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This repository has been archived by the owner on Sep 4, 2022. It is now read-only.
so capture point plays too decisively(is that the word i am looking for) as it decideds the win/lose of a round out right,so what if we change it so it retains its ability to end rounds but makes it less insta win/lose(just some wild suggestions so i am looking for feedback for my feedback)
If RED team caps: all cappers get defense buff and full crits for 20 seconds + 500 overheal,hale gets stunned for 10s
If Boss team caps: Boss gets 20 seconds of minicrits,Boss' rage is locked for 5 seconds after he caps,all living RED players are teleported to boss after 5 seconds of CP being captured and are stunned for 3 seconds(Engineers are not teleported but their buildings are disabled for 15s and they cannot pick up or destroy buildings for the first 5s)
The point will reset to neutral and lock itself for 30s on capture.
also is it possible to make a cvar so all maps' control point capture time can be controlled by it?
sth like ff2_capture time 30 and all capture point will take 30 seconds to cap at x1 rate
The text was updated successfully, but these errors were encountered:
so capture point plays too decisively(is that the word i am looking for) as it decideds the win/lose of a round out right,so what if we change it so it retains its ability to end rounds but makes it less insta win/lose(just some wild suggestions so i am looking for feedback for my feedback)
If RED team caps: all cappers get defense buff and full crits for 20 seconds + 500 overheal,hale gets stunned for 10s
If Boss team caps: Boss gets 20 seconds of minicrits,Boss' rage is locked for 5 seconds after he caps,all living RED players are teleported to boss after 5 seconds of CP being captured and are stunned for 3 seconds(Engineers are not teleported but their buildings are disabled for 15s and they cannot pick up or destroy buildings for the first 5s)
The point will reset to neutral and lock itself for 30s on capture.
also is it possible to make a cvar so all maps' control point capture time can be controlled by it?
sth like ff2_capture time 30 and all capture point will take 30 seconds to cap at x1 rate
The text was updated successfully, but these errors were encountered: