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Microsoft Visual Studio Solution File, Format Version 12.00 | ||
# Visual Studio Version 17 | ||
VisualStudioVersion = 17.11.35103.136 | ||
MinimumVisualStudioVersion = 10.0.40219.1 | ||
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "宇宙无敌超级神威霸王龙SL的实用API", "宇宙无敌超级神威霸王龙SL的实用API\宇宙无敌超级神威霸王龙SL的实用API.csproj", "{00EA1890-5A51-4576-B38B-7284344185C2}" | ||
EndProject | ||
Global | ||
GlobalSection(SolutionConfigurationPlatforms) = preSolution | ||
Debug|Any CPU = Debug|Any CPU | ||
Debug|x64 = Debug|x64 | ||
Release|Any CPU = Release|Any CPU | ||
Release|x64 = Release|x64 | ||
EndGlobalSection | ||
GlobalSection(ProjectConfigurationPlatforms) = postSolution | ||
{00EA1890-5A51-4576-B38B-7284344185C2}.Debug|Any CPU.ActiveCfg = Debug|Any CPU | ||
{00EA1890-5A51-4576-B38B-7284344185C2}.Debug|Any CPU.Build.0 = Debug|Any CPU | ||
{00EA1890-5A51-4576-B38B-7284344185C2}.Debug|x64.ActiveCfg = Debug|x64 | ||
{00EA1890-5A51-4576-B38B-7284344185C2}.Debug|x64.Build.0 = Debug|x64 | ||
{00EA1890-5A51-4576-B38B-7284344185C2}.Release|Any CPU.ActiveCfg = Release|Any CPU | ||
{00EA1890-5A51-4576-B38B-7284344185C2}.Release|Any CPU.Build.0 = Release|Any CPU | ||
{00EA1890-5A51-4576-B38B-7284344185C2}.Release|x64.ActiveCfg = Release|x64 | ||
{00EA1890-5A51-4576-B38B-7284344185C2}.Release|x64.Build.0 = Release|x64 | ||
EndGlobalSection | ||
GlobalSection(SolutionProperties) = preSolution | ||
HideSolutionNode = FALSE | ||
EndGlobalSection | ||
GlobalSection(ExtensibilityGlobals) = postSolution | ||
SolutionGuid = {8658499F-443D-4D7A-8E62-81D511E13E39} | ||
EndGlobalSection | ||
EndGlobal |
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using Exiled.API.Features; | ||
using MEC; | ||
using RueI.Displays; | ||
using RueI.Elements; | ||
using System.Collections.Generic; | ||
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namespace 宇宙无敌超级神威霸王龙SL的实用API.hint | ||
{ | ||
public static class PosRuelHint | ||
{ | ||
public static class 显示中心 | ||
{ | ||
private static Dictionary<ReferenceHub, Display> 显示 = new Dictionary<ReferenceHub, Display>(); | ||
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public static Display GetOrCreateDisplay(ReferenceHub hub) | ||
{ | ||
if (!显示.ContainsKey(hub)) | ||
{ | ||
显示[hub] = new Display(hub); | ||
} | ||
return 显示[hub]; | ||
} | ||
} | ||
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public static void PosHint(this Player 玩家, float 位置, string 文本, bool 是否启用日志 = true, int 时间 = 5) | ||
{ | ||
if (玩家 != null && 玩家.ReferenceHub != null) | ||
{ | ||
Display 显示 = 显示中心.GetOrCreateDisplay(玩家.ReferenceHub); | ||
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float 向下的位置 = -显示.Elements.Count * 30f; | ||
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SetElement 元素 = new SetElement(位置 + 向下的位置, 文本) | ||
{ | ||
Position = 位置 + 向下的位置, | ||
Enabled = 是否启用日志, | ||
}; | ||
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显示.Elements.Add(元素); | ||
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显示.Update(); | ||
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Timing.CallDelayed(时间, () => | ||
{ | ||
显示.Elements.Remove(元素); | ||
显示.Update(); | ||
}); | ||
if (是否启用日志 == true) | ||
{ | ||
GameCore.Console.AddLog($"JBAPI.Hint调用", UnityEngine.Color.gray); | ||
} | ||
} | ||
} | ||
} | ||
} |
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using Exiled.API.Features; | ||
using MEC; | ||
using RueI.Displays; | ||
using RueI.Elements; | ||
using System.Collections.Generic; | ||
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namespace 宇宙无敌超级神威霸王龙SL的实用API.hint | ||
{ | ||
public static class _RuelHint | ||
{ | ||
public static class 显示中心 | ||
{ | ||
private static Dictionary<ReferenceHub, Display> 显示 = new Dictionary<ReferenceHub, Display>(); | ||
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public static Display GetOrCreateDisplay(ReferenceHub hub) | ||
{ | ||
if (!显示.ContainsKey(hub)) | ||
{ | ||
显示[hub] = new Display(hub); | ||
} | ||
return 显示[hub]; | ||
} | ||
} | ||
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public static void RuelHint(this Player 玩家, float 位置, string 文本, bool 是否启用日志 = true, int 时间 = 5) | ||
{ | ||
if (玩家 != null && 玩家.ReferenceHub != null) | ||
{ | ||
Display 显示 = 显示中心.GetOrCreateDisplay(玩家.ReferenceHub); | ||
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SetElement 元素 = new SetElement(位置, 文本) | ||
{ | ||
Position = 位置, | ||
Enabled = 是否启用日志, | ||
}; | ||
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显示.Elements.Add(元素); | ||
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显示.Update(); | ||
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Timing.CallDelayed(时间, () => | ||
{ | ||
显示.Elements.Remove(元素); | ||
显示.Update(); | ||
}); | ||
if (是否启用日志 == true) | ||
{ | ||
GameCore.Console.AddLog($"JBAPI.Hint调用", UnityEngine.Color.gray); | ||
} | ||
} | ||
} | ||
} | ||
} |
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using Exiled.API.Features; | ||
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namespace 宇宙无敌超级神威霸王龙SL的实用API.Tag | ||
{ | ||
public static class Onlycolor | ||
{ | ||
public static void ORTag(this Player 玩家, string 文本, string 颜色) | ||
{ | ||
玩家.RankName = 文本; | ||
玩家.RankColor = 颜色; | ||
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GameCore.Console.AddLog($"JBAPI.Onlycolor调用 玩家 {玩家.Nickname} ({玩家.UserId})", UnityEngine.Color.gray); | ||
} | ||
} | ||
} |
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using Exiled.API.Features; | ||
using UnityEngine; | ||
using 宇宙无敌超级神威霸王龙SL的实用API.UnityScript; | ||
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namespace 宇宙无敌超级神威霸王龙SL的实用API | ||
{ | ||
public static class somecolor | ||
{ | ||
private static readonly string[] 颜色 = new[] | ||
{ | ||
"pink", "red", "brown", "silver", | ||
"light_green", "crimson", "cyan", | ||
"aqua","deep_pink","tomato", | ||
"yellow","magenta","blue_green", | ||
"orange","lime","green", | ||
"emerald","carmine","nickel", | ||
"mint","army_green","pumpkin" | ||
}; | ||
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public static void RTag(this Player 玩家, string 文本, bool 是否启用) | ||
{ | ||
玩家.RankName = 文本; | ||
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if (!是否启用) | ||
{ | ||
var 神威 = 玩家.GameObject.GetComponent<TagController>(); | ||
if (神威 != null) | ||
{ | ||
Object.Destroy(神威); | ||
} | ||
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玩家.RankColor = "red"; | ||
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return; | ||
} | ||
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var 霸王龙 = 玩家.GameObject.GetComponent<TagController>(); | ||
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GameCore.Console.AddLog($"JBAPI.somecolor调用 玩家 {玩家.Nickname} ({玩家.UserId})",UnityEngine.Color.gray); | ||
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if (霸王龙 == null) | ||
{ | ||
霸王龙 = 玩家.GameObject.AddComponent<TagController>(); | ||
霸王龙.Colors = 颜色; | ||
霸王龙.Interval = 0.5f;//孩子,时间越快服务器越容易崩,如果你改了,服务器爆炸概不负责 | ||
} | ||
} | ||
} | ||
} |
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using System.Collections; | ||
using UnityEngine; | ||
using Exiled.API.Features; | ||
using System; | ||
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namespace 宇宙无敌超级神威霸王龙SL的实用API.UnityScript | ||
{ | ||
public class TagController : MonoBehaviour | ||
{ | ||
private Player player; | ||
private int positionIndex = 0; | ||
private string[] colors = Array.Empty<string>(); | ||
private float timer = 0f; | ||
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public string[] Colors | ||
{ | ||
get => colors; | ||
set | ||
{ | ||
colors = value ?? Array.Empty<string>(); | ||
positionIndex = 0; | ||
} | ||
} | ||
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public float Interval { get; set; } | ||
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void Awake() | ||
{ | ||
player = Player.Get(gameObject); | ||
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if (player == null) | ||
{ | ||
Destroy(this); | ||
return; | ||
} | ||
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StartCoroutine(InitializeColorChange()); | ||
} | ||
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IEnumerator InitializeColorChange() | ||
{ | ||
yield return new WaitForSeconds(0.5f); | ||
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SetNextColor(); | ||
} | ||
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void Update() | ||
{ | ||
timer += Time.deltaTime; | ||
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if (timer >= Interval) | ||
{ | ||
SetNextColor(); | ||
timer %= Interval; | ||
} | ||
} | ||
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void SetNextColor() | ||
{ | ||
var nextColor = RollNext(); | ||
if (!string.IsNullOrEmpty(nextColor)) | ||
player.RankColor = nextColor; | ||
} | ||
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public string RollNext() | ||
{ | ||
if (colors.Length == 0) | ||
return string.Empty; | ||
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positionIndex++; | ||
if (positionIndex >= colors.Length) positionIndex = 0; | ||
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return colors[positionIndex]; | ||
} | ||
} | ||
} |
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<?xml version="1.0" encoding="utf-8"?> | ||
<packages> | ||
<package id="EXILEDOFFICIAL" version="8.11.0" targetFramework="net481" /> | ||
<package id="Lib.Harmony" version="2.2.2" targetFramework="net481" /> | ||
<package id="RueI" version="2.1.0" targetFramework="net481" /> | ||
</packages> |
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