A 2.5D Cube Figure Fighting Game using Unity as a Game Engine.
- Moddeling szenes in 3D for a more realisitc design
- The game itself will be playable in 2D perspective and feature a classical arena battle system
- Character design
- Stage design
- UI Design
- Finding Assets
- Input System Design
- Weapon System Design
- Physics System
All weapons have basic values for 'Firing strength', 'Firing Rate' and 'Damage'
- Damage = Damage the Weapon will do on an enemy player per projectile hit
- Firing Strength = The velocity a projectile shot from the weapon possesess
- Firing Rate = The timeframe which is needed for one projectile to be shot
- Moderate firing rate
- high damage
- explosive projectiles (which will hit all the players inside the explosive radius)
- Very high firing rate
- Low damage per projectile
- will take 5 seconds to reload any weapon to the full amount of ammunition the weapon possesess
- added Reload bar for further visula cue to show the player(s) the progress of the reload function
- Each slot can hold one weapon
- only one slot can be the 'active weapon' at a time
- the active weapon can be changed
- when reloading boath slots are deactiavted for any action to perform with the weapons
- Items can be picked up as long as they are items to pick up (and as long as the character has availabilities to pick up items)
- Weapons that are picked up will be automatically equipped to the slot that is empty (if there is one)
- If there is no weapon slot available the weapon can not be picked up
- Players can drop weapon whenever they have one equipped
- The weapon that will be equipped will always be the one that is the currently active weapon
- Dropped weapons will behavve the same way when they are being picked up again (ammunition will stay the smae)
- Healthcubes can be picked up by each player simply by walking/colliding against them
- The players maximum health is 100 (Life Points)
- If the player has maximum health when picking up a health cube it will stay at 100 health
- Else the player will gain 20 Life Point
- Items will be spawn Items (weapons, healthcubes) randomly on the map
- There is a spawn limit, limiting the objects to be spawned on each map to 5
- The Items to be spwaned will be chosen by random. A higher chance is given to healthcubes rather then weapons
Keyboard/Gamepads -> see in game description of 'how to play'