glChAoS.P / wglChAoS.P v1.4.0
What's new
- Clipping planes
- with/without boundary coloring, thickness and transparency
- union or intersection between planes
- Better shadows rendering/smoothing
- possibility also to enable a bigger FrameBuffer for more accurate shadows ==> settings menu
- DLA3D speedup (about 20%)
- Default paths selection for PLY/CFG ==> settings menu
- Default starting attractor (random or selected ==> settings menu)
- wglChAoS.P
- Better smoothed particles visualization
Clipping planes shots
Boundary Coloring | w/o Boundary Coloring |
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TWO planes | THREE planes |
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installation
No installer provided / needed: just download the glChAoSP.zip binary archive (it contains all binaries for all O.S.) and decompress it in a folder whatever: only the internal directories structure must be preserved.
In alternative clone the project form github or download master repository (it contains everything: source code and binaries).
Added glChAoSP_OSX.zip: it's same but was zipped on OSX, Mac users choose this
Starting from this release, there are no more binaries in the source code repository: sorry for the inconvenience, but they risk not being synchronized with also small changes in the GLSL shaders code.
Please use last glChAoS.P release zip archive, with internal directory structure, or build the current WorkInProgress (WiP) release from source code (I am available for any problem).
For a correct use/installation for a particular operating system, please read the main page: glChAoS.P
WebGL live / online version 1.4.0
The WebGL vesion is online at this link: wglChAoS.P
now with touch screen support and new rendering engine
Please read the warnings and hardware/software requirement