Agent-based model of the interaction between individuals in an emergency scenario, created in Netlogo.
The interactions between people in a crowd can be modeled as an agent-based game. Evolutionary Game Theory (EGT) approaches can be applied to different kinds of games to simulate the evolution of a system. I propose a trivial agent-based model to study crowd evacuations during some kind of emergency. I focus on the interactions between people in an emergency scenario. The results obtained suggest that this simple model can be useful to study the effectiveness of different safety measures.
See the report here.