A MUD Server in C# Based on ROM
If it is running, you can connect to host Games.mywire.org or kbs-cloud.com on port 4000
To get started with this project locally:
Clone the repository at https://github.com/malkamius/CrimsonStainedLands
Open the solution under CrimsonStainedLands\master CrimsonStainedLands.sln with visual studio 2022
Or open the CrimsonStainedLands folder with VS Code
Edit the settings master\CrimsonStainedLands\Settings.xml if you want to change the port.
Run the solution in debug or release mode. It should load all the areas under the bin\Debug\Data\Areas folder.
It will spit out a lot of logs to the screen as it loads.
Use a mud client to connect to the localhost at the port(default 4000) specified in settings.xml
Player files will be saved as XML to the data\players folder. You can log out and edit your player level using a text editor
Once you are level 60 I recommend doing a 'help olc'. OLC is custom for this mud, so it doesn't work like other ROMs...
I use prompt <%h/%Hhp %m/%Mm %v/%Vmv %W \Mvnum %R\x> ; for my prompt which shows the vnum of the room I am in at 60
If there is any additional information I can supply, let me know.
Maps and EQ by Roman Shapiro who used their tool at
Mud Map Builder to generate resources
forked from malkamius/CrimsonStainedLands
-
Notifications
You must be signed in to change notification settings - Fork 0
DawidPotgieter/CrimsonStainedLands
Folders and files
Name | Name | Last commit message | Last commit date | |
---|---|---|---|---|
Repository files navigation
About
A MUD Server in C# Based on ROM
Resources
Stars
Watchers
Forks
Releases
No releases published
Packages 0
No packages published
Languages
- C# 97.7%
- HTML 2.3%