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Assets/Nova/Runtime/Core/Shaders/UIParticlesUberUnlit.shader
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Shader "Nova/UIParticles/UberUnlit" | ||
{ | ||
Properties | ||
{ | ||
// Render Settings | ||
_RenderType("Render Type", Float) = 2.0 | ||
_Cutoff("Alpha Cutoff", Range(0.0, 1.0)) = 0.5 | ||
_TransparentBlendMode("Blend Mode", Float) = 0.0 | ||
_Cull("Cull", Float) = 2.0 | ||
_QueueOffset("Queue Offset", Float) = 0.0 | ||
_VertexAlphaMode("Vertex Alpha Mode", Float) = 0.0 | ||
_BlendSrc("Blend Src", Float) = 1.0 | ||
_BlendDst("Blend Dst", Float) = 0.0 | ||
_ZWrite("ZWrite", Float) = 1.0 | ||
_ZWriteOverride("ZWrite Override", Float) = -1.0 | ||
_ZTest("ZTest", Float) = 4.0 | ||
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// Base Map | ||
_BaseMapMode("Base Map Mode", Float) = 0.0 | ||
[MainTexture] _BaseMap("Base Map", 2D) = "white" {} | ||
_BaseMap2DArray("Base Map 2D Array", 2DArray) = "" {} | ||
_BaseMap3D("Base Map 3D", 3D) = "" {} | ||
_BaseMapProgress("Base Map Progress", Range(0.0, 1.0)) = 0.0 | ||
_BaseMapProgressCoord("Base Map Progress Coord", Float) = 0.0 | ||
_BaseMapSliceCount("Base Map Slice Count", Float) = 4.0 | ||
_BaseMapOffsetXCoord("Base Map Offset X Coord", Float) = 0.0 | ||
_BaseMapOffsetYCoord("Base Map Offset Y Coord", Float) = 0.0 | ||
_BaseMapRotation("Base Map Rotation", Range(0.0, 1.0)) = 0.0 | ||
_BaseMapRotationCoord("Base Map Rotation Coord", Float) = 0.0 | ||
_BaseMapRotationOffsets("Base Map Rotation Offsets", Vector) = (0.0, 0.0, 0.0, 0.0) | ||
_BaseMapMirrorSampling("Base Map Mirror Sampling", Float) = 0.0 | ||
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// Tint Color | ||
_TintAreaMode("Tint Area Mode", Float) = 0.0 | ||
_TintColorMode("Tint Color Mode", Float) = 0.0 | ||
[HDR] _TintColor("Tint Color", Color) = (1, 1, 1, 1) | ||
_TintMap("Tint Map", 2D) = "white" {} | ||
_TintMap3D("Tint Map 3D", 3D) = "" {} | ||
_TintMap3DProgress("Tint Map 3D Progress", Range(0, 1)) = 0.0 | ||
_TintMap3DProgressCoord("Tint Map 3D Progress Coord", Float) = 0.0 | ||
_TintMapSliceCount("Tint Map Slice Count", Float) = 4.0 | ||
_TintMapOffsetXCoord("Tint Map Offset X Coord", Float) = 0.0 | ||
_TintMapOffsetYCoord("Tint Map Offset Y Coord", Float) = 0.0 | ||
_TintBlendRate("Tint Blend Rate", Range(0.0, 1.0)) = 1.0 | ||
_TintBlendRateCoord("Tint Blend Rate Coord", Float) = 0.0 | ||
_TintRimProgress("Tint Rim Progress", Range(0.0, 1.0)) = 0.5 | ||
_TintRimProgressCoord("Tint Rim Progress Coord", Float) = 0.0 | ||
_TintRimSharpness("Tint Rim Sharpness", Range(0.0, 1.0)) = 0.5 | ||
_TintRimSharpnessCoord("Tint Rim Sharpness Coord", Float) = 0.0 | ||
_InverseTintRim("Inverse Tint Rim", Float) = 0.0 | ||
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// Flow Map | ||
_FlowMap("Flow Map", 2D) = "grey" {} | ||
_FlowMapOffsetXCoord("Flow Map Offset X Coord", Float) = 0.0 | ||
_FlowMapOffsetYCoord("Flow Map Offset Y Coord", Float) = 0.0 | ||
_FlowMapChannelsX("Flow Map Channes X", Float) = 0.0 | ||
_FlowMapChannelsY("Flow Map Channes Y", Float) = 1.0 | ||
_FlowIntensity("Flow Intensity", Float) = 1.0 | ||
_FlowIntensityCoord("Flow Intensity Coord", Float) = 0.0 | ||
_FlowMapTarget("Flow Map Target", Float) = 1.0 | ||
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// Parallax Map | ||
_ParallaxMapMode("Emission Map Mode", Float) = 0.0 | ||
_ParallaxMap("Parallax Map", 2D) = "" {} | ||
_ParallaxMap2DArray("Parallax Map 2D Array", 2DArray) = "" {} | ||
_ParallaxMap3D("Parallax Map 3D", 3D) = "" {} | ||
_ParallaxMapProgress("Parallax Map Progress", Range(0.0, 1.0)) = 0.0 | ||
_ParallaxMapProgressCoord("Parallax Map Progress Coord", Float) = 0.0 | ||
_ParallaxMapOffsetXCoord("Parallax Map Offset X Coord", Float) = 0.0 | ||
_ParallaxMapOffsetYCoord("Parallax Map Offset Y Coord", Float) = 0.0 | ||
_ParallaxMapChannel("Parallax Map Channel", Float) = 0.0 | ||
_ParallaxMapSliceCount("Parallax Map Slice Count", Float) = 4.0 | ||
_ParallaxStrength("Parallax Strength", Range(0.0, 1.0)) = 0.3 | ||
_ParallaxMapTarget("Parallax Map Target", Float) = 1.0 | ||
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// Color Correction | ||
_ColorCorrectionMode("Alpha Transition Progress Coord", Float) = 0.0 | ||
_GradientMap("Gradient Map", 2D) = "white" {} | ||
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// Alpha Transition | ||
_AlphaTransitionMode("Alpha Transition Mode", Float) = 0.0 | ||
_AlphaTransitionMapMode("Alpha Transition Map Mode", Float) = 0.0 | ||
_AlphaTransitionMap("Alpha Transition Map", 2D) = "white" {} | ||
_AlphaTransitionMap2DArray("Alpha Transition Map 2D Array", 2DArray) = "" {} | ||
_AlphaTransitionMap3D("Alpha Transition Map 3D", 3D) = "" {} | ||
_AlphaTransitionMapProgress("Alpha Transition Map Progress", Range(0.0, 1.0)) = 0.0 | ||
_AlphaTransitionMapProgressCoord("Alpha Transition Map Progress Coord", Float) = 0.0 | ||
_AlphaTransitionMapOffsetXCoord("Alpha Transition Map Offset X Coord", Float) = 0.0 | ||
_AlphaTransitionMapOffsetYCoord("Alpha Transition Map Offset Y Coord", Float) = 0.0 | ||
_AlphaTransitionMapChannelsX("Alpha Transition Map Channes X", Float) = 0.0 | ||
_AlphaTransitionMapSliceCount("Alpha Transition Map Slice Count", Float) = 4.0 | ||
_AlphaTransitionProgress("Alpha Transition Progress", Range(0.0, 1.0)) = 0.0 | ||
_AlphaTransitionProgressCoord("Alpha Transition Progress Coord", Float) = 0.0 | ||
_DissolveSharpness("Dissolve Sharpness", Range(0.0, 1.0)) = 0.5 | ||
_AlphaTransitionSecondTextureBlendMode("Alpha Transition Second Texture BlendMode", Float) = 0.0 | ||
_AlphaTransitionMapSecondTexture("Alpha Transition Second Texture Map", 2D) = "white" {} | ||
_AlphaTransitionMapSecondTexture2DArray("Alpha Transition Second Texture Map 2D Array", 2DArray) = "" {} | ||
_AlphaTransitionMapSecondTexture3D("Alpha Transition Second Texture Map 3D", 3D) = "" {} | ||
_AlphaTransitionMapSecondTextureProgress("Alpha Transition Map Second Texture Progress", Range(0.0, 1.0)) = 0.0 | ||
_AlphaTransitionMapSecondTextureProgressCoord("Alpha Transition Map Second Texture Progress Coord", Float) = 0.0 | ||
_AlphaTransitionMapSecondTextureOffsetXCoord("Alpha Transition Second Texture Map Offset X Coord", Float) = 0.0 | ||
_AlphaTransitionMapSecondTextureOffsetYCoord("Alpha Transition Second Texture Map Offset Y Coord", Float) = 0.0 | ||
_AlphaTransitionMapSecondTextureChannelsX("Alpha Transition Second Texture Map Channes X", Float) = 0.0 | ||
_AlphaTransitionMapSecondTextureSliceCount("Alpha Transition Map Second Texture Slice Count", Float) = 4.0 | ||
_AlphaTransitionProgressSecondTexture("Alpha Transition Second Texture Progress", Range(0.0, 1.0)) = 0.0 | ||
_AlphaTransitionProgressCoordSecondTexture("Alpha Transition Second Texture Progress Coord", Float) = 0.0 | ||
_DissolveSharpnessSecondTexture("Dissolve Sharpness", Range(0.0, 1.0)) = 0.5 | ||
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// Emission | ||
_EmissionAreaType("Emission Area Type", Float) = 0.0 | ||
_EmissionMapMode("Emission Map Mode", Float) = 0.0 | ||
_EmissionMap("Emission Map", 2D) = "black" {} | ||
_EmissionMap2DArray("Emission Map 2D Array", 2DArray) = "" {} | ||
_EmissionMap3D("Emission Map 3D", 3D) = "" {} | ||
_EmissionMapProgress("Emission Map Progress", Range(0.0, 1.0)) = 0.0 | ||
_EmissionMapProgressCoord("Emission Map Progress Coord", Float) = 0.0 | ||
_EmissionMapOffsetXCoord("Emission Map Offset X Coord", Float) = 0.0 | ||
_EmissionMapOffsetYCoord("Emission Map Offset Y Coord", Float) = 0.0 | ||
_EmissionMapChannelsX("Emission Map Channels X", Float) = 0.0 | ||
_EmissionMapSliceCount("Alpha Transition Map Slice Count", Float) = 4.0 | ||
_EmissionColorType("Emission Color Type", Float) = 0.0 | ||
[HDR]_EmissionColor("Emission Color", Color) = (0, 0, 0, 1) | ||
_EmissionColorRamp("Emission Color Ramp", 2D) = "black" {} | ||
_EmissionIntensity("Emission Intensity", Float) = 1.0 | ||
_EmissionIntensityCoord("Emission Intensity Coord", Float) = 0.0 | ||
_KeepEdgeTransparency("Keep Edge Transparency", Float) = 1.0 | ||
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// Transparency | ||
_RimTransparencyEnabled("Rim Transparency Enabled", Float) = 0.0 | ||
_RimTransparencyProgress("Rim Transparency Progress", Range(0.0, 1.0)) = 0.5 | ||
_RimTransparencyProgressCoord("Rim Transparency Progress Coord", Float) = 0.0 | ||
_RimTransparencySharpness("Rim Transparency Sharpness", Range(0.0, 1.0)) = 0.5 | ||
_RimTransparencySharpnessCoord("Rim Transparency Sharpness Coord", Float) = 0.0 | ||
_InverseRimTransparency("Inverse Rim Transparency", Float) = 0.0 | ||
_LuminanceTransparencyEnabled("Luminance Transparency Enabled", Float) = 0.0 | ||
_LuminanceTransparencyProgress("Luminance Transparency Progress", Range(0.0, 1.0)) = 0.5 | ||
_LuminanceTransparencyProgressCoord("Luminance Transparency Progress Coord", Float) = 0.0 | ||
_LuminanceTransparencySharpness("Luminance Transparency Sharpness", Range(0.0, 1.0)) = 0.5 | ||
_LuminanceTransparencySharpnessCoord("Luminance Transparency Sharpness Coord", Float) = 0.0 | ||
_InverseLuminanceTransparency("Inverse Luminance Transparency", Float) = 0.0 | ||
_SoftParticlesEnabled("Soft Particles Enabled", Float) = 0.0 | ||
_SoftParticlesIntensity("Soft Particles Intensity", Float) = 1.0 | ||
_DepthFadeEnabled("Depth Fade Enabled", Float) = 0.0 | ||
_DepthFadeNear("Depth Fade Near", Float) = 1.0 | ||
_DepthFadeFar("Depth Fade Far", Float) = 10.0 | ||
_DepthFadeWidth("Depth Fade Width", Float) = 1.0 | ||
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// Vertex Deformation | ||
_VertexDeformationEnabled ("Vertex Deformation Enabled", Float) = 0 | ||
_VertexDeformationMap ("Vertex Deformation Map", 2D) = "white" {} | ||
_VertexDeformationMapOffsetXCoord("VertexDeformation Map Offset X Coord", Float) = 0.0 | ||
_VertexDeformationMapOffsetYCoord("VertexDeformation Map Offset Y Coord", Float) = 0.0 | ||
_VertexDeformationMapChannel("VertexDeformation Map Channel", Float) = 0.0 | ||
_VertexDeformationIntensity("VertexDeformation Intensity", Float) = 0.1 | ||
_VertexDeformationIntensityCoord("VertexDeformation Intensity Coord", Float) = 0.0 | ||
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// Shadow Caster | ||
_ShadowCasterEnabled("Shadow Caster", Float) = 0 | ||
_ShadowCasterApplyVertexDeformation("Shadow Caster Vertex Deformation Enabled", Float) = 0 | ||
_ShadowCasterAlphaTestEnabled("Shadow Caster Alpha Test Enabled", Float) = 0 | ||
_ShadowCasterAlphaCutoff("Shadow Caster Alpha Test Cutoff", Range(0.0, 1.0)) = 0.5 | ||
_ShadowCasterAlphaAffectedByTintColor("Shadow Caster Alpha Effect By Tint Color", Float) = 0 | ||
_ShadowCasterAlphaAffectedByFlowMap("Shadow Caster Alpha Effect By Flow Map", Float) = 0 | ||
_ShadowCasterAlphaAffectedByAlphaTransitionMap("Shadow Caster Alpha Effect By Alpha Transition Map", Float) = 0 | ||
_ShadowCasterAlphaAffectedByTransparencyLuminance("Shadow Caster Alpha Effect By Transparency Luminance", Float) = 0 | ||
} | ||
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SubShader | ||
{ | ||
Tags | ||
{ | ||
"RenderType" = "Opaque" | ||
"IgnoreProjector" = "True" | ||
"PreviewType" = "Plane" | ||
"PerformanceChecks" = "False" | ||
"RenderPipeline" = "UniversalPipeline" | ||
} | ||
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Pass | ||
{ | ||
Tags | ||
{ | ||
"LightMode" = "UniversalForward" | ||
} | ||
Blend [_BlendSrc] [_BlendDst] | ||
ZWrite[_ZWrite] | ||
Cull[_Cull] | ||
ColorMask RGB | ||
Lighting Off | ||
ZTest [_ZTest] | ||
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HLSLPROGRAM | ||
#pragma vertex vert | ||
#pragma fragment frag | ||
#pragma target 3.5 | ||
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// Unity Defined | ||
#pragma multi_compile_fog | ||
#pragma multi_compile_instancing | ||
#pragma multi_compile_fragment _ DEBUG_DISPLAY | ||
#pragma instancing_options procedural:ParticleInstancingSetup | ||
#pragma require 2darray | ||
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// Render Settings | ||
#pragma shader_feature_local_fragment _VERTEX_ALPHA_AS_TRANSITION_PROGRESS | ||
#pragma shader_feature_local_fragment _ALPHAMODULATE_ENABLED | ||
#pragma shader_feature_local_fragment _ALPHATEST_ENABLED | ||
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// Base Map | ||
#pragma shader_feature_local _BASE_MAP_MODE_2D _BASE_MAP_MODE_2D_ARRAY _BASE_MAP_MODE_3D | ||
#pragma shader_feature_local_vertex _BASE_MAP_ROTATION_ENABLED | ||
#pragma shader_feature_local_fragment _ _BASE_SAMPLER_STATE_POINT_MIRROR _BASE_SAMPLER_STATE_LINEAR_MIRROR _BASE_SAMPLER_STATE_TRILINEAR_MIRROR | ||
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// Tint Color | ||
#pragma shader_feature_local _ _TINT_AREA_ALL _TINT_AREA_RIM | ||
#pragma shader_feature_local _ _TINT_COLOR_ENABLED _TINT_MAP_ENABLED _TINT_MAP_3D_ENABLED | ||
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// Flow Map | ||
#pragma shader_feature_local _FLOW_MAP_ENABLED // Obsolete, but retained for compatibility. | ||
#pragma shader_feature_local _FLOW_MAP_TARGET_BASE | ||
#pragma shader_feature_local _FLOW_MAP_TARGET_TINT | ||
#pragma shader_feature_local _FLOW_MAP_TARGET_EMISSION | ||
#pragma shader_feature_local _FLOW_MAP_TARGET_ALPHA_TRANSITION | ||
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// Parallax Map | ||
#pragma shader_feature_local _PARALLAX_MAP_TARGET_BASE | ||
#pragma shader_feature_local _PARALLAX_MAP_TARGET_TINT | ||
#pragma shader_feature_local _PARALLAX_MAP_TARGET_EMISSION | ||
#pragma shader_feature_local _PARALLAX_MAP_MODE_2D _PARALLAX_MAP_MODE_2D_ARRAY _PARALLAX_MAP_MODE_3D | ||
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// Color Correction | ||
#pragma shader_feature_local_fragment _ _GREYSCALE_ENABLED _GRADIENT_MAP_ENABLED | ||
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// Alpha Transition | ||
#pragma shader_feature_local _ _FADE_TRANSITION_ENABLED _DISSOLVE_TRANSITION_ENABLED | ||
#pragma shader_feature_local _ALPHA_TRANSITION_MAP_MODE_2D _ALPHA_TRANSITION_MAP_MODE_2D_ARRAY _ALPHA_TRANSITION_MAP_MODE_3D | ||
#pragma shader_feature_local _ _ALPHA_TRANSITION_BLEND_SECOND_TEX_AVERAGE _ALPHA_TRANSITION_BLEND_SECOND_TEX_MULTIPLY | ||
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// Emission | ||
#pragma shader_feature_local _ _EMISSION_AREA_ALL _EMISSION_AREA_MAP _EMISSION_AREA_ALPHA | ||
#pragma shader_feature_local _EMISSION_MAP_MODE_2D _EMISSION_MAP_MODE_2D_ARRAY _EMISSION_MAP_MODE_3D | ||
#pragma shader_feature_local _ _EMISSION_COLOR_COLOR _EMISSION_COLOR_BASECOLOR _EMISSION_COLOR_MAP | ||
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// Transparency | ||
#pragma shader_feature_local _TRANSPARENCY_BY_LUMINANCE | ||
#pragma shader_feature_local _TRANSPARENCY_BY_RIM | ||
#pragma shader_feature_local _SOFT_PARTICLES_ENABLED | ||
#pragma shader_feature_local _DEPTH_FADE_ENABLED | ||
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// Vertex Deformation | ||
#pragma shader_feature_local_vertex _ _VERTEX_DEFORMATION_ENABLED | ||
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#include "ParticlesUberUnlitForward.hlsl" | ||
ENDHLSL | ||
} | ||
} | ||
CustomEditor "Nova.Editor.Core.Scripts.ParticlesUberUnlitGUI" | ||
} |
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Assets/Nova/Runtime/Core/Shaders/UIParticlesUberUnlit.shader.meta
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