folder.
Run git clone https://github.com/DrDesten/Stracciatella.git && cd Stracciatella to clone the repository and navigate into it. It should contain build and src directories.
Run git submodule update --init --recursive to download the required dependencies.
Run node build -f to build the shader. A directory named shaders should be created.
You can now select Stracciatella (same name as the folder) from within Minecraft.


Features

Fog and Sky

  • Sun and Moon Size
  • Sun Angle
  • Horizon Cutoff for Sun and Moon
  • Custom Stars
    • Size, Density, Coverage, Glow
  • Shooting Stars
    • Direction, Density, Speed, Trail
  • Fog Start and End
  • Sky and Fog Colors
    • Sunset Colors
    • Sky and Fog Colors
      • Day, Night, Rain
    • End Sky Colors
  • Cave Fog and Sky

Lighting

  • Custom Lightmap
    • Sky- and Blocklight AO
    • Sky- and Blocklight Gamma
    • Minimum Light
  • Custom Lightmap Colors
    • Skylight
    • Complex Blocklight (Dark and Bright Color)
      • Blend Curve
  • Directional Lightmaps
    • Generated and Texture Normals
  • Colored Block and Hand Lights
    • Vibrance
  • HDR Emissives

Weather

  • Rain Refraction
  • Rain Opacity
  • Angled Rain
    • Angle, Rotation Speed
  • Rain Puddles
    • Coverage, Size, Opacity
    • Color

Waving Blocks

  • Waving Blocks / Liquids
    • Amount, Speed
  • Waving Leaves
  • Waving Lilypads
  • Waving Lanters
  • Waving Fire

Camera and Color

  • FXAA
  • High Quality Sampling
  • Contrast, Vibrance, Saturation, Brightness
  • Vignette
    • Round, Square
  • Color LUTs
    • Log Color, Cell Size

Water

  • Underwater Fog
    • Density, Depth Influence

Utilities

  • Blinking Ores
    • Blink Brightness
    • Diamond, Ancient Debris, Iron, Gold, Copper, Redstone, Lapis Lazuli, Coal, Nether Quarz, Nether Gold
  • Damage Effect
    • Redness, Displacement, Cell Size

Other

  • Dithering
  • World Time Animation
  • Block Outline
    • Solid Outline
    • Line Thickness
    • Block Outline Styles
      • Black, White, Rainbow, Custom Color