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Persist the last cycle tick in emigration for a more consistent gameplay experience #1330

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merged 1 commit into from
Nov 18, 2024

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master-spike
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@master-spike master-spike commented Oct 27, 2024

@myk002
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myk002 commented Nov 12, 2024

I fixed the formatting of the "Fixes" line in the description so GitHub can understand it and link the issue properly

changelog.txt Outdated
@@ -41,6 +41,7 @@ Template for new versions:

## Misc Improvements
- `control-panel`: Add realistic-melting tweak to control-panel registry
- `emigration`: last cycle tick is persisted so that save-and-reload no longer resets the emigration timeout, making gameplay more consistent
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I'd categorize this as a "Fix" since it prevents the undesired behavior of artificially increased rate of emigration

emigration.lua Outdated
@@ -191,12 +192,20 @@ function checkmigrationnow()
else
for _, civ_id in pairs(merchant_civ_ids) do checkForDeserters('merchant', civ_id) end
end

last_cycle_tick = dfhack.world.ReadCurrentTick() + 403200 * dfhack.world.ReadCurrentYear()
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please add named constants instead of magic numbers. example:

local TICKS_PER_DAY = 1200
local TICKS_PER_MONTH = 28 * TICKS_PER_DAY
local TICKS_PER_SEASON = 3 * TICKS_PER_MONTH

note to self: we really really need to fix up and merge DFHack/dfhack#3907

emigration.lua Outdated
@@ -210,8 +219,9 @@ dfhack.onStateChange[GLOBAL_KEY] = function(sc)
return
end

local persisted_data = dfhack.persistent.getSiteData(GLOBAL_KEY, {enabled=false})
local persisted_data = dfhack.persistent.getSiteData(GLOBAL_KEY, {enabled=false,last_cycle_tick=0})
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this will leave last_cycle_tick as nil in current games with saved state. It would be better to normalize the value here so you can remove the check for nil in event_loop.

I suggest a pattern like this:

    state = get_default_state()
    utils.assign(state, dfhack.persistent.getSiteData(GLOBAL_KEY, state))

emigration.lua Outdated
Comment on lines 6 to 7
enabled = enabled or false
last_cycle_tick = last_cycle_tick or 0
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now that we have more than just enabled here, I suggest making this clearer by putting the state in a table.

local function get_default_state()
    return {enabled=false, last_cycle_tick=0}
end

state = state or get_default_state()

@master-spike master-spike force-pushed the emigration_timeout_persist branch 3 times, most recently from 2dd967a to db847ce Compare November 13, 2024 13:28
…consistent with respect to save-and-reloads
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Tested and works

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Just to mention, GitHub loses review state when you force push, so it's easier to review if you leave the commits separate. That is, if you force-push, I lose all review state and have to review from scratch. You can squash at the very end if you want to, but it's not necessary.

@myk002 myk002 merged commit 33c6bce into DFHack:master Nov 18, 2024
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