Fabric carpet extension that adds features which are missing from the original carpet and existing extensions.
Feel free to contribute or suggest features which you thing should be present in this extension.
- fungusRandomTickGrow
- harvestableTallGrassFern
- instamineDeepslate
- movableEnderChest
- movableEndPortalFrame
- stackableFreshBows
- commandPortalMonitor
Makes nylium and crimson fungus grow if they are random ticked
- Type:
Boolean
- Default Value:
false
- Required Options:
false
,true
- Category:
JANK
,SURVIVAL
,FEATURE
Makes tall grass and large fern harvestable with shears
- Type:
Boolean
- Default Value:
false
- Required Options:
false
,true
- Category:
JANK
,SURVIVAL
,FEATURE
Makes deepslate instamine
- Type:
Boolean
- Default Value:
false
- Required Options:
false
,true
- Category:
JANK
,SURVIVAL
,FEATURE
Makes ender chests movable
- Type:
Boolean
- Default Value:
false
- Required Options:
false
,true
- Category:
JANK
,SURVIVAL
,EXPERIMENTAL
Makes end portal frames movable by PUSH ONLY. Eye less portals only. Similar to how Glazed Terracotta works.
- Type:
Boolean
- Default Value:
false
- Required Options:
false
,true
- Category:
JANK
,SURVIVAL
,EXPERIMENTAL
Makes undamaged, unenchanted bows stackable. Easier to masscraft dispensers now.
- Type:
Boolean
- Default Value:
false
- Required Options:
false
,true
- Category:
JANK
,SURVIVAL
,FEATURE
Enables /portalmonitor
command to monitor portals loaders
For usage of command, please refer portalmonitor
- Type:
String
- Default Value:
false
- Required Options:
false
,true
,ops
- Category:
JANK
,SURVIVAL
,COMMAND
Removed because of recent noise rework. This is painful to implement now.
THIS WILL CORRUPT YOUR WORLD. DO NOT USE THIS IF YOU DO NOT KNOW WHAT YOU ARE DOING.
Set the world noise seed. Goes along with sample_noise
function from base carpet to search for seeds based on noise values.
Requires rule commandPortalMonitor
ps: everytime I mention 'portal', it means nether portal.
With the command /portalmonitor
you can track which portal is being triggered how many times by which entity.
Useful when trying to diagnose lag which may be coming from an unknown chunk loaded location.
Or checking if your chunk loaders are correctly working
- To list all the active portals, use
/portalmonitor listLoaders
- To name a loader and adding it to permanent tracked list, use
/portalmonitor addLoader <name>
- To remove a named loader, use
/portalmonitor removeLoader <name>
- To name a loader and adding it to permanent tracked list, use
- To list all the tracked entities, use
/portalmonitor listEntities
- To add an entity to tracked entity list, use
/portalmonitor addEntity <entity>
- To remove an entity from tracked list, use
/portalmonitor removeEntity <entity>
- To add an entity to tracked entity list, use
- If a portal is not named, it will generate a name for it
<EntityType><AtomicNumber>