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Donovan's 7 Days to Die Modlets

V1.0 UPDATE! All modlets have been updated for v1.0! Enjoy!

This is a collection of modlets I've made in order to enhance the "fun factor" of 7 Days to Die and most of them I would considered "Quality of Life" changes, but, of course, you're free to define them however you wish.

The modlets are all intended to be used a la carte, so you can freely mix and match the ones you think will make your game more enjoyable. Any exceptions are noted in the descriptions below (some conflict with each other because they alter the same things in different ways).

Please see the README located in each of the modlet's directories for more details.

These are all available individually and are intended to work in unison, so feel free to mix and match to suit your needs, however, pay attention to any conflicts listed in the descriptions.

Verfied under game version: 1.0.0

Installation

Setup

If you haven't already, head over to releases and download the source code.zip file.

  1. Unzip that file into a temporary directory.
  2. Locate your "7 Days to Die" game folder (usually something like C:\Program Files (x86)\steamapps\common\7 Days To Die).
  3. If if doesn't already exist, create a Mods folder in that directory.

Individual ZIP files

If you want to pick and choose the modlets you want, individual ZIP files for each can be found in the ZIPs directory.

Choosing the Modlets you want

All the modlets live under the modlets folder in the ZIP file, so navigate there first.

Now you have several choices, and each of the modlets are detailed below. For the best "all around" experience, we recommend you start with donovan-aio but you're free to pick and choose.

Look through the descriptions below and find whatever modlets you want to install (e.g. donovan-aio) and copy (or move) that entire folder over to the 7 Days to Die\Mods directory you located or created above.

For this example, we're going to assume you want to install donovan-aio and donovan-ui.

Once you copy those folders over, your directory structure should look something like this:

7 Days to Die\
  Mods\
    donovan-aio\
    donovan-ui\

Notes

All modlets under a-la-carte are already included in donovan-aio, so there's no need to copy any of them over if you're using donovan-aio. However, if there are modlet's included in donovan-aio that you don't want, then feel free to pick and choose whatever you like under the a-la-carte folder and copy them individually.

None of the modlets under the optional folder are included in donovan-aio, and are designed to overwrite functionality included in donovan-aio, so you should be able to copy those into your Mods folder along with donovan-aio and have the new functionality take effect. Any exceptions to this should be listed in the Modlet's description below.

For instance, if you wanted to use donovan-megaperks instead of the donovan-moreperks (which is included in donovan-aio), you could simply put donovan-megaperks in your Mods directory alongside donovan-aio and it will take effect (because it will be loaded by the game after donovan-aio).

e.g:

7 Days to Die\
  Mods\
    donovan-aio\
    donovan-megaperks\
    donovan-ui\

Support

If you find any issues or have a suggestion for improvement, please open an issue on github or find me on Guppy's 7D2D modding Discord server and I'll look into it ASAP.

Modlets

All modlets live under the modlets folder in the source ZIP file, so navigate there first. Each modlet has it's own README with more details.

Other folders in the ZIP can be safely ignored.

AiO

The All In One modlet is a bundle of modlets which I personally recommend for the "best" experience, but they are all available individually, so feel free to mix and match should you desire.

Any modlets added after the AiO will overrule what's included in the AiO, esentially replacing the mod with a different one. e.g. more* vs mega* modlets. So you can start with AiO as your base and add additional ones to customize your experience.

  • All-In-One - My "recommended" modlets all bundled together into a single modlet for convience.

Included in AiO

Note that any of these mods can also be used a-la-carte, we just bundle them together for convienence in AiO.

  • BetterBatons - Increases melee damange on pipe and stun batons (puts them on par with spears/clubs)
  • BetterBlades - Increases melee damange on bladed weapons, spears, and axes
  • BetterBrawler - Increases melee damange on knuckle weapons, increasing with the Brawler Perk
  • BetterBridges - Allows advanced rotation on garage door and drawbridge
  • BetterBuffs - Tweaks (de)buffs; i.e. shorter NearDeathTrauma and no more being thirsty/hungry at 190%
  • BetterCement - Create 'Cement Mix' directly in the cement mixer
  • BetterDyes - Allows all colored dyes to be crafted from paint
  • BetterPowertools - Makes the Chainsaw, Auger, and Nailgun way more useful
  • BetterTraps - Blade Traps have more health and do slightly more damage
  • LessGrind - Increases the harvest amount of most methods and reduces some resource requirements
  • LongerLootbags - Decreases the decay rate on zombie lootbags from 5 to 30 minutes
  • MegaStacks - Vastly increases stack sizes
  • MoreBooks - Increases the chance of finding books
  • MoreLootbags - Increases the drop rates on zombie lootbags (normal: 5%, feral: 10%, irradiated: 20%)
  • MorePerks - Increases the amount of perks points received per level to 2
  • PickMeUp - Allows for certain blocks to be picked up after placing.

Optional

These are not included in AiO but may be used individually or as overrides to the AiO modlet. Unless otherwise noted below, they are all compatible with AiO.

  • MegaBooks - Significantly increases the chance of finding books
  • MegaLootbags - Dramatically increases the drop rates on zombie lootbags (normal: 20%, feral: 50%, irradiated: 80%)
  • MegaPerks - Increases the amount of perks points received per level to 4

Other Modlets

  • CraftableDukes - Allows you to craft Dukes from Brass + Iron in the Forge
  • CraftableParts - Allows you to craft all weapon and armor parts in the workbench.
  • ModSchematics - Turn mods into schematics
  • NightFog - Thick fog rolls in at night
  • Wraith - Adds a new zombie type, the Wraith, which is a fast, stealthy, and deadly zombie

Inventory Size (only install one of these at at time)

  1. BigBackpack - Increases the size of the player inventory to 60
  2. MegaBackpack - Increases the size of the player inventory to 120

UI

  • Donovan UI - A very simple custom UI that repositions the food/water bars.

Outdated/Removed Modlets

  • BetterSpears - incorporated into BetterBlades
  • CraftAcid - Incorporated into Craftables
  • CraftBeaker - Incorporated into Craftables
  • CraftSpikes - REMOVED as of A20 (no longer supported by the game)
  • BetterBandages - REMOVED as of A21 (now incorporated into the base game!)
  • CraftableJail - REMOVED as of A21 (now incorporated into the base game)
  • LootCleanup - REMOVED as of A21 (now incorporated into the base game)
  • Craftables - REMOVED as of A21 due to compatibility issues with the base game
  • LevelFaster - REMOVED as this functionality is now included in game (via Experience %).
  • BetterVehicles - REMOVED in v1.0 due to the game's vehicle overhaul
  • NVHelmetMod - REMOVED in v1.0 due to the game's overhaul of the armor system
  • BetterStart - REMOVED in v1.0 because it interferes with multi-player and, generally speaking, wasn't very useful
  • BetterCollectors - REMOVED in v1.0 as it's no longer needed

Additional Credits

History

I previously used an excellent XML config replacement made by SpikeDaddy, so full credit to him for his work and my inspiration!

With the addition of xpath support to the game architecture, I decided to convert some of his changes along with a few of my own into a series of a-la-carte modlets. The result is this body of work, which will be updated with new ideas and to support future stable versions of 7D2D.

Enjoy!

-- Donovan