Skip to content
This repository has been archived by the owner on Sep 4, 2022. It is now read-only.

[Suggestion]Changing the outcome of capturing the CP #78

Open
Epicwindow opened this issue Jul 21, 2019 · 0 comments
Open

[Suggestion]Changing the outcome of capturing the CP #78

Epicwindow opened this issue Jul 21, 2019 · 0 comments
Labels
Enhancement New feature or request Good First Issue Minor issue for new comers

Comments

@Epicwindow
Copy link

so capture point plays too decisively(is that the word i am looking for) as it decideds the win/lose of a round out right,so what if we change it so it retains its ability to end rounds but makes it less insta win/lose(just some wild suggestions so i am looking for feedback for my feedback)

If RED team caps: all cappers get defense buff and full crits for 20 seconds + 500 overheal,hale gets stunned for 10s

If Boss team caps: Boss gets 20 seconds of minicrits,Boss' rage is locked for 5 seconds after he caps,all living RED players are teleported to boss after 5 seconds of CP being captured and are stunned for 3 seconds(Engineers are not teleported but their buildings are disabled for 15s and they cannot pick up or destroy buildings for the first 5s)

The point will reset to neutral and lock itself for 30s on capture.

also is it possible to make a cvar so all maps' control point capture time can be controlled by it?

sth like ff2_capture time 30 and all capture point will take 30 seconds to cap at x1 rate

@Batfoxkid Batfoxkid added Enhancement New feature or request Good First Issue Minor issue for new comers labels Jul 21, 2019
Sign up for free to subscribe to this conversation on GitHub. Already have an account? Sign in.
Labels
Enhancement New feature or request Good First Issue Minor issue for new comers
Projects
None yet
Development

No branches or pull requests

2 participants