Releases: CyberAgentGameEntertainment/NovaShader
Releases · CyberAgentGameEntertainment/NovaShader
v2.4.0
2.3.1
2.3.0
2.2.3
What's Changed
- Added note regarding PreviewRenderUtility by @CA-Tatami in #74
- TintColorMapのOffsetにCustomCoord追加 by @S20817 in #77
Full Changelog: 2.2.2...2.2.3
v2.2.2
v2.2.1
v2.2.0
What's Changed
- Fixed a bug where when using OpenGL ES with Unity 2022 or higher, adding Distortion would turn black. by @S20817 in #68
- Added reference for editor api by @CyTakayukiKiyohara in #66
- Shadowcaster function implemented in novashader particles by @S20817 in #69
更新内容
- Unity2022以上でOpenGL ESを使う場合、Distortion付けるとが真っ黒になる不具合の修正 by @S20817 in #68
- エディタAPIに関するリファレンスを追加 by @CyTakayukiKiyohara in #66
- NovaShaderのパーティクルにShadowCaster機能実装 by @S20817 in #69
Full Changelog: 2.1.0...2.2.0
v2.1.0
- Added API for editors to handle Particle System Renderer errors.
- Particle System Rendererのエラーハンドリングするためのエディタ用APIを追加.
v2.0.0
v1.5.3
- Fixed a mismatch between Begin and End in the profiling sampler when using Screen Space Distortion.
- Screen Space Distortionを使った時に、プロファイリングサンプラのBeginとEndの不一致が起きてしまう不具合を修正